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May 8, 2019 11:20
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The Vector2D definition for an epicycle
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class Vector2D { | |
constructor(sx=10, sy=10, size=50, angle=0) { | |
this.sx = sx | |
this.sy = sy | |
this.size = size | |
this.angle = angle | |
this.rotation = angle | |
this.rotationStep = 0 | |
this.color = '#000' | |
this.isPencil = false | |
} | |
set rotation(angle) { | |
const { sx, sy, size } = this | |
const rot = angle * Math.PI / 180 | |
this.ex = sx + (size * Math.cos(rot)) | |
this.ey = sy + (size * Math.sin(rot)) | |
this.angle = angle % 360 | |
} | |
get rotation() { | |
return this.angle | |
} | |
render (ctx) { | |
const { sx, sy, ex, ey, size, isPencil, color } = this | |
// radius / vector | |
ctx.beginPath() | |
ctx.moveTo(sx, sy) | |
ctx.lineTo(ex, ey) | |
ctx.stroke() | |
// circumference | |
ctx.save() | |
ctx.beginPath() | |
ctx.strokeStyle = '#ccc' | |
ctx.arc(sx, sy, size, 0, Math.PI * 2) | |
ctx.stroke() | |
ctx.restore() | |
// tip | |
ctx.save() | |
ctx.beginPath() | |
ctx.fillStyle = isPencil ? color : '#000' | |
ctx.arc(ex, ey, 4, 0, Math.PI * 2) | |
ctx.stroke() | |
ctx.fill() | |
ctx.restore() | |
} | |
} |
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