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'use strict'; | |
var bresenham = require('bresenham'); | |
var glmatrix = require('gl-matrix'); | |
const terminal = require('terminal-kit').terminal; | |
var Canvas = require('drawille'); | |
var mat4 = glmatrix.mat4; | |
var vec3 = glmatrix.vec3; | |
terminal.fullscreen(); | |
terminal.hideCursor(); | |
vec3.transformMat4 = function(out, a, m) { | |
var x = a[0], y = a[1], z = a[2], | |
w = m[3] * x + m[7] * y + m[11] * z + m[15]; | |
w = w || 1.0; | |
out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w; | |
out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w; | |
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w; | |
return out; | |
}; | |
var c = new Canvas(160, 160); | |
var points = [[-1,-1,-1],[-1,-1,1],[1,-1,1],[1,-1,-1],[-1,1,-1],[-1,1,1],[1,1,1],[1,1,-1]]; | |
var quads = [[0,1,2,3],[0,4,5,1],[1,5,6,2],[2,6,7,3],[3,7,4,0],[4,7,6,5]]; | |
var cube = quads.map(function(quad) { | |
return quad.map(function(v) { | |
return vec3.fromValues.apply(null, points[v]); | |
}); | |
}); | |
var projection = mat4.create(); | |
mat4.perspective(projection, Math.PI/3, 1, 1, 50); | |
function draw() { | |
var now = Date.now(); | |
var modelView = mat4.create(); | |
mat4.lookAt(modelView, | |
vec3.fromValues(0, 0.1, 4), | |
vec3.fromValues(0, 0, 0), | |
vec3.fromValues(0, 1, 0)); | |
mat4.rotateY(modelView, modelView, Math.PI*2*now/10000); | |
mat4.rotateZ(modelView, modelView, Math.PI*2*now/11000); | |
mat4.rotateX(modelView, modelView, Math.PI*2*now/9000); | |
mat4.scale(modelView, modelView, vec3.fromValues(Math.sin(now/1000*Math.PI)/2+1, 1, 1)); | |
c.clear(); | |
var transformed = cube.map(function(quad) { | |
return quad.map(function(v) { | |
var m = mat4.create(); | |
var out = vec3.create(); | |
mat4.mul(m, projection, modelView); | |
vec3.transformMat4(out, v, m); | |
return { | |
x: Math.floor(out[0]*40+80), | |
y: Math.floor(out[1]*40+80) | |
}; | |
}); | |
}); | |
transformed.forEach(function(quad) { | |
quad.forEach(function(v, i) { | |
var n = quad[(+i+1)%4]; | |
bresenham(v.x, v.y, n.x, n.y, c.set.bind(c)); | |
}); | |
}); | |
terminal.moveTo(0,0)(c.frame()); | |
} | |
setInterval(draw, 1000/24); |
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