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<?xml version="1.0" encoding="UTF-16"?> | |
<!-- | |
SPDX-License-Identifier: CC0-1.0 | |
Download: Right click "Raw" (top right) -> Save As... (or Save Link As...) | |
Installation: Open Windows Task Scheduler, Click "Task Scheduler Library" on left, Menu Bar -> Action -> Import Task... -> Navigate to file | |
Change the path to VoiceMeeter in Actions if you installed it somewhere else. | |
--> | |
<Task version="1.4" xmlns="http://schemas.microsoft.com/windows/2004/02/mit/task"> |
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// Set VR Player Settings (Unity 2019) | |
// SPDX-License-Identifier: MIT | |
// Copyright 2022 Razgriz | |
// Instructions: Download script, add to any folder in Unity Assets project. | |
// Usage: Tools -> VR Player Presets, select required mode. Files are saved in EditorPrefs, so should persist across projects. | |
// This script provides some quick options to apply specific VR SDK settings. | |
// May break in versions higher than 2019, as the VR SDK API is deprecated in favor of the XR Management tools |
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// Small Helper Class for VRC Parameters | |
// SPDX-License-Identifier: MIT | |
// Copyright 2022 Razgriz/Cam | |
// Cam — 08/02/2022 | |
// it took me like 5 minutes | |
// i dont even want credit its w/e | |
// just yeet it wherever you want |
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// Regenerates GUIDs for Unity assets, and replaces all references to them in the scene. | |
// Drop into Assets/Editor or Assets/Scripts, Select Assets in project view, right click, `Regenerate GUIDs/Regenerate` | |
// `Regenerate GUIDs/Regenerate Recursive` will recursively regenerate for asset in any folders selected. | |
// Please know that this can break things, and only use it if you know you have a use case for changing GUIDs in-place. | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using System.Linq; |
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# by Razgriz | |
# Select Unweighted Vertices on a Mesh | |
# | |
# To Use: | |
# Open Scripting Workspace (tab at top) | |
# Create a new script | |
# Paste script content in text editor | |
# Select Object in object mode | |
# Run script |
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# by Razgriz | |
# Use sum of weights (raised to a defined power) to visualize how many weights affect vertices | |
# Darker -> less groups affecting vert | |
# Lighter -> many groups affecting vert | |
# | |
# May be useful for determining where to reduce topological density with minimal deformation impact | |
# | |
# If any verts are unweighted, they'll be set to magenta ((1,0,1) / #FFOOFF) and selected in edit mode | |
# | |
# To Use: |
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// Based on LLeaLoo's script | |
#if UNITY_EDITOR | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class FramerateLimiter : MonoBehaviour | |
{ | |
public int targetFrameRate = 30; |