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@ompuco
ompuco / PSXDither.hlsl
Last active May 23, 2025 22:00
Color dither & truncation based on Sony's PlayStation (1) hardware features & limitations.
#ifdef PSXDTH
#else
#define PSXDTH
//PS1 Hardware Dithering & Color Precision Truncation Function
//by ompu co | Sam Blye (c) 2020
//PS1 dither table from PSYDEV SDK documentation
@tomstuart
tomstuart / gist:1466504
Created December 12, 2011 10:40
FizzBuzz in the lambda calculus in Ruby
>> IF = -> b { b }
=> #<Proc:0x007fb4e4049cc8 (lambda)>
>> LEFT = -> p { p[-> x { -> y { x } } ] }
=> #<Proc:0x007fb4e403d680 (lambda)>
>> RIGHT = -> p { p[-> x { -> y { y } } ] }
=> #<Proc:0x007fb4e4028ff0 (lambda)>
>> IS_EMPTY = LEFT