- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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/* EDIT: | |
* For future reference, this code doesn't work right so don't use it. | |
* (but probably could be fixed with some care and attention) | |
*/ | |
// Tiny std::function workalike, to allow storing lambdas with captures. (public domain) | |
template <typename> struct fnptr; | |
template <typename Ret, typename... Args> struct fnptr<Ret(Args...)> { | |
void *obj = nullptr; | |
Ret (*wrap)(void*, Args...) = nullptr; |
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extension UIImage { | |
func fixedOrientation() -> UIImage { | |
if imageOrientation == UIImageOrientation.Up { | |
return self | |
} | |
var transform: CGAffineTransform = CGAffineTransformIdentity | |
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var mediaJSON = { "categories" : [ { "name" : "Movies", | |
"videos" : [ | |
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org", | |
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ], | |
"subtitle" : "By Blender Foundation", | |
"thumb" : "images/BigBuckBunny.jpg", | |
"title" : "Big Buck Bunny" | |
}, | |
{ "description" : "The first Blender Open Movie from 2006", | |
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ], |