In 3D graphics programming, MVP stands for Model-View-Projection matrix. It is a transformation matrix that combines three separate transformations—Model, View, and Projection—into a single matrix to convert 3D coordinates into 2D screen coordinates for rendering.
- Represents the transformation of an object from model space to world space.
- This matrix is used to position, rotate, and scale the model within the world.
- Example transformations include: