Error | Code |
---|---|
DAQmxErrorMultiTaskCfgSampRateNotSupportedWithPropSet | -209886 |
DAQmxErrorMultiTaskCfgSampRateConflictingProp | -209885 |
DAQmxErrorNoCommonSampRateFoundNoRepeatSamps | -209884 |
DAQmxErrorNoCommonSampRateFound | -209883 |
DAQmxErrorMultiTaskCfgDoesNotSupportMultiDevTask | -209882 |
DAQmxErrorMultiTaskSampRateCfgNotSupported | -209881 |
DAQmxErrorDebugSessionNotAllowedTimingSourceRegistered | -209880 |
DAQmxErrorDebugSessionNotAllowedWhenLogging | -209879 |
Shader "HDRP/SelectivePassthroughHDRP" | |
{ | |
Properties | |
{ | |
_MainTex("Texture", 2D) = "white" {} | |
_Inflation("Inflation", float) = 0 | |
_InvertedAlpha("Inverted Alpha", float) = 1 | |
[Header(DepthTest)] | |
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4 //"LessEqual" |
/************************************************************************************ | |
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. | |
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at | |
https://developer.oculus.com/licenses/oculussdk/ | |
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed | |
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF | |
ANY KIND, either express or implied. See the License for the specific language governing | |
permissions and limitations under the License. |
/************************************************************************************ | |
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. | |
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at | |
https://developer.oculus.com/licenses/oculussdk/ | |
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed | |
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF | |
ANY KIND, either express or implied. See the License for the specific language governing | |
permissions and limitations under the License. |
<?xml version="1.0" encoding="utf-8" standalone="no"?> | |
<a:fontScheme name="Helvetica Neue" xmlns:a="http://schemas.openxmlformats.org/drawingml/2006/main"> | |
<a:majorFont> | |
<a:latin typeface="Helvetica Neue" /> | |
<a:ea typeface="" /> | |
<a:cs typeface="" /> | |
<a:font script="Jpan" typeface="MS Pゴシック"/> | |
<a:font script="Hang" typeface="굴림"/> | |
<a:font script="Hans" typeface="黑体"/> | |
<a:font script="Hant" typeface="微軟正黑體"/> |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Net; | |
using System.Threading; | |
using System.Security.Cryptography; | |
using System.Text; | |
using UnityEngine; | |
public class AWSUploadAsync : MonoBehaviour |
Finally we can develop PSOC on *nix and macOS! But Cypress' documentation sucks. With PSOC Creator, you could just drag some components around and the codegen worked perfectly - then only a few lines of code were required to get EZI2C working. Now it's this crap.
You actually don't have to do all of that!
This guide assumes you have a bit of knowledge of both PSOC Creator and ModusToolbox, and I2C.
EZI2C is one of the components of the Serial Communication Block (SCB). Each SCB has its own set of SDA/SCL pins. Here, we're using the P6.4 and P6.5 pins for the CY8CPROTO-63-BLE that is already connected to the KitProg's I2C bus, so we need SCB 6. How do we know whi
Collection of images for gists
This is how I generate .eps/.pdf/.png files for publications. This will produce nice vector figures and rasters at a nice crispy 300 DPI
Add this to the top of your script
fontname = 'Arial'; % or your favorite font, IEEE prefers Arial in figures. Helvetica is also sexy.
set(0,'DefaultAxesFontName',fontname,'DefaultTextFontName',fontname);
set(0,'DefaultAxesFontSize',8);
using System; | |
using System.Reflection; | |
using System.Linq; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public static class Colors | |
{ |