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@realStandal
Last active October 2, 2023 22:28
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Blockbench to Unreal Engine 5

The following is how an object can be exported from Blockbench and imported to Unreal Engine 5.

Objects can be created in Blockbench according to its intended scale (16 pixels = 1 meter).

Objects should be exported from BB in the .obj format.

The .obj can be imported into Unreal Engine, just like any other asset.

A rotation should be applied to the object should be applied, used to normalize coordinates from Blockbech to UE.

  • X: 90
  • Z: 180 This will make all of the objects faces face the correct direction, as they do in BB.

A "uniform scale" of 100 should be applied, bringing the object to a resonable size: relative the cube provided in starter content.

The imported texture of an object should be Right-Clicked -> Sprite Actions -> Apply Paper2D Settings; this will solve resolution/scaling issues.

@jaredthedeveloper
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so what about animations

@E342MakesMods
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so what about animations

use fbx for inimations

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