Created
April 9, 2025 15:47
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A script to swap layout group orientation in Unity Editor
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// A simple script to drop in the Editor folder. | |
// It adds a button in the group layout's contextual menu to swap the direction (horizontal/vertical). | |
// taken from https://discussions.unity.com/t/swap-from-horizontal-to-vertical-layout-group/672104/6 | |
using UnityEngine; | |
using UnityEditor; | |
public static class LayoutGroupUtil | |
{ | |
private const string VerticalLayoutGroupGuid = "59f8146938fff824cb5fd77236b75775"; | |
private const string HorizontalLayoutGroupGuid = "30649d3a9faa99c48a7b1166b86bf2a0"; | |
[MenuItem("CONTEXT/HorizontalLayoutGroup/Convert to VerticalLayoutGroup")] | |
private static void ConvertToVerticalLayoutGroup(MenuCommand command) | |
{ | |
Convert(command.context, VerticalLayoutGroupGuid); | |
} | |
[MenuItem("CONTEXT/VerticalLayoutGroup/Convert to HorizontalLayoutGroup")] | |
private static void ConvertToHorizontal(MenuCommand command) | |
{ | |
Convert(command.context, HorizontalLayoutGroupGuid); | |
} | |
private static void Convert(Object context, string guid) | |
{ | |
MonoBehaviour layoutGroup = (MonoBehaviour)context; | |
if (!layoutGroup) | |
{ | |
return; | |
} | |
Undo.RecordObject(layoutGroup, "Convert Layout Group"); | |
SerializedObject so = new (layoutGroup); | |
SerializedProperty scriptProperty = so.FindProperty("m_Script"); | |
so.Update(); | |
scriptProperty.objectReferenceValue = AssetDatabase.LoadAssetAtPath<MonoScript>(AssetDatabase.GUIDToAssetPath(guid)); | |
so.ApplyModifiedProperties(); | |
} | |
} |
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