Created
May 14, 2017 03:10
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The easy-peasy method of creating a light-switch type button using VRTK
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/** | |
* Copyright 2017 John Rockefeller. | |
* | |
* License: "Simplified" BSD, two clause. | |
* | |
* Redistribution and use in source and binary forms, with | |
* or without modification, are permitted provided that the | |
* following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above | |
* copyright notice, this list of conditions and the | |
* following disclaimer. | |
* | |
* 2. Redistributions in binary form must reproduce the | |
* above copyright notice, this list of conditions and the | |
* following disclaimer in the documentation and/or other | |
* materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND | |
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED | |
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | |
* THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY | |
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF | |
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | |
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | |
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RadioOnOffSwitch : MonoBehaviour | |
{ | |
public Radio radio; | |
public VRTK.VRTK_InteractableObject vrtkInteractableObject; | |
public bool isRadioOn = true; | |
public int rotationOn = -10; | |
public int rotationOff = 10; | |
private float lastTimePowerSwitchFlippedInSeconds = 0.0f; | |
private float cooldownInSeconds = 0.4f; | |
private void Start () | |
{ | |
if (radio == null) { | |
Debug.Log (GameLogic.instance.LogPrefix () + "Radio is not set."); | |
} | |
if (vrtkInteractableObject == null) { | |
Debug.Log (GameLogic.instance.LogPrefix () + "VRTK Interactable Object not set."); | |
} else { | |
vrtkInteractableObject.InteractableObjectTouched += PressSwitch; | |
} | |
if (isRadioOn) { | |
radio.RadioTurnOn (); | |
} | |
} | |
public void PressSwitch (object obj, VRTK.InteractableObjectEventArgs args) | |
{ | |
if (Time.time - lastTimePowerSwitchFlippedInSeconds > cooldownInSeconds) { | |
lastTimePowerSwitchFlippedInSeconds = Time.time; | |
} else { | |
return; | |
} | |
if (isRadioOn) { | |
transform.localRotation = Quaternion.Euler (0.0f, 0.0f, rotationOff); | |
isRadioOn = false; | |
radio.RadioTurnOff (); | |
} else { | |
transform.localRotation = Quaternion.Euler (0.0f, 0.0f, rotationOn); | |
isRadioOn = true; | |
radio.RadioTurnOn (); | |
} | |
Debug.Log (GameLogic.instance.LogPrefix () + "Switched radio on/off."); | |
} | |
} |
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