Created
December 16, 2022 04:22
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Game of Life but with alphabets
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# initialize the grid with random alphabets | |
import random | |
from itertools import permutations | |
from collections import Counter | |
import pickle | |
import enchant | |
# define the grid size | |
GRID_SIZE = 8 | |
# relative frequency in the english language | |
# alpha_freq = { | |
# "a": 8.1, | |
# "b": 1.5, | |
# "c": 2.8, | |
# "d": 4.3, | |
# "e": 12.9, | |
# "f": 2.2, | |
# "g": 2, | |
# "h": 6.1, | |
# "i": 7, | |
# "j": 0.15, | |
# "k": 0.77, | |
# "l": 4, | |
# "m": 2.4, | |
# "n": 6.7, | |
# "o": 7.4, | |
# "p": 1.9, | |
# "q": 0.095, | |
# "r": 6, | |
# "s": 6.3, | |
# "t": 8.981, | |
# "u": 2.8, | |
# "v": 0.98, | |
# "w": 2.4, | |
# "x": 0.15, | |
# "y": 2, | |
# "z": 0.074, | |
# } | |
alpha_freq = { | |
"a": 3.846, | |
"b": 3.846, | |
"c": 3.846, | |
"d": 3.846, | |
"e": 3.846, | |
"f": 3.846, | |
"g": 3.846, | |
"h": 3.846, | |
"i": 3.846, | |
"j": 3.846, | |
"k": 3.846, | |
"l": 3.846, | |
"m": 3.846, | |
"n": 3.846, | |
"o": 3.846, | |
"p": 3.846, | |
"q": 3.846, | |
"r": 3.846, | |
"s": 3.846, | |
"t": 3.846, | |
"u": 3.846, | |
"v": 3.846, | |
"w": 3.846, | |
"x": 3.846, | |
"y": 3.846, | |
"z": 3.846, | |
} | |
def generate_grid(): | |
population, weights = list(), list() | |
for alphabet, weight in alpha_freq.items(): | |
population.append(alphabet) | |
weights.append(weight) | |
samples = random.choices(population, weights, k=10) | |
grid = [["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)] | |
grid[0][1] = samples.pop() | |
grid[1][2] = samples.pop() | |
grid[2][0] = samples.pop() | |
grid[2][1] = samples.pop() | |
grid[2][2] = samples.pop() | |
return grid, population, weights | |
def letter_to_words(letters, min_len): | |
# Based on code from Nate Crow | |
# https://gist.github.com/natecrow/28f96c7a1f87d446ddc8906b4a0c943b | |
# set up spell checker | |
dict = enchant.Dict("en_US") | |
# get permutations from the given letters and | |
# add it to list if it is an English word | |
words = list() | |
for i in range(min_len, len(letters) + 1): | |
for p in permutations(letters, i): | |
if dict.check("".join(p)): | |
words.append("".join(p)) | |
words.sort(key=str.lower) | |
words.sort(key=len) | |
return words | |
def game_of_life(grid, population, weights): | |
new_grid = [["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)] | |
words = [] | |
for i in range(GRID_SIZE): | |
for j in range(GRID_SIZE): | |
# count the number of neighbors | |
neighbors = 0 | |
alphabets = [] | |
for di in [-1, 0, 1]: | |
for dj in [-1, 0, 1]: | |
if di == 0 and dj == 0: | |
continue | |
if 0 <= i + di < GRID_SIZE and 0 <= j + dj < GRID_SIZE: | |
if grid[i + di][j + dj] != ".": | |
neighbors += 1 | |
alphabets += list(grid[i + di][j + dj]) | |
# apply the rules of the game | |
if grid[i][j] == ".": | |
# if a cell is dead and has exactly three neighbors, it becomes alive | |
if neighbors == 3: | |
new_grid[i][j] = random.choices(population, weights)[0] | |
else: | |
# if a cell is alive and has less than two or more than three neighbors, it dies | |
if neighbors < 2 or neighbors > 3: | |
new_grid[i][j] = "." | |
# it lives | |
else: | |
alphabets += list(grid[i][j]) | |
new_grid[i][j] = set(alphabets) | |
words += letter_to_words("".join(set(alphabets)), 3) | |
return new_grid, words | |
if __name__ == "__main__": | |
counter = Counter() | |
for iterations in range(100): | |
print(iterations) | |
grid, population, weights = generate_grid() | |
word_list = [] | |
for _ in range(4): | |
grid, words = game_of_life(grid, population, weights) | |
word_list += words | |
word_list = list(set(word_list)) | |
for word in word_list: | |
counter[word] += 1 | |
if iterations % 100 == 0: | |
file = open("common_words_random", "wb") | |
pickle.dump(counter.most_common(), file) | |
file.close() | |
print(counter.most_common()[:100]) |
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This code is licensed under MIT License:
Copyright 2022 Parth Parikh
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.