Created
January 29, 2019 23:06
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If an editor window breaks (due to an issue with serialized internal state for example) it can be a pain to close and reopen it as the context menu for closing it no longer works. This utility allows you to close any editor window.
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// MIT License | |
// | |
// Copyright (c) 2019 Sabresaurus | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// If an editor window breaks (due to an issue with serialized internal state for example) it can be a pain to close and reopen it as the context menu for closing it no longer works. This utility allows you to close any editor window. | |
/// </summary> | |
public class WindowKiller : EditorWindow | |
{ | |
Vector2 scrollPosition = Vector2.zero; | |
[MenuItem("Window/Window Killer")] | |
public static void CreateAndShow() | |
{ | |
EditorWindow window = EditorWindow.GetWindow<WindowKiller>(true, "Window Killer"); | |
window.Show(); | |
} | |
private void OnGUI() | |
{ | |
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); | |
EditorWindow[] openWindows = Resources.FindObjectsOfTypeAll<EditorWindow>(); | |
for (int i = 0; i < openWindows.Length; i++) | |
{ | |
if(GUILayout.Button("Force Close " + openWindows[i].GetType().Name)) | |
{ | |
openWindows[i].Close(); | |
} | |
} | |
EditorGUILayout.EndScrollView(); | |
} | |
} |
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