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Demonstration of slowdown when using BlitRect
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#include "SDL.h" | |
#include "SDL_gpu.h" | |
#include <stdio.h> | |
#define WIDTH 280 | |
#define HEIGHT 160 | |
#define SCALE 3 | |
bool running = true; | |
bool doScale = true; | |
GPU_Image *buffer; | |
GPU_Target *bufferTarget; | |
GPU_Target *renderer; | |
void loop() { | |
SDL_Event event; | |
while (SDL_PollEvent(&event)) { | |
switch (event.type) { | |
case SDL_QUIT: | |
running = false; | |
break; | |
case SDL_KEYDOWN: | |
if (event.key.keysym.sym == SDLK_ESCAPE) | |
running = false; | |
else | |
doScale = !doScale; | |
break; | |
default: | |
break; | |
} | |
} | |
GPU_Clear(renderer); | |
if (doScale) GPU_BlitRect(buffer, nullptr, renderer, nullptr); | |
else GPU_Blit(buffer, nullptr, renderer, WIDTH / 2, HEIGHT / 2); | |
GPU_Flip(renderer); | |
} | |
int main() { | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_Window *window = SDL_CreateWindow( | |
"Test", | |
SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, | |
WIDTH * SCALE, HEIGHT * SCALE, | |
SDL_WINDOW_OPENGL | |
); | |
GPU_SetInitWindow(SDL_GetWindowID(window)); | |
renderer = GPU_Init( | |
WIDTH * SCALE, HEIGHT * SCALE, | |
GPU_DEFAULT_INIT_FLAGS | |
); | |
if (renderer == nullptr) { | |
printf("Could not create window: %s\n", SDL_GetError()); | |
return 1; | |
} | |
buffer = GPU_CreateImage(WIDTH, HEIGHT, GPU_FORMAT_RGBA); | |
GPU_SetBlending(buffer, GPU_FALSE); | |
GPU_SetImageFilter(buffer, GPU_FILTER_NEAREST); | |
bufferTarget = GPU_LoadTarget(buffer); | |
SDL_Color color = {255, 0, 255, 255}; | |
GPU_ClearColor(bufferTarget, color); | |
while (running) { | |
int start = SDL_GetTicks(); | |
loop(); | |
int time = SDL_GetTicks() - start; | |
if (time < 0) continue; | |
int sleepTime = 100/6 - time; | |
if (sleepTime > 0) { | |
SDL_Delay(sleepTime); | |
} else { | |
SDL_Delay(1); | |
} | |
} | |
GPU_FreeImage(buffer); | |
GPU_FreeTarget(renderer); | |
GPU_Quit(); | |
SDL_Quit(); | |
return 0; | |
} |
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