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an example for writing an unary and bidi-stream mixed version of c++ async grpc server.
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/* | |
* | |
* Copyright 2015 gRPC authors. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
* | |
*/ | |
#include <memory> | |
#include <iostream> | |
#include <string> | |
#include <thread> | |
#include <vector> | |
#include <random> | |
#include <atomic> | |
#include <grpc++/grpc++.h> | |
#include <grpc/support/log.h> | |
#include "helloworld.grpc.pb.h" | |
using grpc::Server; | |
using grpc::ServerAsyncResponseWriter; | |
using grpc::ServerBuilder; | |
using grpc::ServerContext; | |
using grpc::ServerAsyncReaderWriter; | |
using grpc::ServerCompletionQueue; | |
using grpc::Status; | |
using grpc::StatusCode; | |
using helloworld::HelloRequest; | |
using helloworld::HelloReply; | |
using helloworld::Greeter; | |
int g_thread_num = 1; | |
int g_cq_num = 1; | |
int g_pool = 1; | |
int g_port = 50051; | |
std::atomic<void*>** g_instance_pool = nullptr; | |
class CallDataBase { | |
public: | |
CallDataBase(Greeter::AsyncService* service, ServerCompletionQueue* cq) : service_(service), cq_(cq){ | |
} | |
virtual void Proceed(bool ok) = 0; | |
protected: | |
// The means of communication with the gRPC runtime for an asynchronous | |
// server. | |
Greeter::AsyncService* service_; | |
// The producer-consumer queue where for asynchronous server notifications. | |
ServerCompletionQueue* cq_; | |
// Context for the rpc, allowing to tweak aspects of it such as the use | |
// of compression, authentication, as well as to send metadata back to the | |
// client. | |
ServerContext ctx_; | |
// What we get from the client. | |
HelloRequest request_; | |
// What we send back to the client. | |
HelloReply reply_; | |
}; | |
class CallDataUnary : public CallDataBase { | |
public: | |
// Take in the "service" instance (in this case representing an asynchronous | |
// server) and the completion queue "cq" used for asynchronous communication | |
// with the gRPC runtime. | |
CallDataUnary(Greeter::AsyncService* service, ServerCompletionQueue* cq) : CallDataBase(service,cq),responder_(&ctx_), status_(CREATE) { | |
// Invoke the serving logic right away. | |
// As part of the initial CREATE state, we *request* that the system | |
// start processing SayHello requests. In this request, "this" acts are | |
// the tag uniquely identifying the request (so that different CallDataUnary | |
// instances can serve different requests concurrently), in this case | |
// the memory address of this CallDataUnary instance. | |
status_ = PROCESS; | |
//service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_, (void*)this); | |
} | |
virtual void SpawnInstance(Greeter::AsyncService* service, ServerCompletionQueue* cq) = 0; | |
void Proceed(bool ok) { | |
//std::cout << "ok value:" << ok << std::endl; | |
static int counter = 0; | |
if (status_ == PROCESS) { | |
// Spawn a new CallDataUnary instance to serve new clients while we process | |
// the one for this CallDataUnary. The instance will deallocate itself as | |
// part of its FINISH state. | |
//new CallDataUnary(service_, cq_); | |
this->SpawnInstance(service_, cq_); | |
// The actual processing. | |
std::string prefix("Hello "); | |
reply_.set_message(prefix + request_.name()); | |
std::cout << "req name:" << request_.name() << std::endl; | |
//std::this_thread::sleep_for(std::chrono::seconds(3)); | |
// And we are done! Let the gRPC runtime know we've finished, using the | |
// memory address of this instance as the uniquely identifying tag for | |
// the event. | |
status_ = FINISH; | |
responder_.Finish(reply_, Status::OK, (void*)this); | |
//std::cout << "finish called," << counter++ << std::endl; | |
} else { | |
if (status_ != FINISH) { | |
std::cout << "wrong status:" << status_ << std::endl; | |
assert(false); | |
} | |
// Once in the FINISH state, deallocate ourselves (CallDataUnary). | |
delete this; | |
//std::cout << "delete called," << counter++ << std::endl; | |
} | |
} | |
protected: | |
// The means to get back to the client. | |
ServerAsyncResponseWriter<HelloReply> responder_; | |
// Let's implement a tiny state machine with the following states. | |
enum CallStatus { CREATE, PROCESS, FINISH }; | |
CallStatus status_; // The current serving state. | |
}; | |
class CallDataSayHello : public CallDataUnary { | |
public: | |
CallDataSayHello(Greeter::AsyncService* service, ServerCompletionQueue* cq) : CallDataUnary(service, cq) { | |
service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_, (void*)this); | |
} | |
virtual void SpawnInstance(Greeter::AsyncService* service, ServerCompletionQueue* cq) override { | |
new CallDataSayHello(service, cq); | |
} | |
}; | |
class CallDataSayHello2 : public CallDataUnary { | |
public: | |
CallDataSayHello2(Greeter::AsyncService* service, ServerCompletionQueue* cq) : CallDataUnary(service, cq) { | |
service_->RequestSayHello2(&ctx_, &request_, &responder_, cq_, cq_, (void*)this); | |
} | |
virtual void SpawnInstance(Greeter::AsyncService* service, ServerCompletionQueue* cq) override { | |
new CallDataSayHello2(service, cq); | |
} | |
}; | |
class CallDataBidi : CallDataBase { | |
public: | |
// Take in the "service" instance (in this case representing an asynchronous | |
// server) and the completion queue "cq" used for asynchronous communication | |
// with the gRPC runtime. | |
CallDataBidi(Greeter::AsyncService* service, ServerCompletionQueue* cq) : CallDataBase(service,cq),rw_(&ctx_){ | |
// Invoke the serving logic right away. | |
status_ = BidiStatus::CONNECT; | |
ctx_.AsyncNotifyWhenDone((void*)this); | |
service_->RequestSayHelloEx(&ctx_, &rw_, cq_, cq_, (void*)this); | |
//std::thread* _t(new std::thread(&CallDataBidi::threadFunc,this)); | |
//_t->detach(); | |
} | |
void Proceed(bool ok) { | |
std::unique_lock<std::mutex> _wlock(this->m_mutex); | |
switch (status_) { | |
case BidiStatus::READ: | |
//Meaning client said it wants to end the stream either by a 'writedone' or 'finish' call. | |
if (!ok) { | |
std::cout << "thread:" << std::this_thread::get_id() << " tag:" << this << " CQ returned false." << std::endl; | |
Status _st(StatusCode::OUT_OF_RANGE,"test error msg"); | |
rw_.Finish(_st,(void*)this); | |
status_ = BidiStatus::DONE; | |
std::cout << "thread:" << std::this_thread::get_id() << " tag:" << this << " after call Finish(), cancelled:" << this->ctx_.IsCancelled() << std::endl; | |
break; | |
} | |
std::cout << "thread:" << std::this_thread::get_id() << " tag:" << this << " Read a new message:" << request_.name() << std::endl; | |
reply_.set_message("arthur"); | |
rw_.Write(reply_, (void*)this); | |
status_ = BidiStatus::WRITE; | |
break; | |
case BidiStatus::WRITE: | |
std::cout << "thread:" << std::this_thread::get_id() << " tag:" << this << " Written a message:" << reply_.message() << std::endl; | |
rw_.Read(&request_, (void*)this); | |
status_ = BidiStatus::READ; | |
break; | |
case BidiStatus::CONNECT: | |
std::cout << "thread:" << std::this_thread::get_id() << " tag:" << this << " connected:" << std::endl; | |
new CallDataBidi(service_, cq_); | |
rw_.Read(&request_, (void*)this); | |
status_ = BidiStatus::READ; | |
break; | |
case BidiStatus::DONE: | |
std::cout << "thread:" << std::this_thread::get_id() << " tag:" << this | |
<< " Server done, cancelled:" << this->ctx_.IsCancelled() << std::endl; | |
status_ = BidiStatus::FINISH; | |
break; | |
case BidiStatus::FINISH: | |
std::cout << "thread:" << std::this_thread::get_id() << "tag:" << this << " Server finish, cancelled:" << this->ctx_.IsCancelled() << std::endl; | |
_wlock.unlock(); | |
delete this; | |
break; | |
default: | |
std::cerr << "Unexpected tag " << int(status_) << std::endl; | |
assert(false); | |
} | |
} | |
private: | |
// The means to get back to the client. | |
ServerAsyncReaderWriter<HelloReply,HelloRequest> rw_; | |
// Let's implement a tiny state machine with the following states. | |
enum class BidiStatus { READ = 1, WRITE = 2, CONNECT = 3, DONE = 4, FINISH = 5 }; | |
BidiStatus status_; | |
std::mutex m_mutex; | |
}; | |
class ServerImpl final { | |
public: | |
~ServerImpl() { | |
server_->Shutdown(); | |
// Always shutdown the completion queue after the server. | |
for (const auto& _cq : m_cq) | |
_cq->Shutdown(); | |
} | |
// There is no shutdown handling in this code. | |
void Run() { | |
std::string server_address("0.0.0.0:" + std::to_string(g_port)); | |
ServerBuilder builder; | |
// Listen on the given address without any authentication mechanism. | |
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials()); | |
// Register "service_" as the instance through which we'll communicate with | |
// clients. In this case it corresponds to an *asynchronous* service. | |
builder.RegisterService(&service_); | |
// Get hold of the completion queue used for the asynchronous communication | |
// with the gRPC runtime. | |
for (int i = 0; i < g_cq_num; ++i) { | |
//cq_ = builder.AddCompletionQueue(); | |
m_cq.emplace_back(builder.AddCompletionQueue()); | |
} | |
// Finally assemble the server. | |
server_ = builder.BuildAndStart(); | |
std::cout << "Server listening on " << server_address << std::endl; | |
// Proceed to the server's main loop. | |
std::vector<std::thread*> _vec_threads; | |
for (int i = 0; i < g_thread_num; ++i) { | |
int _cq_idx = i % g_cq_num; | |
for (int j = 0; j < g_pool; ++j) { | |
new CallDataSayHello(&service_, m_cq[_cq_idx].get()); | |
new CallDataSayHello2(&service_, m_cq[_cq_idx].get()); | |
new CallDataBidi(&service_, m_cq[_cq_idx].get()); | |
} | |
_vec_threads.emplace_back(new std::thread(&ServerImpl::HandleRpcs, this, _cq_idx)); | |
} | |
std::cout << g_thread_num << " working aysnc threads spawned" << std::endl; | |
for (const auto& _t : _vec_threads) | |
_t->join(); | |
} | |
private: | |
// Class encompasing the state and logic needed to serve a request. | |
// This can be run in multiple threads if needed. | |
void HandleRpcs(int cq_idx) { | |
// Spawn a new CallDataUnary instance to serve new clients. | |
void* tag; // uniquely identifies a request. | |
bool ok; | |
while (true) { | |
// Block waiting to read the next event from the completion queue. The | |
// event is uniquely identified by its tag, which in this case is the | |
// memory address of a CallDataUnary instance. | |
// The return value of Next should always be checked. This return value | |
// tells us whether there is any kind of event or cq_ is shutting down. | |
//GPR_ASSERT(cq_->Next(&tag, &ok)); | |
GPR_ASSERT(m_cq[cq_idx]->Next(&tag, &ok)); | |
CallDataBase* _p_ins = (CallDataBase*)tag; | |
_p_ins->Proceed(ok); | |
} | |
} | |
std::vector<std::unique_ptr<ServerCompletionQueue>> m_cq; | |
Greeter::AsyncService service_; | |
std::unique_ptr<Server> server_; | |
}; | |
const char* ParseCmdPara( char* argv,const char* para) { | |
auto p_target = std::strstr(argv,para); | |
if (p_target == nullptr) { | |
printf("para error argv[%s] should be %s \n",argv,para); | |
return nullptr; | |
} | |
p_target += std::strlen(para); | |
return p_target; | |
} | |
int main(int argc, char** argv) { | |
if (argc != 5) { | |
std::cout << "Usage:./program --thread=xx --cq=xx --pool=xx --port=xx"; | |
return 0; | |
} | |
g_thread_num = std::atoi(ParseCmdPara(argv[1],"--thread=")); | |
g_cq_num = std::atoi(ParseCmdPara(argv[2],"--cq=")); | |
g_pool = std::atoi(ParseCmdPara(argv[3],"--pool=")); | |
g_port = std::atoi(ParseCmdPara(argv[4],"--port=")); | |
ServerImpl server; | |
server.Run(); | |
return 0; | |
} |
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