Created
October 17, 2019 20:49
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//this is borked | |
//specifically this.state.wasm.handle_mouse_down_stroke is getting back a Uint8ClampedArray which I can console.log | |
//unfortunately adding this data to canvas using | |
let newWASMclamped = Uint8ClampedArray.from(newWASM); | |
var imgData = new ImageData(newWASMclamped, this.canvasRefWASM.current.width, this.canvasRefWASM.current.height) | |
this.ctxWASM.putImageData(imgData, 0, 0); | |
//isnt working. | |
//on the other hand the this.state.wasm.handle_mouse_down_spray function *is* working. | |
//why? | |
mouseDown = () => { | |
console.log("5235235235235226663456 value of this.state.strokeType: ", this.state.strokeType, " and value of strokeSize: ", this.state.strokeSize); | |
const update = () => { | |
if(this.dragArray.length>0){ | |
let lastVal = this.dragArray.pop(); | |
if(this.state.sprayImg!=''){ | |
var newWASM = this.state.wasm.handle_mouse_down_spray( | |
this.state.sprayImg.width, | |
this.state.sprayImg.height, | |
this.canvasRefWASM.current.width, | |
this.canvasRefWASM.current.height, | |
lastVal.x, | |
lastVal.y, | |
this.state.sprayImg.data); | |
} | |
if(this.state.strokeType!='' && this.state.strokeSize>0){ | |
console.log("5235235235235226663456 INSIDE IF"); | |
let colorVec = [this.state.RGBA.r, this.state.RGBA.g, this.state.RGBA.b, this.state.RGBA.a]; | |
var newWASM = this.state.wasm.handle_mouse_down_stroke( | |
this.state.strokeType, | |
this.state.strokeSize, | |
colorVec, | |
this.canvasRefWASM.current.width, | |
this.canvasRefWASM.current.height, | |
lastVal.x, | |
lastVal.y | |
); | |
} | |
console.log("2035023750235970573092570 VALUE OF NEWWASM: ", newWASM) | |
let newWASMclamped = Uint8ClampedArray.from(newWASM); | |
var imgData = new ImageData(newWASMclamped, this.canvasRefWASM.current.width, this.canvasRefWASM.current.height) | |
this.ctxWASM.putImageData(imgData, 0, 0); | |
requestAnimationFrame(update); | |
} | |
} | |
update(); | |
} |
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