Created
February 14, 2026 22:09
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| System Information: | |
| OS Version: | |
| Linux Distribution: Steam Runtime 2 (soldier) | |
| Kernel Version: 6.11.11-valve27-1-neptune-611-g60ef8556a811 #1 SMP PREEMPT_DYNAMIC Thu, 08 Jan 2026 10:09:09 +0000 | |
| Hardware Info: | |
| Machine Type To Be Filled By O.E.M. B450M/ac R2.0 To Be Filled By O.E.M. | |
| CPU Type AuthenticAMD x86_64 | |
| CPU Info AMD Ryzen 7 1800X Eight-Core Processor | |
| CPU Speed 3600 MHz | |
| CPU Physical Cores 8 | |
| CPU Logical Cores 16 | |
| Physical Memory 32507388 KiB | |
| Virtual Memory 16253436 KiB | |
| Crash Dump: | |
| 7e900ceb-4570-3e12-491bd6e0-703de44d.dmp (512264 bytes) | |
| Application Log: | |
| [thread ffffffff][I][0]: Log system initialised | |
| [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 1524. | |
| [thread ffffffff][I][0]: Current memlock limit is 8388608. | |
| [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted | |
| [thread ffffffff][I][83]: setup_teb_register() - using LDT entry 13 | |
| [thread 00000001][I][83]: Linux kernel version: 6.11.11-valve27-1-neptune-611-g60ef8556a811 | |
| [thread 00000001][I][83]: Linux glibc version: 2.41 | |
| [thread 00000001][I][83]: Forcing OpenGL Core context usage | |
| [thread 00000001][I][86]: OpenGL Core context version 4.6 detected | |
| [thread 00000001][I][118]: OpenGL information: | |
| [thread 00000001][I][118]: renderer: AMD Radeon RX 7600 (radeonsi, navi33, LLVM 18.1.8, DRM 3.59, 6.11.11-valve27-1-neptune-611-g60ef8556a811) | |
| [thread 00000001][I][118]: vendor: AMD | |
| [thread 00000001][I][118]: version: 4.6 (Core Profile) Mesa 24.3.4 (git-8d0948917e) | |
| [thread 00000001][I][118]: GLSL version: 4.60 | |
| [thread 00000001][I][118]: Max surface size: 16384 | |
| [thread 00000001][I][118]: Supported and usable: texture_mirror_clamp_to_edge: yes | |
| [thread 00000001][I][118]: Supported and usable: texture_storage: yes | |
| [thread 00000001][I][118]: Supported and usable: copy_image: yes | |
| [thread 00000001][I][118]: Supported and usable: texture_storage_multisample: yes | |
| [thread 00000001][I][118]: Supported and usable: texture_view: yes | |
| [thread 00000001][I][118]: Supported and usable: ATI_separate_stencil: yes | |
| [thread 00000001][I][118]: Supported and usable: EXT_stencil_two_side: no | |
| [thread 00000001][I][118]: Supported and usable: texture_filter_anisotropic: yes | |
| [thread 00000001][I][118]: Supported and usable: explicit_attrib_location: yes | |
| [thread 00000001][I][118]: Supported and usable: compressed 3D textures (VTC): no | |
| [thread 00000001][I][118]: Supported and usable: clear_buffer_object: yes | |
| [thread 00000001][I][118]: Supported and usable: clear_texture: yes | |
| [thread 00000001][I][119]: Available texture memory (from NVidia extension): 24642300 kB | |
| [thread 00000001][I][119]: Multisample textures test: | |
| [thread 00000001][I][119]: GL_RGBA8 (0x8058): 8 samples | |
| [thread 00000001][I][119]: GL_RGBA8UI (0x8d7c): 8 samples | |
| [thread 00000001][I][120]: GL_RGBA8I (0x8d8e): 8 samples | |
| [thread 00000001][I][120]: GL_RGBA12 (0x805a): 8 samples | |
| [thread 00000001][I][120]: GL_RGBA16 (0x805b): 8 samples | |
| [thread 00000001][I][121]: GL_RGBA16F (0x881a): 8 samples | |
| [thread 00000001][I][121]: GL_RGBA32 (0x8814): 8 samples | |
| [thread 00000001][I][121]: GL_RGBA16I (0x8d88): 8 samples | |
| [thread 00000001][I][122]: GL_RGBA16UI (0x8d76): 8 samples | |
| [thread 00000001][I][122]: GL_RGBA32I (0x8d82): 8 samples | |
| [thread 00000001][I][122]: GL_RGBA32UI (0x8d70): 8 samples | |
| [thread 00000001][I][123]: GL_RGB8 (0x8051): 8 samples | |
| [thread 00000001][I][123]: GL_RGB32F (0x8815): 8 samples | |
| [thread 00000001][I][123]: GL_RGB32I (0x8d83): 8 samples | |
| [thread 00000001][I][124]: GL_RGB32UI (0x8d71): 8 samples | |
| [thread 00000001][I][124]: GL_RG8 (0x822b): 8 samples | |
| [thread 00000001][I][124]: GL_RG16 (0x822c): 8 samples | |
| [thread 00000001][I][124]: GL_RG16F (0x822f): 8 samples | |
| [thread 00000001][I][125]: GL_RG32F (0x8230): 8 samples | |
| [thread 00000001][I][125]: GL_RG8I (0x8237): 8 samples | |
| [thread 00000001][I][125]: GL_RG8UI (0x8238): 8 samples | |
| [thread 00000001][I][126]: GL_RG16I (0x8239): 8 samples | |
| [thread 00000001][I][126]: GL_RG16UI (0x823a): 8 samples | |
| [thread 00000001][I][126]: GL_RG32I (0x823b): 8 samples | |
| [thread 00000001][I][127]: GL_RG32UI (0x823c): 8 samples | |
| [thread 00000001][I][127]: GL_R8 (0x8229): 8 samples | |
| [thread 00000001][I][127]: GL_R16 (0x822a): 8 samples | |
| [thread 00000001][I][128]: GL_R16F (0x822d): 8 samples | |
| [thread 00000001][I][128]: GL_R32F (0x822e): 8 samples | |
| [thread 00000001][I][128]: GL_R8I (0x8231): 8 samples | |
| [thread 00000001][I][129]: GL_R8UI (0x8232): 8 samples | |
| [thread 00000001][I][129]: GL_R16I (0x8233): 8 samples | |
| [thread 00000001][I][129]: GL_R16UI (0x8234): 8 samples | |
| [thread 00000001][I][130]: GL_R32I (0x8235): 8 samples | |
| [thread 00000001][I][131]: GL_R32UI (0x8236): 8 samples | |
| [thread 00000001][I][131]: GL_R8_SNORM (0x8f94): 8 samples | |
| [thread 00000001][I][131]: GL_R16_SNORM (0x8f98): 8 samples | |
| [thread 00000001][I][132]: GL_RG8_SNORM (0x8f95): 8 samples | |
| [thread 00000001][I][132]: GL_RG16_SNORM (0x8f99): 8 samples | |
| [thread 00000001][I][133]: GL_RGBA8_SNORM (0x8f97): 8 samples | |
| [thread 00000001][I][133]: GL_RGBA16_SNORM (0x8f9b): 8 samples | |
| [thread 00000001][I][133]: GL_SRGB8 (0x8c41): 8 samples | |
| [thread 00000001][I][134]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples | |
| [thread 00000001][I][134]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples | |
| [thread 00000001][I][134]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples | |
| [thread 00000001][I][135]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples | |
| [thread 00000001][I][135]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples | |
| [thread 00000001][I][135]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples | |
| [thread 00000001][I][136]: GL_RGB10_A2 (0x8059): 8 samples | |
| [thread 00000001][I][136]: GL_RGB10_A2UI (0x906f): 8 samples | |
| [thread 00000001][I][136]: GL_R11F_G11F_B10F (0x8c3a): 8 samples | |
| [thread 00000001][I][137]: GL_RGB565 (0x8d62): 8 samples | |
| [thread 00000001][I][137]: GL_RGB5_A1 (0x8057): 8 samples | |
| [thread 00000001][I][137]: GL_RGB9_E5 (0x8c3d): 8 samples | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 | |
| [thread 00000001][I][139]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 | |
| [thread 00000001][I][164]: Gamepads: New potential device at device file '/dev/input/event23' | |
| [thread 00000001][I][164]: Gamepads: New potential device under path '/dev/input/event23' is '8BitDo 8BitDo Ultimate 2 Wireless Controller for PC' | |
| [thread 00000001][I][164]: Gamepads: Device GUID calculated as: 03000000c82d00001260000011010000 | |
| [thread 00000001][I][207]: Gamepads: New device added to gamepads list. | |
| [thread 00000001][I][207]: Gamepads: New potential device at device file '/dev/input/js0' | |
| [thread 00000001][I][283]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js0' | |
| [thread 00000001][I][285]: Gamepads: New potential device at device file '/dev/input/event24' | |
| [thread 00000001][I][285]: Gamepads: New potential device under path '/dev/input/event24' is 'Microsoft X-Box 360 pad 0' | |
| [thread 00000001][I][285]: Gamepads: Device GUID calculated as: 03000000de280000ff11000001000000 | |
| [thread 00000001][I][285]: Gamepads: Device 'Microsoft X-Box 360 pad 0' reports supporting FF_RUMBLE force feedback effect | |
| [thread 00000001][I][313]: Gamepads: New device added to gamepads list. | |
| [thread 00000001][I][314]: Gamepads: New potential device at device file '/dev/input/js1' | |
| [thread 00000001][I][373]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js1' | |
| [thread 00000001][I][375]: Command line: '"C:\home\deck\.local\share\Steam\steamapps\common\Saints Row IV\sre4_pc_release_final_dx11.exe"' | |
| [thread 00000001][E][398]: eON_GetProcAddress( 0x1693db0 ) for module 0x102ea080, in dylib 'crypt32.dll' FAILED, symbol 'CryptBinaryToStringW' not found! Returning EmptyFunction() | |
| [thread 00000001][I][398]: TomCrypt initializing... | |
| [thread 00000001][I][398]: TomCrypt initialized | |
| [thread 00000001][I][398]: DLL_PROCESS_ATTACH start. | |
| [thread 00000001][I][398]: DLL_PROCESS_ATTACH done. | |
| [thread 00000004][W][398]: eON_HeapSetInformation() - requested heap corruption termination, ignoring | |
| [thread 00000004][W][416]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Control Panel\Desktop | |
| [thread 00000004][W][1337]: SetWindowPos wants us to draw frame around window. Ignoring that for now. | |
| [thread 00000004][I][1346]: D3D11CreateDevice( pAdapter = 0xe223d514, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xe10fb4cc, pFeatureLevel = 0x77a0164, ppImmediateContext = 0xe10fb494 ) | |
| [thread 00000004][I][1346]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xe22531e0 and immediate context 0xe229d610 | |
| [thread 00000006][I][1346]: D3D11: OpenGL thread start | |
| [thread 00000006][I][1354]: Direct3D -> OpenGL context information: | |
| [thread 00000006][I][1354]: renderer: AMD Radeon RX 7600 (radeonsi, navi33, LLVM 18.1.8, DRM 3.59, 6.11.11-valve27-1-neptune-611-g60ef8556a811) | |
| [thread 00000006][I][1354]: vendor: AMD | |
| [thread 00000006][I][1354]: version: 4.6 (Core Profile) Mesa 24.3.4 (git-8d0948917e) | |
| [thread 00000006][I][1354]: GLSL version: 4.60 | |
| [thread 00000006][I][1354]: max color attachment and draw buffers: 8 | |
| [thread 00000006][I][1354]: max texture image units: 192 | |
| [thread 00000006][I][1354]: max vertex shader uniform blocks: 14 | |
| [thread 00000006][I][1354]: max geometry shader uniform blocks: 14 | |
| [thread 00000006][I][1354]: max fragment shader uniform blocks: 14 | |
| [thread 00000006][I][1354]: max hull shader uniform blocks: 14 | |
| [thread 00000006][I][1354]: max domain shader uniform blocks: 14 | |
| [thread 00000006][I][1354]: max compute shader uniform blocks: 14 | |
| [thread 00000006][I][1354]: max viewports: 16 | |
| [thread 00000006][I][1354]: max uniform buffer bindings: 90 | |
| [thread 00000006][I][1354]: uniform buffer offset alignment: 4 | |
| [thread 00000006][I][1354]: shader storage buffer offset alignment: 4 | |
| [thread 00000006][I][1354]: max pixel shader UAVs: 16 | |
| [thread 00000006][I][1354]: max compute shader UAVs: 16 | |
| [thread 00000006][I][1354]: max UAVs: 192 | |
| [thread 00000006][I][1354]: buffer_storage support: yes | |
| [thread 00000006][I][1354]: compressed_texture_pixel_storage support: yes | |
| [thread 00000004][I][1369]: eON_WindowEvent: SetFullscreenState true 0xe227be84 | |
| [thread 00000004][W][1478]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xe220ce90. Ignoring. | |
| [thread 00000004][W][1478]: Game wants to enable DXGI reacting to Alt-Enter fullscreen toggle. | |
| [thread 00000004][W][1539]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring | |
| [thread 00000004][E][1543]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 03000000c82d00001260000011010000 has been found! | |
| [thread 00000004][I][1543]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ), | |
| [thread 00000004][I][1543]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder. | |
| [thread 00000004][I][1543]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator. | |
| [thread 00000004][I][1543]: Gamepads: SDL mapping 03000000de280000ff11000001000000 present, device 'Microsoft X-Box 360 pad 0' active | |
| [thread 00000004][W][1543]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. | |
| [thread 00000004][I][1543]: Raw Input: keyboard device wanted, legacy messages: on | |
| [thread 00000004][I][1543]: Raw Input: mouse device wanted, legacy messages: on | |
| [thread 00000004][I][1688]: Initializing primary sound buffer | |
| [thread 00000006][I][1711]: Precompiled shader cache loaded: binary shaders: 5, GLSL shaders: 19, GLSL pipelines: 4 | |
| [thread 00000004][I][5958]: Enumerating COM libraries... | |
| [thread 0000001a][I][7165]: ===enforcing log flush=== |
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