Created
April 20, 2020 14:08
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""" | |
Sprite Collect Coins | |
Simple program to show basic sprite usage. | |
Artwork from http://kenney.nl | |
If Python and Arcade are installed, this example can be run from the command line with: | |
python -m arcade.examples.sprite_collect_coins | |
""" | |
import random | |
import arcade | |
import os | |
# --- Constants --- | |
SPRITE_SCALING_PLAYER = 0.5 | |
SPRITE_SCALING_COIN = .25 | |
COIN_COUNT = 50 | |
SCREEN_WIDTH = 800 | |
SCREEN_HEIGHT = 600 | |
SCREEN_TITLE = "Sprite Collect Coins Example" | |
class MyGame(arcade.Window): | |
""" Our custom Window Class""" | |
def __init__(self): | |
""" Initializer """ | |
# Call the parent class initializer | |
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) | |
# Set the working directory (where we expect to find files) to the same | |
# directory this .py file is in. You can leave this out of your own | |
# code, but it is needed to easily run the examples using "python -m" | |
# as mentioned at the top of this program. | |
file_path = os.path.dirname(os.path.abspath(__file__)) | |
os.chdir(file_path) | |
# Variables that will hold sprite lists | |
self.player_list = None | |
self.coin_list = None | |
# Set up the player info | |
self.player_sprite = None | |
self.score = 0 | |
# Don't show the mouse cursor | |
self.set_mouse_visible(False) | |
arcade.set_background_color(arcade.color.AMAZON) | |
def setup(self): | |
""" Set up the game and initialize the variables. """ | |
# Sprite lists | |
self.player_list = arcade.SpriteList() | |
self.coin_list = arcade.SpriteList() | |
# Score | |
self.score = 0 | |
# Set up the player | |
# Character image from kenney.nl | |
self.player_sprite = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", | |
SPRITE_SCALING_PLAYER) | |
self.player_sprite.center_x = 50 | |
self.player_sprite.center_y = 50 | |
self.player_list.append(self.player_sprite) | |
# Create the coins | |
for i in range(COIN_COUNT): | |
# Create the coin instance | |
# Coin image from kenney.nl | |
coin = arcade.Sprite(":resources:images/items/coinGold.png", | |
SPRITE_SCALING_COIN) | |
# Position the coin | |
coin.center_x = random.randrange(SCREEN_WIDTH) | |
coin.center_y = random.randrange(SCREEN_HEIGHT) | |
# Add the coin to the lists | |
self.coin_list.append(coin) | |
def on_draw(self): | |
""" Draw everything """ | |
arcade.start_render() | |
self.coin_list.do_something() | |
self.coin_list.draw() | |
self.player_list.draw() | |
# Put the text on the screen. | |
output = f"Score: {self.score}" | |
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) | |
def on_mouse_motion(self, x, y, dx, dy): | |
""" Handle Mouse Motion """ | |
self.coin_list.do_something() | |
# Move the center of the player sprite to match the mouse x, y | |
self.player_sprite.center_x = x | |
self.player_sprite.center_y = y | |
def on_update(self, delta_time): | |
""" Movement and game logic """ | |
# Call update on all sprites (The sprites don't do much in this | |
# example though.) | |
# self.coin_list.do_something() | |
self.coin_list.update() | |
# Generate a list of all sprites that collided with the player. | |
coins_hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) | |
# Loop through each colliding sprite, remove it, and add to the score. | |
for coin in coins_hit_list: | |
coin.remove_from_sprite_lists() | |
self.score += 1 | |
def main(): | |
""" Main method """ | |
window = MyGame() | |
window.setup() | |
arcade.run() | |
if __name__ == "__main__": | |
main() |
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