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import SwiftUI | |
struct IdentifiableListView: View { | |
@State var userList = [ | |
Users(name: "Sarah", lastName: "Gates"), | |
Users(name: "Jack", lastName: "Black"), | |
Users(name: "Kate", lastName: "Anderson"), | |
Users(name: "Bill", lastName: "Jobs"), | |
Users(name: "Steve", lastName: "Gates") | |
] |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Facebook.Unity; | |
using Facebook.MiniJSON; | |
using System; | |
public class FBManager : MonoBehaviour { |
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// Author: Victor Corvalan | |
var mkt01 = "#"; | |
var mkt02 = "#"; | |
var font_name = ""; | |
var doc = context.document; | |
mkt01 = [doc askForUserInput:'Text to replace:' initialValue:'']; | |
mkt02 = [doc askForUserInput:'New text value:' initialValue:'']; | |
font_name = [doc askForUserInput:'Change FONT:' initialValue:'']; | |
var layers; |
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// Based on https://gist.github.com/appsbynight/3681050 by Matt Di Pasquale | |
// Author: Victor Corvalan | |
// http://twitter.com/pescadon | |
// This script will generate squares and wide Icons & Tiles required for Windows Store build on Unity3D | |
// Prepare 1 big icon of 512x512px | |
// Open this script with Photoshop -> File -> Scripts -> Browse | |
// Load your icon when prompted | |
var destFolder; | |
try |