Created
January 28, 2018 14:28
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
public class io : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
dat d = new dat (); | |
d.make (3); | |
File.WriteAllText ("WRITE.dat", JsonUtility.ToJson(d)); | |
string s = File.ReadAllText("WRITE.dat"); | |
dat d2 = JsonUtility.FromJson<dat> (s); | |
string original; | |
string result; | |
for (int i = 0; i < d2.p.Length; i++) { | |
original = ""; | |
result = ""; | |
original += "op " + d.p[i].x + " " + d.p[i].y + " " + d.p[i].z + "\n"; | |
original += "or " + d.r[i].x + " " + d.r[i].y + " " + d.r[i].z + "\n"; | |
result += "rp " + d2.p[i].x + " " + d2.p[i].y + " " + d2.p[i].z + "\n"; | |
result += "rr " + d2.r[i].x + " " + d2.r[i].y + " " + d2.r[i].z + "\n"; | |
print (original); | |
print (result); | |
} | |
} | |
} | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[System.Serializable] | |
public class dat { | |
public Vector3[] p; | |
public Quaternion[] r; | |
public void make(int n){ | |
p = new Vector3[n]; | |
r = new Quaternion[n]; | |
for(int i = 0; i < p.Length; i++){ | |
p[i] = Random.insideUnitSphere * 10f; | |
} | |
for(int i = 0; i < r.Length; i++){ | |
r[i] = Random.rotation; | |
} | |
} | |
} |
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