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Minesweeper
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function Board(size) { | |
this.x = 0; | |
this.y = 0; | |
this.offset = 5; | |
this.size = size; | |
this.cells = []; | |
this.numOfCells = 10; | |
this.cellSize = this.size / this.numOfCells; | |
this.numOfBombCells = 10; | |
this.setup = function() { | |
for (var i = 0; i < this.numOfCells; i++) { | |
let rowOfCells = []; | |
for (var j = 0; j < this.numOfCells; j++) { | |
rowOfCells.push(new Cell( | |
i * this.cellSize + this.offset, | |
j * this.cellSize + this.offset, | |
this.cellSize | |
)); | |
} | |
this.cells.push(rowOfCells); | |
} | |
this.randomBombs(); | |
this.generateValuesAroundBombs(); | |
} | |
this.draw = function(ctx) { | |
ctx.save(); | |
ctx.fillStyle = 'gray'; | |
ctx.fillRect(this.offset, this.offset, this.size, this.size); | |
for (var i = 0; i < this.numOfCells; i++) { | |
for (var j = 0; j < this.numOfCells; j++) { | |
this.cells[i][j].draw(ctx); | |
} | |
} | |
ctx.restore(); | |
} | |
this.randomBombs = function() { | |
let options = []; | |
for (var i = 0; i < this.numOfCells; i++) { | |
for (var j = 0; j < this.numOfCells; j++) { | |
options.push([i, j]); | |
} | |
} | |
for (var i = 0; i < this.numOfBombCells; i++) { | |
let index = random(0, options.length - 1); | |
let choice = options[index]; | |
let cell = this.cells[choice[0]][choice[1]]; | |
cell.value = cell.BombValue; | |
options.splice(index, 1); | |
} | |
} | |
this.generateValuesAroundBombs = function() { | |
for (var i = 0; i < this.numOfCells; i++) { | |
for (var j = 0; j < this.numOfCells; j++) { | |
let cell = this.cells[i][j]; | |
if (cell.isBomb()) { | |
continue; | |
} | |
cell.value = this.countBombAround(i, j); | |
} | |
} | |
} | |
this.countBombAround = function(_i, _j) { | |
let count = 0; | |
for (var i = -1; i <= 1; i++) { | |
for (var j = -1; j <= 1; j++) { | |
if ( | |
(i === 0 && j === 0) || | |
i + _i < 0 || j + _j < 0 || | |
i + _i >= this.numOfCells || | |
j + _j >= this.numOfCells | |
) continue; | |
let cell = this.cells[_i + i][_j + j]; | |
if (cell.isBomb()) { | |
count++; | |
} | |
} | |
} | |
return count; | |
} | |
this.isInBoard = function(mouseX, mouseY) { | |
return this.offset <= mouseX && | |
this.offset <= mouseY && | |
mouseX < this.offset + size && | |
mouseY < this.offset + size; | |
} | |
this.onClick = function(mouseX, mouseY) { | |
if (this.isInBoard(mouseX, mouseY)) { | |
let i = Math.floor(mouseX / (this.size / this.numOfCells)); | |
let j = Math.floor(mouseY / (this.size / this.numOfCells)); | |
let cell = this.cells[i][j]; | |
if (cell.marked) return; | |
cell.revealed = true; | |
if (cell.isBomb()) { | |
setTimeout(() => alert('Game over!!'), 100); | |
} | |
if (cell.value === 0) { | |
this.dominoRevealEmpty(i, j); | |
} | |
if (this.numofRevealed() === this.numOfCells * this.numOfCells - this.numOfBombCells) { | |
setTimeout(() => alert('WIN!!'), 100); | |
} | |
} | |
} | |
this.numofRevealed = function() { | |
let count = 0; | |
for (var i = 0; i < this.numOfCells; i++) { | |
for (var j = 0; j < this.numOfCells; j++) { | |
let cell = this.cells[i][j]; | |
if (cell.revealed) { | |
count++; | |
} | |
} | |
} | |
return count; | |
} | |
this.dominoRevealEmpty = function(_i, _j) { | |
for (var i = -1; i <= 1; i++) { | |
for (var j = -1; j <= 1; j++) { | |
if ( | |
(i === 0 && j === 0) || | |
i + _i < 0 || j + _j < 0 || | |
i + _i >= this.numOfCells || | |
j + _j >= this.numOfCells | |
) continue; | |
let cell = this.cells[_i + i][_j + j]; | |
if (cell.revealed) continue; | |
cell.revealed = true; | |
if (cell.value === 0) { | |
this.dominoRevealEmpty(_i + i, _j + j); | |
} | |
} | |
} | |
} | |
this.onRightClick = function(mouseX, mouseY) { | |
if (this.isInBoard(mouseX, mouseY)) { | |
let i = Math.floor(mouseX / (this.size / this.numOfCells)); | |
let j = Math.floor(mouseY / (this.size / this.numOfCells)); | |
let cell = this.cells[i][j]; | |
if (!cell.revealed) { | |
cell.marked = !cell.marked; | |
} | |
} | |
} | |
} |
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function Cell(x, y, size) { | |
this.x = x; | |
this.y = y; | |
this.size = size; | |
this.revealed = false; | |
this.BombValue = 'Bomb'; | |
this.value; | |
this.marked = false; | |
this.draw = function(ctx) { | |
ctx.save(); | |
if (this.revealed) { | |
ctx.fillStyle = 'lightgray'; | |
ctx.fillRect(this.x, this.y, this.size, this.size); | |
if (this.value === this.BombValue) { | |
ctx.fillStyle = 'red'; | |
ctx.textAlign = 'center'; | |
ctx.font = '30px sans'; | |
ctx.fillText('B', this.x + 20, this.y + 30); | |
} else if (this.value > 0) { | |
ctx.fillStyle = 'black'; | |
ctx.textAlign = 'center'; | |
ctx.font = '30px sans'; | |
ctx.fillText(this.value, this.x + 20, this.y + 30); | |
} | |
} else if (this.marked) { | |
ctx.beginPath(); | |
ctx.arc(this.size / 2 + this.x, this.size / 2 + this.y, 10, 0, Math.PI * 2); | |
ctx.fillStyle = 'orange'; | |
ctx.fill(); | |
} | |
ctx.strokeStyle = 'black'; | |
ctx.strokeRect(this.x, this.y, this.size, this.size); | |
ctx.restore(); | |
} | |
this.isBomb = function() { | |
return this.value === this.BombValue; | |
} | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Minesweeper</title> | |
<link rel="stylesheet" type="text/css" href="style.css"> | |
</head> | |
<body> | |
<canvas id="canvas"></canvas> | |
<script type="text/javascript" src="tool.js"></script> | |
<script type="text/javascript" src="cell.js"></script> | |
<script type="text/javascript" src="board.js"></script> | |
<script type="text/javascript" src="script.js"></script> | |
</body> | |
</html> |
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let c, ctx, board; | |
const width = 500; | |
const height = 500; | |
const boardSize = 400; | |
function setup() { | |
c = document.querySelector('#canvas'); | |
c.width = width; | |
c.height = height; | |
ctx = c.getContext('2d'); | |
board = new Board(boardSize); | |
board.setup(); | |
c.onclick = (e) => board.onClick(e.offsetX, e.offsetY); | |
c.onmousedown = (e) => { | |
if (e.which === 3) { | |
board.onRightClick(e.offsetX, e.offsetY); | |
} | |
} | |
c.oncontextmenu = () => { return false; } | |
} | |
function draw() { | |
board.draw(ctx); | |
window.requestAnimationFrame(draw); | |
} | |
setup(); | |
window.requestAnimationFrame(draw); |
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canvas { | |
/*border: 5px solid;*/ | |
} |
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function random(min, max) { | |
min = Math.ceil(min); | |
max = Math.floor(max); | |
return Math.floor(Math.random() * (max - min + 1)) + min; //The maximum is inclusive and the minimum is inclusive | |
} |
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