Created
February 13, 2018 19:53
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Random squares effect rendered by Pixel. Inspiration: https://youtu.be/IGOD2eN21qI?t=3m59s
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package main | |
import ( | |
"image/color" | |
"math/rand" | |
"time" | |
"github.com/faiface/pixel" | |
"github.com/faiface/pixel/imdraw" | |
"github.com/faiface/pixel/pixelgl" | |
) | |
const ( | |
s, n, b = 32, 16, 6 | |
delay = 96 * time.Millisecond | |
) | |
func run() { | |
win, err := pixelgl.NewWindow(pixelgl.WindowConfig{ | |
Bounds: pixel.R(0, 0, float64(s*n), float64(s*n)), | |
VSync: true, | |
Undecorated: true, | |
}) | |
if err != nil { | |
panic(err) | |
} | |
ticker := time.NewTicker(delay) | |
for !win.Closed() { | |
win.SetClosed(win.JustPressed(pixelgl.KeyEscape) || win.JustPressed(pixelgl.KeyQ)) | |
select { | |
case <-ticker.C: | |
imd := imdraw.New(nil) | |
for i := 0; i < n; i++ { | |
for j := 0; j < n; j++ { | |
x, y := float64(i*s), float64(j*s) | |
imd.Color = gb.Random() | |
imd.Push(pixel.V(x, y), pixel.V(x+float64(s), y+float64(s))) | |
imd.Rectangle(0) | |
imd.Color = gb.Random() | |
imd.Push(pixel.V(x+b, y+b), pixel.V(x+float64(s)-b, y+float64(s)-b)) | |
imd.Rectangle(0) | |
} | |
} | |
imd.Draw(win) | |
default: | |
} | |
win.Update() | |
} | |
} | |
func main() { | |
pixelgl.Run(run) | |
} | |
type Palette []color.NRGBA | |
func (p Palette) Random() color.NRGBA { | |
return p[rand.Intn(len(p))] | |
} | |
// Flat UI Colors 2 - British Palette by Jan Losert | |
// https://flatuicolors.com/palette/gb | |
var gb = Palette{ | |
{0, 168, 255, 255}, | |
{0, 151, 230, 255}, | |
{156, 136, 255, 255}, | |
{140, 122, 230, 255}, | |
{251, 197, 49, 255}, | |
{225, 177, 44, 255}, | |
{76, 209, 55, 255}, | |
{68, 189, 50, 255}, | |
{72, 126, 176, 255}, | |
{64, 115, 158, 255}, | |
{232, 65, 24, 255}, | |
{194, 54, 22, 255}, | |
{245, 246, 250, 255}, | |
{220, 221, 225, 255}, | |
{127, 143, 166, 255}, | |
{113, 128, 147, 255}, | |
{39, 60, 117, 255}, | |
{25, 42, 86, 255}, | |
{53, 59, 72, 255}, | |
{47, 54, 64, 255}, | |
} |
Author
peterhellberg
commented
Feb 13, 2018
select {
case <-ticker.C:
t++
imd := imdraw.New(nil)
for i := 0; i < n; i++ {
for j := 0; j < n; j++ {
x, y := float64(i*s), float64(j*s)
imd.Color = gb[(i+1*j+t)%len(gb)]
imd.Push(pixel.V(x, y), pixel.V(x+float64(s), y+float64(s)))
imd.Rectangle(0)
imd.Color = gb.Random()
imd.Push(pixel.V(x+b, y+b), pixel.V(x+float64(s)-b, y+float64(s)-b))
imd.Rectangle(6)
}
}
imd.Draw(win)
default:
}
package main
import (
"image/color"
"math"
"time"
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
"github.com/faiface/pixel/pixelgl"
)
const (
s, n = 16, 32
delay = 256 * time.Millisecond
)
func run() {
win, err := pixelgl.NewWindow(pixelgl.WindowConfig{
Bounds: pixel.R(0, 0, float64(s*n), float64(s*n)),
VSync: true,
Undecorated: true,
})
if err != nil {
panic(err)
}
ticker := time.NewTicker(delay)
var t int
for !win.Closed() {
win.SetClosed(win.JustPressed(pixelgl.KeyEscape) || win.JustPressed(pixelgl.KeyQ))
select {
case <-ticker.C:
t++
default:
}
imd := imdraw.New(nil)
for i := 0; i < n; i++ {
for j := 0; j < n; j++ {
x, y := float64(i*s), float64(j*s)
v := Noise2D(float64(i+t), float64(j+t), 0, 14, 280, 1)
imd.Color = color.NRGBA{0, uint8((1+v)*256) % 255, 0, 255}
imd.Push(pixel.V(x, y), pixel.V(x+float64(s), y+float64(s)))
imd.Rectangle(0)
imd.Color = color.NRGBA{0, uint8((1+v)*64) % 255, 0, 255}
imd.Push(pixel.V(x, y), pixel.V(x+float64(s), y+float64(s)))
imd.Rectangle(1)
}
}
imd.Draw(win)
win.Update()
}
}
func main() {
pixelgl.Run(run)
}
func Noise2D(x, y float64, seed int64, alpha, beta float64, octaves int) (value float64) {
scale := 1.0
for i := 0; i < octaves; i++ {
value += interpolatedNoise(x, y, seed) / scale
scale *= alpha
x *= beta
y *= beta
}
return
}
func noise(x, y int64, seed int64) float64 {
n := x + y*57 + seed*7
fn := (n << 13) ^ n
return (1.0 - float64((fn*(fn*fn*15731+789221)+1376312589)&0x7fffffff)/float64(0x40000000))
}
func smoothedNoise(x float64, y float64, seed int64) float64 {
xint := int64(math.Trunc(x))
yint := int64(math.Trunc(y))
corners := (noise(xint-1, yint-1, seed) + noise(xint+1, yint-1, seed) + noise(xint-1, yint+1, seed) + noise(xint+1, yint+1, seed)) / 16
sides := (noise(xint-1, yint, seed) + noise(xint+1, yint, seed) + noise(xint, yint-1, seed) + noise(xint, yint+1, seed)) / 8
center := noise(xint, yint, seed) / 4
return corners + sides + center
}
func interpolate(a, b, x float64) float64 {
ft := x * math.Pi
f := (1 - math.Cos(ft)) * 0.5
return a*(1-f) + b*f
}
func interpolatedNoise(x, y float64, seed int64) float64 {
xint := math.Trunc(x)
xfrac := x - xint
yint := math.Trunc(y)
yfrac := y - yint
v1 := smoothedNoise(xint, yint, seed)
v2 := smoothedNoise(xint+1, yint, seed)
v3 := smoothedNoise(xint, yint+1, seed)
v4 := smoothedNoise(xint+1, yint+1, seed)
i1 := interpolate(v1, v2, xfrac)
i2 := interpolate(v3, v4, xfrac)
return interpolate(i1, i2, yfrac)
}
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