Created
October 4, 2016 20:49
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System; | |
public class FBXScaleOverride : AssetPostprocessor | |
{ | |
int InModelCount; | |
void OnPreprocessModel() | |
{ | |
ModelImporter importer = assetImporter as ModelImporter; | |
string name = importer.assetPath.ToLower(); | |
if (name.Substring(name.Length - 4, 4) == ".fbx") | |
{ | |
importer.materialName = ModelImporterMaterialName.BasedOnMaterialName; | |
importer.materialSearch = ModelImporterMaterialSearch.Everywhere; | |
if (!assetPath.Contains("_ANIM")) | |
importer.animationType = ModelImporterAnimationType.Legacy; | |
} | |
} | |
void OnPostprocessModel(GameObject g) | |
{ | |
InModelCount = 0; | |
if(!g.name.Contains("_UN")) | |
Rename(g.transform, g.name); | |
} | |
void Rename(Transform transform, string name) | |
{ | |
MeshFilter m = transform.GetComponent<MeshFilter>(); | |
if (m) | |
{ | |
if(InModelCount == 0) | |
m.sharedMesh.name = name; | |
else | |
{ | |
string newname = name + "_" + InModelCount; | |
m.gameObject.name = newname; | |
m.sharedMesh.name = newname; | |
} | |
} | |
InModelCount++; | |
// Recurse | |
foreach (Transform child in transform) | |
Rename(child, name); | |
} | |
} |
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