Built with:
- Gemini 3.5 Flash (Medium)
- Antigravity 2.0
starter prompt:
Create a single-file HTML/Three.js arcade racing game matching this visual style and UI layout:
1. **Aesthetics & Environment:**
- **Colors:** A warm orange/sunset sky, brown terrain, and simple blocky skyscraper silhouettes in the background.
- **Track:** A dark asphalt road.
- **Cars:** Cute, tiny, low-poly voxel cars in different colors.
- **Camera:** Low-angle 3rd-person chase camera with a wide field of view to emphasize speed.
2. **UI & Screen Effects (HTML/CSS Overlay):**
- **Right-Panel:** Top-right stats showing Position (e.g., "6th"), Lap (e.g., "Lap 1/3"), Time, and Speed.
- **Minimap:** Top-left circular minimap showing track outline and dots for racer positions.
- **Item Box:** Bottom-right card labeled "Item" (e.g., "Boost").
- **Vignette:** Transparent CSS overlay with fast-moving speed lines radiating from the screen edges toward the center.
3. **Core Gameplay:**
- WASD/Arrow controls with simple arcade physics (accelerate, brake, slide/drift).
- A looped track featuring 5 active AI opponents.
- Self-contained code in a single file using standard CDN imports for Three.js. No external assets or heavy physics libraries.