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March 4, 2018 16:29
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Dump of all Fallout 4 console commands (with description)
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ID Full Name Short Name Description | |
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256: Show TST Show global scripts and variables. | |
257: ShowVars SV Show variables on object. You can optionally specified a papyrus variable or script to filter with [player->sv] | |
258: ShowGlobalVars SGLV Show all global variables. | |
259: ShowQuestVars SQV Show quest variables. You can optionally specified a papyrus variable or script to filter with [svq QuestID] | |
260: ShowQuests SQ List quests. | |
261: ShowQuestAliases Show quest aliases. [ShowQuestAliases QuestID] | |
262: SetPapyrusQuestVar SETPQV Set a Papyrus property on the specified quest. | |
263: SetPapyrusVar SETPV Set a Papyrus property on the selected ref. | |
264: SetQuestAliases Set quest aliases. [SetQuestAliases QuestID] | |
265: ClearQuestAliases Clears quest aliases. [ClearQuestAliases QuestID] | |
266: ToggleCombatStats TCS | |
267: ToggleSafeZone TSZ Display the television 85%% safe zone. | |
268: ToggleAI TAI | |
269: ToggleCollisionGeometry TCG Show collision geometry. | |
270: ToggleMaterialGeometry TMG Show material geometry. | |
271: ToggleStairsGeometry TSG Show stairs geometry. | |
272: ToggleHiResHeightfieldGeometry THRHG Show HiRes Heightfield geometry. | |
273: ToggleBorders TB Show border lines for each cell. | |
274: ToggleSky TS | |
275: ToggleWireframe TWF Show the world as wireframe. | |
276: ToggleCollision TCL | |
277: ToggleDebugText TDT Show debug numbers on the screen. | |
278: ToggleMenus TM Hide all the menus. Used for taking screen shots. | |
279: TogglePrimitives TPR | |
280: ShowScenegraph SSG Create a window with the full game scene graph or the scene graph of the selected reference. SSG 1 for PC overlay version. | |
281: ShowScenegraph SFSG Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any). | |
282: ToggleMagicStats TMS | |
283: ShowAnim SA Show Animation and Actor status. | |
284: Show1stPerson S1ST Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. | |
285: Help Show this help. | |
286: ToggleNavMesh TNM Toggle blocked display. | |
287: TogglePathLine TPL Toggle path display. | |
288: PickRefByID PRID Select a reference by id for the console. | |
289: PickLastRef PLR Select the last created ref for the console. | |
290: PickNextRef PNR Select the the next ref in the center of the screen outside the console | |
291: PickNextActor PNA Select the the next actor in the center of the screen outside the console | |
292: PickClosestActor PCA Select the the closest actor to the player | |
293: GetSelectedRef GSR Get the currently selected ref | |
294: IsLastRef Check if this is one of the last created refs | |
295: SetLightingPasses SLP 4 (0/1) values. amb|diff|tex|spec ex: 1010 | |
296: ToggleLODLand TLL | |
297: TriggerPipboyEffect PIP | |
298: CharacterLight CL | |
299: ShowLightBounds SLB | |
300: VatsTarget VT | |
301: ToggleAmbientOcclusion AO | |
302: ToggleScalableAmbientOcclusion SAO | |
303: ToggleMotionBlur MB | |
304: ToggleScreenSpaceReflections SSR | |
305: ToggleScreenSpaceSubsurfaceScattering TSSS | |
306: ToggleFXAA FXAA | |
307: ToggleTAA TAA | |
308: ToggleHDRCS HDRCS | |
309: ViewGBuffer gbuffer | |
310: ToggleCombinedWeapon cmb cmb sutil | meshc | meshc2 | |
311: ToggleMeshCombinerGPU tcm tcm | |
312: ToggleWeaponCombination twc twc | |
313: ToggleWeaponCombinationBounds twb twb | |
314: SetThreadsNumMeshCombiner trdmc trdmc | |
315: CombineObject cmbobj cmbobj filter | |
316: ToggleHandsCulled cullhnd | |
317: ToggleBokehDof BOK | |
318: ToggleLensFlare LF | |
319: Sunbeams SB | |
320: RenderLocalMap rlm | |
321: SetLODObjectDistance SLOD | |
322: ToggleGrassUpdate TGU | |
323: CenterOnCell COC | |
324: SetGameSetting SetGS | |
325: SetINISetting SetINI "setting:category" value | |
326: GetINISetting GetINI "setting:category" | |
327: CenterOnExterior COE | |
328: CalcPathToPoint P2P | |
329: CalcLowPathToPoint LP2P ignore locks, allow disabled doors, ignore min use | |
330: SetFog 2 floats, start and end depths | |
331: SetClipDist float, new clip distance | |
332: ToggleShadowVolumes TSV | |
333: SetForceWetness SFW float, set force wetness | |
334: SetWetnessLevel SWL float, new world wetness level | |
335: SetRainLevel SRL float, new world rain level | |
336: SetImageSpaceGlow SISG | |
337: ToggleDetection TDETECT | |
338: ToggleHighProcess THIGHPROCESS | |
339: ToggleLowProcess TLOWPROCESS | |
340: ToggleMiddleLowProcess TMLOWPROCESS | |
341: ToggleMiddleHighProcess TMHIGHPROCESS | |
342: ToggleAiSchedules TAIS | |
343: SpeakSound | |
344: BetaComment BC Add comment to [General] 'sBetaCommentFile' file. | |
NOTE: select object first. | |
[bc "This rock is too high."] | |
345: GameComment GC Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard) | |
346: ToggleCellNode TCN Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active | |
347: ToggleTrees TT Turn trees on/off | |
348: SetCameraFOV FOV Change the camera's field of view (in deg): default 75 | |
349: ToggleGodMode TGM Toggle God mode | |
350: RefreshShaders RS Reload HLSL shaders from disk | |
351: ReloadFXP RFXP Reload a single fxp archive | |
352: ToggleScripts TSCR Turn Script processing on/off | |
353: ToggleConversations TCONV Toggle conversation stats | |
354: ToggleFullHelp TFH Toggle Full Help | |
355: ShowQuestLog SQL Show Quest Log | |
356: ShowFullQuestLog SFQL Show all log entries for a single quest | |
357: DumpTexturePalette DTP Dump texture palette contents to file | |
param is sort type f-filename, s-size, c-count) | |
358: DumpModelMap DMM Dump model map contents to file | |
359: DumpSoundMap DSM Dump sound map contents to logfile | |
360: CenterOnWorld COW [COW worldname -10 5] | |
361: ToggleGrass TG Toggle grass display. | |
362: CreateGrassAt cga | |
363: AddFaceAnimNote AFAN | |
364: RefreshINI REFINI Refresh INI settings from file. | |
365: ToggleEmotions temo Toggle NPC facial emotions. | |
366: AddDecal | |
367: TestCode | |
368: PlayerSpellBook psb Add all spells to player. | |
369: PrintAiList pai Printed Ai Lists. | |
370: ShowQuestTargets SQT Show current quest targets | |
371: HairTint 3 ints, RGB | |
372: SaveGame save SaveGame <filename> | |
373: LoadGame load LoadGame <filename> | |
374: DisplayPlayerIDs dpid DisplayPlayerIDs | |
375: SetDisplayPlayerID spid SetDisplayPlayerID <filename> | |
376: TestAllCells TAC Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) | |
377: RenderTestCell rtc runs Render Test on player's current parent cell | |
378: RenderTestHere rth runs Render Test on player's current position | |
379: SaveWorld Save hkWorld <filename> | |
380: ReloadCurrentClimate rcc Reloads values from the current climate | |
381: ReloadCurrentWeather rcw Reloads values from the current weather | |
382: TestSeenData tsd Visually displays the current seen data | |
383: TestLocalMap tlm Simulates the local map. (1 or 0 for FOW on or off) | |
384: MoveToQuestTarget movetoqt Move player to current quest target. | |
385: PrintNPCDialog pdialog Prints NPC dialog | |
386: ShowSubtitle show all dialog subtitles (1 shows always, 0 hides always) | |
387: ShowRenderPasses srp display render passes for the next frame | |
388: FreezeRenderAccumulation fra only re-render geometry visible during this frame | |
389: ToggleOcclusion tocc toggle occlusion query for geometry | |
390: OutputMemContexts omc Output Mem Context info to a file | |
391: OutputMemStats oms Output Mem Stats info to a file | |
392: SetMemCheckPoint smcp Set the current memory checkpoint (value, optional context name) | |
393: GetMemCheckPoint gmcp Get the current memory checkpoint (optional context name) | |
394: IncMemCheckPoint imcp Increment the current memory checkpoint (optional context name) | |
395: OutputAllocations outalloc Output memory allocations (file, optional context name, optional start context, optional end context) | |
396: AddWatchAddress awa Adds an address range to watch out for. | |
397: RemoveWatchAddress rwa Removes an address range that we no longer want to watch. | |
398: ToggleDetectionStats tds Show the detection stats of the current seletected Ref. | |
399: SetTargetRefraction str Sets the refractive value of the target | |
400: SetTargetRefractionFire strf Sets the refractive fire value of the target | |
401: ToggleRefractionDebug trd Toggles refraction debug render texture | |
402: ToggleCharControllerShape TCCS Toggle char controller shape type. | |
403: ShowHeadTrackTarget SHeadT Show the head track target if set from look function | |
404: SetCinematicParam SCP Sets various values for the imagespace cinematics | |
405: SetTintParam STP Sets various values for the imagespace tint | |
406: SetHDRParam SHP Sets various values for the HDR shader | |
407: VisualRefPosition VRP Places and axis object at the ref position. | |
408: ShowPivot SP Puts a temporary yellow plus at the pivot point of the selected reference. | |
409: PrintHDRParam PHP Prints current HDR settings. | |
410: ToggleHDRDebug THD Toggles HDR debug textures. | |
411: RevertWorld rw Revert the world | |
412: OutputArchiveProfile oap Output Archive profile info to a file | |
413: QuitGame qqq Exit game without going through menus. | |
414: Screenshot Take a screenshot | |
415: SaveIniFiles saveini Writes all the .ini files. | |
416: SetDebugText sdt Sets which debug text is shown. | |
417: GetDebugText gdt Gets which debug text is shown. | |
418: ToggleLiteBrite tlb Toggles lite brite render mode. | |
419: RunMemoryPass rmp Runs a cleanup memory pass | |
420: ResetMemContexts rmc Reset Max Mem Contexts | |
421: ToggleWaterSystem TWS Toggles the water system | |
422: ToggleWaterRadius TWR | |
423: ShowWhoDetectsPlayer SWDP Show who detects the player | |
424: ToggleCombatAI tcai Toggles ALL Combat AI | |
425: ToggleGamePause tgp Toggles game pause state | |
426: StepOneFrame sof Advances the game one frame | |
427: ToggleFlyCam tfc Toggles the Free Fly camera (UFO cam). | |
428: ToggleFXCam tfxc Toggles the FX camera. | |
429: ModWaterShader mws Modifies water shader settings | |
430: WaterColor mwc Modifies water color | |
431: BeginTrace bt Creates a trace file (Xenon only) | |
432: RunCellTest rct Runs a cell test | |
433: StartAllQuests saq Starts all quests | |
434: CompleteAllQuestStages caqs Sets all quest stages | |
435: ToggleFogOfWar TFOW Turns fog of war on or off. | |
436: OutputLocalMapPictures OLMP Writes out the current local map. | |
437: SetGamma sg Sets new gamma ramp. | |
438: WasteMemory wm Allocates some memory (in MB). | |
439: ClearAdaptedLight cal Clears the HDR adapted light texture | |
440: ToggleCastShadows tsh | |
441: SetHudGlowConstants shgc Set parameters for HUD glow. | |
442: CloseFile | |
443: SetTreeMipmapBias stmb Set mipmap LOD bias values for tree billboards. | |
444: SendSherlockDebugText ssdt | |
445: OutputMemStats omsfw Output Mem Stats info to a file | |
446: PlayExplosion Plays explosion seq in selected obj | |
447: SetMaxAniso sma Sets Depth of Field focal distance | |
448: SetMeshLODLevel smll Sets Depth of Field range | |
449: SetTargetDOF stdof Sets the depth of field based on the target | |
450: ToggleFullScreenMotionBlur tfsmb Toggles Full screen motion blur | |
451: SetTriLinearThreshold stlt Set the motion blur params | |
452: SetVel Sets Velocity on a reference | |
453: DebugCombat dc Debugs combat systems | |
454: ToggleCombatDebug tcd Toggles combat debug info | |
455: TogglePathingInfoFunction TPI Toggle pathing information. | |
456: ShowInventory inv Shows reference inventory [1 = Show Armor Addons] | |
457: ShowInventoryVars siv Shows reference inventory script data | |
458: ResetPerformanceTimers rpt Resets the performance timers | |
459: ToggleDebugDecal TDD Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform | |
460: ToggleDecalRendering TDR Toggle decal rendering | |
461: SetImageSpaceModifiersEnable sisme Set imagespace modifiers enable: 0-Off, 1-On | |
462: SetUFOCamSpeedMult sucsm Set speed mult for free camera. (Speed Mult, Look Mult Optional) | |
463: ToggleTestLight TTL Toggle test light (radius, magnitude). | |
464: PlaceLocationMarker plm PlaceLocationMarker x y z (optional name) (optional color ) | |
465: ClearLocationMarkers clm | |
466: ToggleMultiboundCheck mbc Toggle all Multibound check functionality | |
467: AddOcclusionPlane AOP Add Occlusion plane (x size, y size). | |
468: SetGlobalRadialBlur sgrb Set parameters for the global radial blur | |
469: OutputTextureUseMap OTUM Writes out texture use map data to file. | |
470: ClearScreenBlood csb Clear screen blood | |
471: ResetDialogueFlags rdf Debug resets SayOnce, TalkedToPc, etc. | |
472: GetValueInfo Get details about a reference value. | |
473: ToggleBoundVisGeom tbvg Toggles bound visualization for a ref | |
474: SetConsoleOuputFile scof Sets the given file as target for console output. | |
475: IgnoreRenderPass irp Ignore the given renderpass | |
476: PlayVATSCameras pvc Play this set of VATS cameras for the next VATS playback. | |
477: SetTargetFalloff stfo Sets the falloff of the target | |
478: ToggleActorMover tam Toggles actor movement through pathing system | |
479: CopySaves CopySaves Copy save games from the host machine or a memory stick (ms). | |
480: ToggleEOFImageSpace teofis Toggles end of frame imagespace effects | |
481: ForceFileCache ffc Enumerates Miles samples and streams | |
482: DumpNiUpdates dnu Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds) | |
483: TestDegrade degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds) | |
484: ToggleDepthBias tdb toggles depth bias for decals on or off | |
485: ToggleSPURenderBatch tSPURB toggles the SPU render batch on or off | |
486: ToggleSPUTransformUpdate tSPUTU toggles the SPU transform update on or off | |
487: ToggleSPUCulling tSPUC toggles the SPU culling on or off | |
488: ModifyFaceGen mfg Modify FaceGen Functionality | |
489: GetF4SEVersion | |
490: SetEmitterParticleMax Sets the maximum number of particles emitted by a non-master particle system emitter | |
491: SetMPSParticleMax Sets the maximum number of particles emitted by master particle system emitter set | |
492: SetTaskThreadSleep Sets the task thread sleep value (-1 to disable). | |
493: SetTaskThreadUpdateSleep Sets the task thread update sleep value (-1 to disable). | |
494: EvalActorTextures EAT | |
495: CreateSaveData createsaves Creates save data. | |
496: CreateGameData Creates game data. | |
497: LoadFlashMovie Loads a Flash movie for the GUI | |
498: ShowMenu Show or create a menu | |
499: HideMenu Hide or close a menu | |
500: RecvAnimEvent rae Simulate recieving an animation event from an animation graph. | |
501: RunConsoleBatch bat Run a console batch file | |
502: LTGraph LTGraph Sets the input-to-player movement graph | |
503: RTGraph RTGraph Sets the input-to-camera movement graph | |
504: ToggleHeapTracking THT Toggle Heap Tracking | |
505: TogglePoolTracking TPT Toggle Pool Tracking | |
506: RumbleManager RM RumbleManager | |
507: InstallMemoryTracker IMT Install Memory Tracker | |
508: UninstallMemoryTracker UMT Uninstall Memory Tracker | |
509: CheckMemory chkmem Check Memory | |
510: SetStackDepth SSD Set Stack Depth | |
511: PathToRef PTR Force actor to path to reference. | |
512: StartAIControlledRobotTest SPTP Starts player pathing memory test. | |
513: TestHandleManagerWarnAndKillSDM THMWAKS Purely for testing: lists every un-destroyed handle, then destroys it. | |
514: SetFaceTarget SFT Force actor to face a reference. | |
515: PrecomputedLOSGeneration plg | |
516: PrecomputedLOSDebug pld | |
517: GenerateCoverEdges gce | |
518: GenerateCoverDebug gcd | |
519: SetPathSprinting SPS Force actor to sprint. | |
520: SetAnimGraphVar sgv Set an animation graph variable. | |
521: SetTreeTrunkFlexibility STSTF Set the flexibility of trees trunk. | |
522: SetTreeBranchFlexibility STSBF Set the flexibility of trees branches. | |
523: SetTreeBranchAnimationRange STSBR Restrict the range of tree branch animations. | |
524: SetTreeLeafFlexibility STSLF Set the flexibility of trees leaves. | |
525: SetTreeLeafAmplitude STSLAMP Set the amplitude of trees leaves. | |
526: SetTreeLeafFrequency STSLFRQ Set the frequency of trees leaves. | |
527: SetTreeWindDirection STSWD Set the tree system wind direction. | |
528: SetTreeWindMagnitude STSWM Set the tree system wind magnitude. | |
529: SetBloodParam SBP Set blood parameters. | |
530: RegisterPrefix RPRFX Register all resources at a path prefix. | |
531: ToggleEventLog TEL Show a log of misc. events for the selected debug REFR. | |
532: ExportPerfTrackingData EPTD Export performance monitor tracking data to a file. | |
533: DisplayGraphVariable dgv Gives control of variable filters used on the animation debug text page. | |
534: ToggleMotionDriven TMD Toggles motion driven animation | |
535: ToggleControlsDriven TC Toggles controls driven character | |
536: ToggleGUIOverlay TGO Toggles the graphical overlay | |
537: ModifyGUIOverlay MGO Modifies a graphical overlay | |
538: AddCustomOverlay ACO Adds a custom overlay | |
539: SetCustomOverlayForm SetCOF Sets the form for a custom overlay | |
540: CloseCustomOverlay CloseCO Closes a custom overlay | |
541: SetActionComplete SAC Sets all active actions on actor in scene complete | |
542: SetConsoleScopeQuest SSQ Sets the scope quest for all console functions. No param clears current scope quest. | |
543: GetDistanceFromActorsPath GDFAP Prints out the distance from a reference to an actor's path. | |
544: ClearConsole clear Clears the console log | |
545: ToggleMarkers TMK Toggle markers | |
546: KillAllProjectiles kap Kill all projectiles | |
547: PlayTerrainEffect PTFX Plays a terrain effect at target REFR | |
548: CellInfo Toggle Cell Info | |
549: Textures tx Toggle Texture Info | |
550: Timing FPS Toggle Timing Info | |
551: Polygons Polys Toggle Mesh Render Info | |
552: Actors Actors Toggle Actor Info | |
553: Quest Quest Toggle Quest Event Info | |
554: Particles Particles Toggle Particle Info | |
555: Memory Toggle Memory Info | |
556: FileStreamerStats fsstats File streamer stats | |
557: SetGraphicMemoryHysteresis SetGMH Set graphic memory hysteresis | |
558: AllocateGraphicMemory AllocGM Allocate graphic memory to check hysteresis | |
559: ShowNodes Show nodes- [All], [Off] | |
560: ShowBones Show bones- [All], [Off] | |
561: SaveDebugTextPages SaveDTP Save Debug Text Pages settings to .ini file. | |
562: OutputFixedStringTable OFST Output the fixed string table to a file. | |
563: AttachPapyrusScript APS Attaches a papyrus script to a reference | |
564: SaveHavokSnapshot SHS Saves a Havok snapshot of the hkpWorld the player is currently in | |
565: SetNPCWeight SNPCW [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change | |
566: ShowClosestLocationForSphere SCLFS Finds the closest location where a sphere can fit in the navmesh, and displays it | |
567: PrintShaderMacros PSM Given a shader and technique ID, prints the macros used to compile its shader. | |
568: ToggleAudioOverlay TAO Toggle the Audio Debug Overlay. | |
569: TogglePapyrusLog TPLog Toggle the Papyrus Log Overlay. | |
570: ToggleContextOverlay TCO Toggle the Context Overlay. | |
571: ForceOutOfMemory FOOM Forces an OOM state. | |
572: ToggleMovement TMOVE Toggles all actor movement | |
573: ToggleAnimations TANIM Toggles all actor animations | |
574: SetWarning Params: Name [0/1]. 0 is default for 2nd param. | |
575: TestFadeNodes TestFN | |
576: ShowLowMaxHeights slmh | |
577: ShowHighMaxHeights shmh | |
578: EnableStoryManagerLogging esml Enable story manager logging. | |
579: DumpPapyrusStacks dps Dumps all Papyrus stack information to the log | |
580: DumpPapyrusTimers dpt Dumps all Papyrus timer registrations to the log | |
581: DumpPapyrusLOSEvents dple Dumps all Papyrus LOS event registrations to the log | |
582: DumpPapyrusDistanceEvents dpde Dumps all Papyrus distance event registrations to the log | |
583: DumpPapyrusPersistenceInfo dppi Dumps everything in Papyrus persisting the reference called on, or passed in | |
584: DumpPapyrusEventRegistrations dper Dumps all Papyrus event registrations for the specified object (and script) | |
585: SoundCatMod scm In-game control of sound categories. | |
586: RunCompaction rcmpct Run a pass of compaction if possible. | |
587: ToggleAnimatorCam animcam Toggles a 3rd-person camera mode designed for animators' ease-of-use | |
588: ToggleImmortalMode TIM Toggle Immortal mode | |
589: SetSubgraphToDebug sgd Subgraph To Debug | |
590: EnableRumble | |
591: HavokVDBCapture vdbcapture Havok VDB Capture | |
592: ToggleMapCam tmc toggle a view mode similar to the map camera for debugging | |
593: ToggleNavmeshInfo tni toggle a view mode similar to the map camera and displays navmesh infos | |
594: PlaySyncAnim syncanim Play Sync Anim | |
595: SetFormKnown Sets the known flag on a form | |
596: SetDebugQuest Sets the quest to be the only one startable for its event type. | |
597: SetQuestAliasLogging sqal Turns alias logging on/off for a quest. | |
598: SetRace Sets the passed in actor's race. | |
599: FindForm find Find a form | |
600: StartPapyrusScriptProfile StartPSP Starts profiling a Papyrus script. | |
601: StopPapyrusScriptProfile StopPSP Stops profiling a Papyrus script. | |
602: StartPapyrusFormProfile StartPFP Starts profiling Papyrus scripts on a form. | |
603: StopPapyrusFormProfile StopPFP Stops profiling Papyrus scripts on a form. | |
604: StartPapyrusStackRootProfile StartPSRP Starts profiling all Papyrus stacks starting at a script. | |
605: StopPapyrusStackRootProfile StopPSRP Stops profiling all Papyrus stacks starting at a script. | |
606: TogglePapyrusGlobalProfiler TPGP Toggles Papyrus global profiling on and off (profiles *everything*). | |
607: PrintQuestSceneInfo PrintS Prints to the Quest Inf file the current state of scenes. | |
608: IsInvulnerable isinv Is the actor invulnerable? | |
609: ExportInventoryItemInfo eiii | |
610: CollisionMesh colmesh Toggle Mesh Collision Info | |
611: HavokWorldStep hkstep Toggle bhkWorld Havok Step Info | |
612: IsolateRendering ir | |
613: ToggleWaterCurrentGeometry twcg | |
614: PerformAction pa | |
615: StartTrackPlayerDoors StartTPD | |
616: StopTrackPlayerDoors StopTPD | |
617: CheckPlayerDoors CheckPD | |
618: SetInChargen | |
619: ClearAchievement | |
620: ForceReset | |
621: ForceCloseFiles FCF Close masterfile & plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] | |
622: HotLoadPlugin HLP Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.] | |
623: GenerateBendableSpline Spline | |
624: ReloadScript Reloads the specified Papyrus script | |
625: TestAim ta Test an actor's aim | |
626: PushCamera pushcam Push camera to editor | |
627: MoveToEditorCamera movetocam Move to the editor camera | |
628: MoveToEditorSelection movetosel Move to the editor selection | |
629: PlaceFurnitureTester PFT Place actor, who will use the selected furniture. Can specify actor type via optional parameter. | |
630: DumpConditionFunctions DCF | |
631: ReloadAnimationGraphs RAG | |
632: ToggleHUDOverlay tho Toggle the HUD overlay. | |
633: SetHUDOverlayMode shom Set HUD Overlay Mode (0 none, 1 pickref, 2 ammo, 3 all) | |
634: ToggleWeaponOverlay two Toggle the weapon overlay. | |
635: ForceDetect fd | |
636: ToggleAnimationOverlay tano Toggle the animation overlay | |
637: Warnings Toggle Warnings Overlay | |
638: ShowSPECIALMenu | |
639: ChangeAnimArchetype caa Change the selected actor's anim archetype | |
640: ChangeAnimFlavor caf Change the selected actor's anim flavor | |
641: SetAngryWithPlayer sawp Set the angry with player flag | |
642: ForceRepath frp Force the actor to repath | |
643: ForcePathFailure fpf Force the actor's path to fail | |
644: DumpFormList dfl Dump the contents of the given formlist to the console output | |
645: TraceAnimationEvents tae Trace an actor's animation events | |
646: ShowMods mods Show all property mods on an object | |
647: DumpInputEnableLayers diel Dumps all currently used input enable layers to the console | |
648: AttachMod amod Attach a mod to an object | |
649: RemoveMod rmod Remove a mod from an object | |
650: SpawnTemplatedObject sto Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2] | |
651: CallFunction cf Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters | |
652: CallQuestFunction cqf Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters | |
653: CallGlobalFunction cgf Calls a global papyrus function. First parameter is the function, the rest are parameters | |
654: ResetInputEnableLayer riel Resets all control disables on a specific input enable layer | |
655: ForceEnablePlayerControls fepc Force-enables the player's controls, regardless of layers, see EnablePlayerControls | |
656: ResetForceEnabledPlayerControls rfepc Resets all force-enabled player controls | |
657: GetActorRefOwner garo | |
658: SetActorRefOwner saro | |
659: HasActorRefOwner haro | |
660: SetOutfit Change the default outfit for the actor | |
661: PassTime | |
662: LinkLocations | |
663: ShowLinkedLocations | |
664: SetLinkedRef | |
665: ResetContainer | |
666: SetSceneForDebug | |
667: PreloadExterior | |
668: TestPath tp | |
669: ToggleControlsOverlay tcon Toggle Controls Overlay | |
670: Refresh | |
671: ToggleMTR tMTR Toggles the multi-thread rendering on or off | |
672: DynamicResolution dr Change the dynamic resolution settings | |
673: TestLoadingMenu | |
674: RecalcInstanceData rid | |
675: DismemberActor dismember Bone Name, SegmentID, Cut Offset | |
676: ToggleReferencePose trp | |
677: PyConsole py Switch to Python console | |
678: LuaConsole lua Switch to Lua console | |
679: SetPersistLocation | |
680: SetLocationRefType | |
681: ShowLocData sld | |
682: ReserveLoc rsv | |
683: UpdateAwakeSound UAS Update the selected actor's current conscious loop. | |
684: PrintAudioDeviceInfo padi Print audio device data to the console log. | |
685: SetHarvested Mark the current reference as Harvested or not.. | |
686: PauseScene Pause or unpause the specified scene | |
687: SpawnDupe Make a duplicate ref of the selected ref | |
688: CombineLoadedObjects clo Runs object combination on all applicable refs in the loaded area. | |
689: ShowCombinedObjects sco Shows/Hides combined objects in the loaded area. | |
690: ShowMeshLOD smlod Shows/Hides tint for mesh LOD to see current levels. | |
691: ForceKillSound fks Force kill the sound with the given ID (pass 0 or nothing for all sounds). | |
692: DisableDistantReferences ddr Disable references more than a certain distance from the selected ref | |
693: FireAssert Fire an assert | |
694: ForcePersistent fp Force a reference to become persistent | |
695: PlayEventCamera tec Play this event camera on the reference | |
696: ChangeStance chs Change the actor's stance | |
697: AuditionSoundDescriptor ASD Set of commands for auditioning sound descriptors. | |
698: PushSoundCategorySnapshot PSCS Push the given Sound Category Snapshot to the stack. | |
699: RemoveSoundCategorySnapshot RSCS Remove the given Sound Category Snapshot from the stack. | |
700: BuildAnimationData bad Build the animation data for the actor | |
701: SetNumMTRJobs | |
702: SwitchSkeleton | |
703: GetHelloorGreeting | |
704: CaptureNextFrameGPU gpucap Take GPU capture of next frame | |
705: TogglePreCulling tpc Turn use of pre-culled obects on/off | |
706: HideNonOccluders hno Hides all objects previs would not use as an occluder. 1-hide, 0-show, 2-partial | |
707: DumpPowerGrids dpg | |
708: SetBoneTintRegion sbtr | |
709: ToggleContextRollOptim tcro Toggles context roll optim | |
710: SendDialogueEvent sde Sends a dialogue event for the selected and target actor | |
711: RefreshGlobalTexture rgt refreshes a global texture | |
712: SetForceSpeechChallengeAlwaysSucceed player will always succeed at speech challenge | |
713: SetForceSpeechChallengeAlwaysFail player will always fail at speech challenge | |
714: RunMaterialsAnalysis rma Compares the materials of the selected reference | |
715: CaptureMessages Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.lua | |
716: SetSSRIntensity ssri Set overall intensity of Screen Space Reflections : default 1.0 | |
717: SetSSRBlendingPower ssrbp Set blending power of Screen Space Reflections : default 1.0 | |
718: SetSSRAngleThreshold ssrat Set angle threshold of Screen Space Reflections : default 0.2 | |
719: SetSSREdgeFadeFactor ssreff Set edge fade factor of Screen Space Reflections : default 0.2 | |
720: SetSSRVerticalBlurPower ssrvbp Set vertical blur power of Screen Space Reflections : default 50 | |
721: SetSSRVerticalAlignmentPower ssrvap Set vertical alignemnt power of Screen Space Reflections : default 2 | |
722: SetSSRVerticalStretchingPower ssrvsp Set vertical streching power of Screen Space Reflections(0.0 ~ 1.0) : default 0 | |
723: SetSSRRayStepScale ssrrss Set ray step scale of Screen Space Reflections : default 8 | |
724: ToggleZPrepass zpp Toggle Z Prepass : default false | |
725: RainOcclusion ro Toggle Rain Occlusion | |
726: SetGpuMemoryPriority | |
727: ToggleRainSplash trs Toggle Rain Splashes | |
728: CaptureMessage on to turn on else off | |
729: ToggleTrijuice TJ | |
730: SetPresentThreshold spt Set percentage (0 - 100) of scanlines covered before swap threshold is hit: default 0 (always swap) | |
731: BNetLogin login Log in to Bethesda.net: login <username> <password> | |
732: BNetLoginSSO loginsso Log in to Bethesda.net using first-party authentication | |
733: BNetLogout logout Log out of Bethesda.net | |
734: IsLoggedIn isonline Is the player logged in to Bethesda.net? | |
735: BNetCreateAccount createaccount Creates a Bethesda.net account: createaccount <email> <username> | |
736: BNetLinkAccount link Links a Bethesda.net account to a first-party account | |
737: BNetUnlinkAccount unlink Unlinks a Bethesda.net account from a first-party account: unlink <password> | |
738: RequestOTP requestcode Requests a one-time password (OTP) code be emailed to the user | |
739: VerifyOTP verifycode Verifies a one-time password (OTP) code: verifycode <code> | |
740: GetLegalDocs getlegaldocs Retrieves a list of all required legal documents | |
741: AcceptLegalDoc acceptlegaldoc Accepts a legal document based on its ID: acceptlegaldoc <id> | |
742: SubscribeUGC subscribe Subscribes to a specified mod on Bethesda.net: subscribe <content id> | |
743: UnsubscribeUGC unsubscribe Unsubscribes from a specified mod on Bethesda.net: unsubscribe <content id> | |
744: GetSubscribedList getsubscribed Retrieves a list of all subscribed mods from Bethesda.net: getsubscribed | |
745: FollowUGC follow Follows a specified mod on Bethesda.net: follow <content id> | |
746: UnfollowUGC unfollow Unfollows a specified mod on Bethesda.net: unfollow <content id> | |
747: GetFollowedList getfollowed Retrieves a list of all followed mods from Bethesda.net: getfollowed | |
748: GetUGCDetails getdetails Retrieves a mod's details from Bethesda.net: getdetails <content id> | |
749: DownloadUGC download Downloads a mod's data file from Bethesda.net: download <content id> | |
750: ToggleMTRDeferredLights tMTRDFL Toggles the multi-thread deferred lights rendering on or off | |
751: UpdateGodraySettings gr Modifies the Godray configuration settings | |
752: UpdateFlexSettings flex Modifies the Flex configuration settings | |
753: UpdateHBAOSettings hbao Modifies the HBAO+ configuration settings | |
754: ExportWorkshopPowerGrid export Exports the selected Workshop's power grid. | |
755: StartWorkshop workshop Enter Workshop mode if the player is within the buildable area of a Workshop. | |
756: ToggleVBlankOptim tvbo Toggles VBlank optim | |
757: ProcessValidDismemberments pvdo Processes valid dismemberment cut offsets on an actor | |
758: ToggleSegmentVisibility tsgv Toggle Segment Visibility | |
759: AddKeyword | |
760: SetAmbientParticlesEnabled sape | |
761: ToggleDOQM tDOQM Toggles the dynamic object query manager on or off | |
762: ScrapAll Scraps all eligible references in the loaded area. | |
763: GetBudgetCounts Gets the counts of draws and triangles in the loaded area for Workshop budget definition. | |
764: WorkshopBudget Gets numbers for establishing the budget for a workshop. | |
765: ToggleLookAtDebug tLAD | |
766: SetESRAMSetup esram Force specific ESRAM setup (-1 for automatic setup) | |
767: ToggleESRAM tesram Toggle ESRAM on/off | |
768: SetBookViewPort setbookvp Set the text render viewport on a book | |
769: SetBookOffset setbookoffset Set the text display offset on a book | |
770: ToggleMTA tMTA Toggles the multi-thread accumulation on or off | |
771: SetPresentInterval spi Set the present interval. | |
772: CallStackTraceDepth trace Set the callstack depth when tracing it. | |
773: CommandedActivate ca Commands selected actor to use a reference | |
774: StoreInWorkshop store Store one or more of a base object in a Workshop reference | |
775: InstanceNamingRules inr Export instance naming rule data to file INRExport.txt | |
776: GetOrbisModInfo |
I suspect it is only listing commands that act on certain parts of the engine.
Unfortunately, there is no easy way to get the list of other commands that I know of.
One might be able to fetch them using a mod or by rooting around for string tags in the exes and game data packages followed by brute force. The other option might be to pull them with a custom mod made for the purpose.
I know dumping all the values attached to character objects would be best done with a mod. I don't know if you could do so with the global functions and variables.
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ah, valid point!