Okay, creating a full tank-based combat MMO is a very big project! But I can help you get started with a simplified version in JavaScript, showing you the basic parts for both the server (which runs the game's logic) and the client (what players see and interact with in their web browser).
We'll use Node.js with the express
and ws
libraries for the server, and HTML, CSS, and JavaScript (with the Phaser 3 game framework) for the client. Phaser will make it easier to draw things on the screen and handle game actions.
Think of it like this:
- The Server: It's like the main brain of the game. It knows where every player is, handles the rules (like when a tank gets hit), and tells all the players what's happening.
- The Client: This is what runs in each player's web browser. It shows the game world, lets the player control their tank, and sends their actions to the server. It also receives updates from the server to show what other players are doing.
This will be a basic example to show how the