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randomsequence / cocoa-drawing.swift
Created July 14, 2015 15:25
Drawing images with CGContext and NSGraphicsContext in Swift
//: Playground - noun: a place where people can play
import Cocoa
let bounds = CGRectMake(0, 0, 100, 100);
func DrawImageInCGContext(#size: CGSize, #drawFunc: (context: CGContextRef) -> ()) -> NSImage {
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedLast.rawValue)
let context = CGBitmapContextCreate(