Last active
July 11, 2019 08:44
-
-
Save psyke83/938c0b08d9dda08c76c063fe2621bf05 to your computer and use it in GitHub Desktop.
nativeResFactor -> float
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/GLideN64/src/Config.cpp b/GLideN64/src/Config.cpp | |
index 1282cf7..d870b46 100644 | |
--- a/GLideN64/src/Config.cpp | |
+++ b/GLideN64/src/Config.cpp | |
@@ -62,7 +62,7 @@ void Config::resetToDefaults() | |
frameBufferEmulation.forceDepthBufferClear = 0; | |
frameBufferEmulation.aspect = a43; | |
frameBufferEmulation.bufferSwapMode = bsOnVerticalInterrupt; | |
- frameBufferEmulation.nativeResFactor = 0; | |
+ frameBufferEmulation.nativeResFactor = 1.15f; | |
frameBufferEmulation.fbInfoReadColorChunk = 0; | |
frameBufferEmulation.fbInfoReadDepthChunk = 1; | |
#ifndef MUPENPLUSAPI | |
diff --git a/GLideN64/src/Config.h b/GLideN64/src/Config.h | |
index 8f0a12d..89f8253 100644 | |
--- a/GLideN64/src/Config.h | |
+++ b/GLideN64/src/Config.h | |
@@ -105,7 +105,7 @@ struct Config | |
u32 enable; | |
u32 aspect; // 0: stretch ; 1: 4/3 ; 2: 16/9; 3: adjust | |
u32 bufferSwapMode; // 0: on VI update call; 1: on VI origin change; 2: on main frame buffer update | |
- u32 nativeResFactor; | |
+ f32 nativeResFactor; | |
u32 N64DepthCompare; | |
u32 forceDepthBufferClear; | |
u32 copyAuxToRDRAM; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment