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rileydutton / assassin.tengo
Last active June 3, 2025 14:25 — forked from nulleqcodes/assassin.tengo
Wyld Land Assassint
---mobdefinition_Assassin---
Prefab :: assassin
Range Behavior :: [[Short Ranged]]
Abilities :: [[Abilities/Assassin]]
Bounding Box :: 0.0 0.6 1.0 1.2
---ability_Assassin---
Bullet Definition :: [[basic]]
Cooldown :: 0.75
VFX Charging :: trigger:Attack*
---mobdefinition_DestructorCustom---
ID :: colossuscustom
Prefab :: colossus
Range Behavior :: [[Close Ranged]]
Abilities :: [[Hunter Phase One Mines]] [[Hunter Phase One Shotgun]] [[Hunter Phase Two Divider]] [[Hunter Phase Two Boss Shotgun]] [[Hunter Phase Two Turret Shotgun]] [[Hunter Phase Three Stationary Bullet Big]] [[Hunter Phase Three Shotgun Waves]] [[Hunter Phase Three Stationary Bullet Small]] [[Hunter Phase Three Teleport Waves]] [[Hunter Phase Three Teleport Explosion]] [[Hunter Phase Three Teleport Shotgun]] [[Hunter Phase Four Divider]] [[Hunter Phase Four Boss Shotgun]] [[Hunter Phase Four Turret Shotgun]] [[Hunter Phase Four Middle Explosion]] [[Hunter Phase Four Boss Chase Explosion]] [[Hunter Phase Five Turrets Two]] [[Hunter Phase Five Turrets One]] [[Hunter Phase Five Walls]] [[Hunter Phase Five Room Divider]] [[Hunter Phase Five Room Limiter]] [[Hunter Phase Five Shotguns]] [[Hunter Phase Five Big Shotgun]] [[Hunter Phase Six Spiral]] [[Hunter Phase Six Middle Explosion]] [[Hunter Phase
on("chat:message", function(msg) {
if(msg.type == "api" && msg.content.indexOf("!show") !== -1) {
var charName = msg.content.replace("!show ", "");
var charToken = findObjs({_type: "graphic", name: charName})[0];
if(!charToken) {
return;
}
if(charToken.get("layer") == "gmlayer"){
charToken.set("layer", "objects");
} else {