Spoiler allert the solution was to target CUDA 11.8 (PyTorch 2.2.0+)
- Make sure you have git, git-lfs, mesa and CUDA-11-8 installed at a OS level
sudo apt install git git-lfs cuda-11-8 mesa-utils mesa-common-dev libegl1-mesa-dev libgles2-mesa-dev | { | |
| "frag": "#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform sampler2D u_tex0;\nuniform vec2 u_tex0Resolution;\n\nuniform float u_time;\nuniform vec2 u_resolution;\n\nvoid main() {\n vec2 st = gl_FragCoord.xy/u_resolution.xy;\n st.x *= u_resolution.x/u_resolution.y;\n\n vec3 color = vec3(0.0);\n color = texture2D(u_tex0, st).rgb;\n\n gl_FragColor = vec4(color,1.0);\n}\n", | |
| "vert": "#ifdef GL_ES\nprecision mediump float;\n#endif\n\nattribute vec4 a_position;\nvarying vec4 v_position;\n\nvoid main() {\n v_position = a_position;\n gl_Position = a_position;\n}\n", | |
| "assets": { | |
| "image.png": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAgAAAAIACAYAAAD0eNT6AAAnJnpUWHRSYXcgcHJvZmlsZSB0eXBlIGV4aWYAAHjavZxZkly5kUX/sYpeAuZhORgcZr0DLb/PRSRZRRalLkpmYorMrIyIN8Dd7+DwJ2f/+N/r/oc/I8Tqcmm9jlo9f/LII05+6P7zZ75/g8/v329/4tdvf/i9+/5C5FeJ7+nzQq+f7+Hb778d6Ot7mPxU/nSgvr9eWD++MPLX6ftPB/qc1iddkX4+XwcaXwdK8fNC+DrA/NyWr6O3P9/Css/38+1G++ev0z+5/3jZf/nvxuqdwnlSjJZC8vyb0tcFJP2NLk1eCO/fyBtDKvyc37 |
| { | |
| "frag": "#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform sampler2D u_tex0;\nuniform vec2 u_tex0Resolution;\n\nuniform float u_time;\nuniform vec2 u_resolution;\n\nvoid main() {\n vec2 st = gl_FragCoord.xy/u_resolution.xy;\n st.x *= u_resolution.x/u_resolution.y;\n\n vec3 color = vec3(0.0);\n color = texture2D(u_tex0, st).rgb;\n\n gl_FragColor = vec4(color,1.0);\n}\n", | |
| "vert": "#ifdef GL_ES\nprecision mediump float;\n#endif\n\nattribute vec4 a_position;\nvarying vec4 v_position;\n\nvoid main() {\n v_position = a_position;\n gl_Position = a_position;\n}\n", | |
| "assets": { | |
| "image.png": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAgAAAAIACAYAAAD0eNT6AAAnJnpUWHRSYXcgcHJvZmlsZSB0eXBlIGV4aWYAAHjavZxZkly5kUX/sYpeAuZhORgcZr0DLb/PRSRZRRalLkpmYorMrIyIN8Dd7+DwJ2f/+N/r/oc/I8Tqcmm9jlo9f/LII05+6P7zZ75/g8/v329/4tdvf/i9+/5C5FeJ7+nzQq+f7+Hb778d6Ot7mPxU/nSgvr9eWD++MPLX6ftPB/qc1iddkX4+XwcaXwdK8fNC+DrA/NyWr6O3P9/Css/38+1G++ev0z+5/3jZf/nvxuqdwnlSjJZC8vyb0tcFJP2NLk1eCO/fyBtDKvyc37 |
| { | |
| "frag": "#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform float u_time;\nuniform vec2 u_resolution;\n\n#include \"lygia/draw/circle.glsl\"\nvoid main() {\n vec2 st = gl_FragCoord.xy/u_resolution.xy;\n st.x *= u_resolution.x/u_resolution.y;\n\n vec3 color = vec3(0.0);\n color += circle(st, 0.5, 0.1);\n\n gl_FragColor = vec4(color,1.0);\n}\n", | |
| "vert": "#ifdef GL_ES\nprecision mediump float;\n#endif\n\nattribute vec4 a_position;\nvarying vec4 v_position;\n\nvoid main() {\n v_position = a_position;\n gl_Position = a_position;\n}\n" | |
| } |
Spoiler allert the solution was to target CUDA 11.8 (PyTorch 2.2.0+)
sudo apt install git git-lfs cuda-11-8 mesa-utils mesa-common-dev libegl1-mesa-dev libgles2-mesa-dev | I am attesting that this GitHub handle patriciogonzalezvivo is linked to the Tezos account tz1NqueFctvNCQrsELm6k4N6XfwAYu5Qp5LN for tzprofiles | |
| sig:edsigtyGKhQWuzB73dYzJfELSjYJt7LwbFEsKD61WF3oVH7Lhok5dgXu3bdZth1U19QwCts7xXwaDyCh7Auqr9Cov1xTXz9Lv4s |
| // Great example of the use of Lygia samplers functions https://github.com/patriciogonzalezvivo/lygia/tree/main/sample | |
| // and GlslViewer https://github.com/patriciogonzalezvivo/glslViewer | |
| // on the Looking Glass Display | |
| #ifdef GL_ES | |
| precision mediump float; | |
| #endif | |
| uniform sampler2D u_buffer0; | |
| uniform sampler2D u_buffer1; |
| import re | |
| from os.path import join, abspath, dirname, basename | |
| def load_source( folder: str, filename: str, dependencies = []): | |
| path = abspath( join(folder, filename) ) | |
| if path in dependencies: | |
| return "" | |
| else: | |
| dependencies.append( path ) |
| <!doctype html> | |
| <html lang="en-us"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> | |
| <title>Territory</title> | |
| <!-- 3rd party libraries --> | |
| <!-- Leaflet --> |
| #!/bin/bash | |
| SHADER=$1 | |
| SEC=$1 | |
| COUNTER=0 | |
| for i in `seq -w 0.01 .031 $SEC`; do | |
| echo $i | |
| `glslViewer $SHADER -s $i -o frame-$COUNTER.png` | |
| let COUNTER=COUNTER+1 |
| ```glsl | |
| float mix4smoothstep(float a, float b, float c, float d, float x ) { | |
| return mix(mix(a,b,smoothstep(0.,.33,x)), | |
| mix(b, | |
| mix(c,d,smoothstep(.66,.99,x)), | |
| smoothstep(.33,.66,x)), | |
| step(.33,x)); | |
| } | |
| float mix4linear(float a, float b, float c, float d, float x ) { |