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# I use this script to generate a Minecraft world. | |
# I run a BDS instance with sim distance 12 and a | |
# instance of the unofficial Linux client. | |
# Using a server-client setup seems to be more stable | |
# than running client only. | |
# | |
# Make sure your player is in creative and flying before | |
# you begin. | |
# Script parameters |
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using System; | |
using System.Linq; | |
using System.Data; | |
using System.Data.SqlClient; | |
using System.Threading.Tasks; | |
using Dapper; | |
public class Program | |
{ | |
public static void Main() |
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namespace crap | |
{ | |
using System; | |
using System.Collections.Generic; | |
using System.Data; | |
using System.Data.SqlClient; | |
public class PartialAppPlayground | |
{ | |
private static Dispatcher<IHandlerResult> _dispatcher; |