Created
January 31, 2020 09:29
-
-
Save phuctvt/29e25326a576471006eab53a743fa0d4 to your computer and use it in GitHub Desktop.
moving ball
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Ball { | |
constructor(x, y) { | |
this.pos = new Vector(x, y); | |
this.r = 10; | |
this.vel = new Vector(10, 3); | |
this.forces = []; | |
} | |
draw(ctx) { | |
ctx.save(); | |
ctx.beginPath(); | |
ctx.arc(this.pos.x, this.pos.y, this.r, 0, Math.PI * 2); | |
ctx.fillStyle = 'blue'; | |
ctx.fill(); | |
ctx.restore(); | |
} | |
move() { | |
this.forces.forEach(force => this.vel.add(force)); | |
this.pos.add(this.vel); | |
if (this.pos.x >= w - this.r && this.vel.x <= 0) this.pos.x = w - this.r; | |
if (this.pos.y >= h - this.r && this.vel.y <= 0) this.pos.y = h - this.r; | |
if (this.pos.x < 0 || this.pos.x > w - this.r) this.vel.x *= -1; | |
if (this.pos.y < 0 || this.pos.y > h - this.r) this.vel.y *= -1; | |
// Friction. | |
if (this.pos.y === h - this.r) { | |
if (this.vel.x > 0) { | |
this.vel.add(new Vector(-0.1, 0)); | |
} else { | |
this.vel.add(new Vector(0.1, 0)); | |
} | |
} | |
} | |
applyForce(force) { | |
this.forces = [...this.forces, force]; | |
} | |
startOver() { | |
this.pos.x = random(0, w); | |
this.pos.y = random(0, 100); | |
this.vel = new Vector(10, 3); | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Ball</title> | |
</head> | |
<body> | |
<canvas id="canvas" width="700" height="400"></canvas> | |
<script type="text/javascript" src="tool.js"></script> | |
<script type="text/javascript" src="vector.js"></script> | |
<script type="text/javascript" src="ball.js"></script> | |
<script type="text/javascript" src="script.js"></script> | |
</body> | |
</html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let c, ctx, w, h; | |
let ball; | |
let gravity; | |
function setup() { | |
c = document.querySelector('#canvas'); | |
ctx = c.getContext('2d'); | |
w = c.width; | |
h = c.height; | |
ball = new Ball(random(0, w), random(0, 100)); | |
gravity = new Vector(0, 1); | |
ball.applyForce(gravity); | |
c.onclick = () => ball.startOver(); | |
} | |
function draw() { | |
ctx.fillStyle = 'lightgray'; | |
ctx.fillRect(0, 0, w, h); | |
ball.draw(ctx); | |
ball.move(); | |
window.requestAnimationFrame(draw); | |
} | |
setup(); | |
window.requestAnimationFrame(draw); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function random(min, max) { | |
min = Math.ceil(min); | |
max = Math.floor(max); | |
return Math.floor(Math.random() * (max - min + 1)) + min; //The maximum is inclusive and the minimum is inclusive | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Vector { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
add(vec) { | |
this.x += vec.x; | |
this.y += vec.y; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment