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January 31, 2020 14:12
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Snow
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Snow</title> | |
</head> | |
<body style="margin: 0;"> | |
<canvas id="canvas"></canvas> | |
<script type="text/javascript" src="tool.js"></script> | |
<script type="text/javascript" src="vector.js"></script> | |
<script type="text/javascript" src="snow.js"></script> | |
<script type="text/javascript" src="script.js"></script> | |
</body> | |
</html> |
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let c, ctx, w, h; | |
let snows = []; | |
let nOfSnows = 150; | |
let gravity; | |
function setup() { | |
c = document.querySelector('#canvas'); | |
c.width = window.innerWidth; | |
c.height = window.innerHeight; | |
ctx = c.getContext('2d'); | |
w = c.width; | |
h = c.height; | |
for (let i = 0; i < nOfSnows; i++) { | |
let snow = new Snow(random(0, w), random(0, h)); | |
snows.push(snow); | |
} | |
} | |
function draw() { | |
ctx.fillStyle = 'rgb(70, 0, 0)'; | |
ctx.fillRect(0, 0, w, h); | |
for (let snow of snows) { | |
snow.fall(); | |
snow.draw(ctx); | |
} | |
window.requestAnimationFrame(draw); | |
} | |
setup(); | |
window.requestAnimationFrame(draw); |
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class Snow { | |
constructor(x, y) { | |
this.pos = new Vector(x, y); | |
this.r = random(10, 30) * 0.1; | |
this.vel = new Vector(random(3, 10) * 0.1, random(5, 10) * 0.1); | |
this.isSimple = !!random(0, 1); | |
this.img = new Image(); | |
this.img.src = 'snowflake.png'; | |
this.snowSize = random(5, 10); | |
} | |
fall() { | |
this.pos.add(this.vel); | |
if (this.pos.x > w) this.pos.x = 0; | |
if (this.pos.y > h) this.pos.y = 0; | |
} | |
draw(ctx) { | |
if (this.isSimple) { | |
ctx.save(); | |
ctx.beginPath(); | |
ctx.arc(this.pos.x, this.pos.y, this.r, 0, Math.PI * 2); | |
ctx.fillStyle = 'white'; | |
ctx.fill(); | |
ctx.restore(); | |
} else { | |
ctx.save(); | |
ctx.drawImage(this.img, this.pos.x, this.pos.y, this.snowSize, this.snowSize); | |
ctx.restore(); | |
} | |
} | |
} |
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function random(min, max) { | |
min = Math.ceil(min); | |
max = Math.floor(max); | |
return Math.floor(Math.random() * (max - min + 1)) + min; //The maximum is inclusive and the minimum is inclusive | |
} |
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class Vector { | |
constructor(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
add(vec) { | |
this.x += vec.x; | |
this.y += vec.y; | |
} | |
} |
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