Created
May 16, 2022 06:26
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import { CanvasRenderingContext2D, createCanvas } from "canvas" | |
function renderStar(ctx: CanvasRenderingContext2D, cx: number, cy: number) { | |
const spikes = 5 | |
const outerRadius = 30 | |
const innerRadius = 20 | |
const lineWidth = 7 | |
const strokeStyle = "#f4f4f5" | |
let rot = (Math.PI / 2) * 3 | |
let x = cx | |
let y = cy | |
const step = Math.PI / spikes | |
ctx.strokeStyle = "#000" | |
ctx.beginPath() | |
ctx.moveTo(cx, cy - outerRadius) | |
for (let i = 0; i < spikes; i++) { | |
x = cx + Math.cos(rot) * outerRadius | |
y = cy + Math.sin(rot) * outerRadius | |
ctx.lineTo(x, y) | |
rot += step | |
x = cx + Math.cos(rot) * innerRadius | |
y = cy + Math.sin(rot) * innerRadius | |
ctx.lineTo(x, y) | |
rot += step | |
} | |
ctx.lineTo(cx, cy - outerRadius) | |
ctx.closePath() | |
ctx.lineWidth = lineWidth | |
ctx.strokeStyle = strokeStyle | |
ctx.stroke() | |
// ctx.fillStyle = "skyblue" | |
ctx.fill() | |
} | |
const canvas = createCanvas(width, height) | |
const ctx = canvas.getContext("2d") | |
await renderStar(ctx, 60, 55) | |
await renderStar(ctx, 180, 55) |
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