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@tahatorabpour
tahatorabpour / README.md
Last active August 14, 2026 22:08
Blender, high performance Multithreaded Exporter (Rift exporter)

Article:

https://lotusspring.substack.com

Disclaimer!

This code was written without the intention of being publicly shared. Not much effort was put into beautification or anything like that, one big file that does it all! Some effort is requried on your part to make this compile.

Python Disclaimer!

I heavily dislike python and consider the code wasteful slop. I have very little python experience, so there are likely much better ways of writing the python portion. Exercise caution!

@alichraghi
alichraghi / zig-shaders.md
Last active August 7, 2026 21:21
Zig Shaders

What does it look like?

Here is a simple fragment shader with uniform buffers:

const std = @import("std");
const gpu = std.gpu;

const UBO = extern struct {
    object_color: @Vector(4, f32),
    light_color: @Vector(4, f32),
@bgolus
bgolus / PristineMajorMinorGrid.shader
Last active May 22, 2026 03:02
Pristine Grid applied to a grid that has support for major and minor lines and colored axis lines
Shader "Pristine Major Minor Grid"
{
Properties
{
[KeywordEnum(X, Y, Z)] _Axis ("Plane Axis", Float) = 1.0
[IntRange] _MajorGridDiv ("Major Grid Divisions", Range(2,25)) = 10.0
_AxisLineWidth ("Axis Line Width", Range(0,1.0)) = 0.04
_MajorLineWidth ("Major Line Width", Range(0,1.0)) = 0.02
_MinorLineWidth ("Minor Line Width", Range(0,1.0)) = 0.01
@fnky
fnky / ANSI.md
Last active August 24, 2026 01:38
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27