A Pen by Olivier Destenay on CodePen.
Created
June 23, 2018 15:33
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Gelly circle
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<canvas id="degas" style="position: absolute"></canvas> |
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var c, d, baseColor; | |
var pPoints = []; | |
var balles = []; | |
var maxSphere = 10; | |
var mainCircleRadius = 100; | |
var mainCircleCenter = { 'x': window.innerWidth/2, 'y': window.innerHeight/2 }; | |
var engine; | |
var mouse; | |
var mousePos = { 'x': 0, 'y': 0 } ; | |
var mainAnchor; | |
// Matter.js module aliases | |
var Engine = Matter.Engine, | |
World = Matter.World, | |
Body = Matter.Body, | |
Bodies = Matter.Bodies, | |
Composites = Matter.Composites, | |
Composite = Matter.Composite, | |
Constraint = Matter.Constraint; | |
$(document).ready(function(){ | |
$(window).bind('mousemove', function(e){ | |
mousePos.x = e.pageX; | |
mousePos.y = e.pageY; | |
}) | |
engine = Engine.create(document.body, { render: { options: { wireframes: true } } }); | |
engine.world.gravity.y = 0; | |
resize( window.innerWidth, window.innerHeight ); | |
mouse = Bodies.circle(window.innerWidth/2, window.innerHeight/2-150, 30); | |
mouse.groupId = 8; | |
mainAnchor = Bodies.circle(window.innerWidth/2, window.innerHeight/2, 5); | |
mainAnchor.isStatic = true; | |
mainAnchor.groupId = 8; | |
createBalls(); | |
World.add( engine.world, [ mouse, mainAnchor ] ); | |
// run the engine | |
Engine.run(engine); | |
c = $('#degas')[0]; | |
c.width = window.innerWidth; | |
c.height = window.innerHeight; | |
d = new Degas( c ); | |
baseColor = "#ffffff"; | |
p = new Degas.Path( pPoints ); | |
p.stroke = baseColor; | |
p.fill = baseColor; | |
p.smoothPointsNumber = 20; | |
p.closed = true; | |
p.smooth(); | |
d.addChild( p ); | |
loop(); | |
engine.render.canvas.style.opacity = 0 | |
$(window).resize(function(){ | |
resize( window.innerWidth, window.innerHeight ); | |
d.resize(); | |
}); | |
}); | |
function resize( width, height ){ | |
engine.world.bounds.max = { x: width, y: height }; | |
engine.render.canvas.width = width; | |
engine.render.canvas.height = height; | |
engine.render.canvas.style.width = width + 'px'; | |
engine.render.canvas.style.height = height + 'px'; | |
} | |
function createConstrainteObjObj( ba, bb, stiffness ){ | |
return Constraint.create({ bodyA: ba, bodyB: bb, stiffness: stiffness||0.05 }) | |
} | |
function createConstrainteObjPts( ba, pa, stiffness ){ | |
return Constraint.create({ bodyA: ba, pointB: pa, stiffness: stiffness||0.05 }) | |
} | |
function loop(){ | |
requestAnimationFrame( loop ); | |
//mouse.position = mousePos; | |
Body.translate( mouse, { x: mousePos.x - mouse.positionPrev.x, y: mousePos.y - mouse.positionPrev.y} ); | |
for( var i = 0; i < balles.length; i++ ){ | |
p.points[i].x = balles[i].position.x; | |
p.points[i].y = balles[i].position.y | |
} | |
d.render(); | |
} | |
function createBalls(){ | |
for( var i = 0; i < maxSphere; i++ ){ | |
var x = mainCircleRadius * Math.cos( Math.PI*2/maxSphere*i ) + window.innerWidth/2; | |
var y = mainCircleRadius * Math.sin( Math.PI*2/maxSphere*i ) + window.innerHeight/2; | |
var b = Bodies.circle( x, y, 20 ); | |
balles.push( b ) | |
World.add( engine.world, [ b ] ); | |
World.add( engine.world, [ createConstrainteObjPts( b, { x: x, y: y} ) ] ); | |
pPoints.push( new Degas.Point( x, y ) ); | |
} | |
} |
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<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script> | |
<script src="http://brm.io/js/libs/matter-js/matter-0.8.0.min.js"></script> | |
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/39394/Degas.min.js"></script> |
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html, body{ margin: 0; padding: 0; overflow: hidden; background: #55df98; } |
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