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@rcdailey
Last active November 8, 2025 20:56
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Architecture & Design Philosophy

Core Principles

  • KISS (Keep It Simple, Stupid) - Prioritize simplicity over theoretical completeness. Start with the simplest solution that works. Complexity must justify itself through concrete, current needs.
  • Iterative Development - Build incrementally. Defer decisions until you have enough information. Don't solve problems you don't have yet.
  • Code is Fluid - Architecture evolves. If you need something later, add it then. Removing unused abstractions is better than maintaining speculative ones.
  • YAGNI (You Aren't Gonna Need It) - Don't build for hypothetical future requirements. Implement what you need today. Trust that refactoring will be possible when new requirements emerge.

Architecture Design Guidelines

  • Question Every Abstraction - Every interface, base class, or indirection layer must justify its existence. "Might need it for diagnostics someday" is not justification.
  • Ruthlessly Eliminate Indirection - If A wraps B which wraps C, and only C does real work, collapse the layers. Wrapper classes that just delegate without adding value are technical debt.
  • Optimize for the Right Extensibility - Distinguish between user extensibility (common, external) and system evolution (rare, internal). Make user-facing extension points easy to use. Accept architectural tradeoffs for rare internal changes that require system knowledge.
  • Linear Over Multiplicative Complexity - Avoid combinatorial explosion where every combination of two dimensions requires its own class (e.g., N types × M storage mechanisms = N×M classes). Prefer composition that scales linearly (O(n+m)) over inheritance hierarchies that scale multiplicatively (O(n×m)).
  • Formalize Invariants Explicitly - Document critical architectural constraints prominently, not buried in code comments or implementation details. Use self-documenting naming conventions to encode assumptions that the type system can't enforce. Make violations obvious at compile-time or design-time, not runtime.
  • Acceptable Tradeoffs Are Fine - Perfect adherence to design principles isn't always worth the complexity cost. Modifying a small, well-defined set of classes for infrequent changes beats over-engineering for theoretical future extensibility.
  • Consistency Checks - Challenge inconsistencies immediately. If section A uses pattern X and section B uses pattern Y for the same concept, one is wrong. Consistency enables reasoning about the system.
  • Defer Non-Critical Decisions - When evaluating competing approaches, acknowledge uncertainty and defer the decision until you've gathered more information. "Let's revisit this later" is valid when exploring a complex design space.
  • Collaborative Architecture - Ask clarifying questions rather than making assumptions. Architecture emerges through dialogue and iteration, not top-down pronouncements. Challenge ideas objectively, regardless of source.
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