This gist explains the proper way to set up a static ip by altering the correct network file located on the pi. https://gist.github.com/superjamie/ac55b6d2c080582a3e64
Download wakeonlan program.
| #ifndef _MATRIX_H | |
| #define _MATRIX_H | |
| #include <cmath> | |
| #include <algorithm> | |
| #include <cstring> | |
| #include "vector.h" | |
| #ifndef _VECTOR_H | |
| #define _VECTOR_H | |
| #include <iostream> | |
| #include <cmath> | |
| template <class t> | |
| struct Vec4; |
| cmake_minimum_required(VERSION 2.6) | |
| project(OpenGL_APP) | |
| option(GLFW_BUILD_DOCS OFF) | |
| option(GLFW_BUILD_EXAMPLES OFF) | |
| option(GLFW_BUILD_TESTS OFF) | |
| add_subdirectory(deps/glfw) | |
| include_directories("deps/glfw/include" | |
| "deps/glad/include/") |
| #!/bin/bash | |
| if [[ "$(lsb_release -si)" == "Ubuntu" ]]; then | |
| sudo apt-get -qq - y install gnustep-gui-runtime | |
| fi | |
| while : | |
| do | |
| say "bark" | |
| done |
This gist explains the proper way to set up a static ip by altering the correct network file located on the pi. https://gist.github.com/superjamie/ac55b6d2c080582a3e64
Download wakeonlan program.
| <html> | |
| <head> | |
| <!-- you can include other scripts here --> | |
| <script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r69/three.js"></script> | |
| <script src="http://threejs.org/examples/js/controls/TrackballControls.js"></script> | |
| <script src="papertowel.json"></script> | |
| </head> | |
| <body> | |
| <script> |
| * Remember to install NDK and create a standalone toolchain from that * | |
| https://gist.github.com/Tydus/11109634 | |
| * Remember to add in install of OpenGL dev headers on Ubuntu * | |
| ``` bash | |
| $ sudo apt-get install libpng-dev libjpeg-dev libxxf86vm1 libxxf86vm-dev libxi-dev libxrandr-dev | |
| $ sudo apt-get install mesa-common-dev | |
| $ sudo apt-get install libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev |
| using UnityEngine; | |
| using System.Collections; | |
| public class LookAtMouse : MonoBehaviour { | |
| // speed is the rate at which the object will rotate | |
| public float speed; | |
| void FixedUpdate () { | |