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Blender Python (bpy) code to iterate raycast until a predicate passes
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import bpy | |
import bmesh | |
import mathutils | |
from math import radians, degrees | |
from mathutils.bvhtree import BVHTree | |
def rayCastConditional(ray, rayTarget, increment, predicate): | |
"""Cast multiple rays until 'predicate' passes. | |
ray: (p, direction) | |
rayTarget: something with ray_cast() such as: | |
mathutils.bvhtree.BVHTree | |
bpy.types.Object | |
bpy.types.Scene | |
predicate: function(ray, ray_cast_hitTuple) that returns whether hit is satisfactory. | |
N.b. different rayTarget types have different return tuples! Check the docs. | |
returns: hit tuple from whichever rayTarget was provided. | |
Example usage: | |
rayCastConditional((Vector((0, 0, 2)), Vector((0, 0, -1))), bpy.context.scene, 0.01, lambda ray, hitTuple: ray[1].angle(hitTuple[2]) > radians(150)) | |
""" | |
assert 2 == len(ray), "Non-2 len:%d of ray:%s" % (len(ray), ray) | |
p, direction = ray | |
p = p.copy() # since we are modifying and it might not be a copy already | |
while True: | |
hitTuple = rayTarget.ray_cast(p, direction) | |
if hitTuple[1] is None: | |
return hitTuple | |
if predicate(ray, hitTuple): | |
return hitTuple | |
p += direction * increment |
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