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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
Shader "Custom/CS_GeneratedMesh_VertexID_Surf" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness("Smoothness", Range(0,1)) = 0.5 | |
_Metallic("Metallic", Range(0,1)) = 0.0 |
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
Shader "Custom/CS_GeneratedMesh_VertexID_Surf" | |
{ | |
Properties | |
{ | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness("Smoothness", Range(0,1)) = 0.5 | |
_Metallic("Metallic", Range(0,1)) = 0.0 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ApplyScreenshotToMaterial : MonoBehaviour | |
{ | |
public Material m_targetMaterial; | |
public string m_targetTextureName = "_MainTex"; | |
Texture2D m_lastScreenshot; |
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using UnityEngine; | |
using System.Collections; | |
public class FD_FrequencyDataManager : MonoBehaviour | |
{ | |
const int m_rawFFTDataSize = 1024; //8192; | |
float[] m_currentRawFFTDataArray; | |
const int m_processedFFTDataSize = 128; // separated into 8 sections | |
float[] m_processedFFTDataArray; |
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void SpawnMeshStrip(int stripIndex)//, float stripDistanceFromPrevious) | |
{ | |
Profiler.BeginSample("Set Active"); | |
m_meshStripGeneratorsGOArray[stripIndex].SetActive(true); | |
Profiler.EndSample(); | |
Profiler.BeginSample("Pre Loop Setup"); | |
m_meshStripGeneratorsGOArray[stripIndex].transform.position = transform.position; | |
m_meshStripGeneratorsGOArray[stripIndex].transform.rotation = transform.rotation; | |
m_meshStripGeneratorsGOArray[stripIndex].transform.localScale = Vector3.one; |
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Shader "Hidden/NewImageEffectShader" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_EffectScaler ("Effect Scaler", float) = 0 | |
_EffectLerp ("Effect Lerp", float) = 0 | |
} | |
SubShader | |
{ |
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Shader "Hidden/NewImageEffectShader" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_EffectScaler ("Effect Scaler", float) = 0 | |
_EffectLerp ("Effect Lerp", float) = 0 | |
} | |
SubShader | |
{ |
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using UnityEngine; | |
using System.Collections; | |
[ExecuteInEditMode] | |
public class FullscreenEffetScript : MonoBehaviour | |
{ | |
//public Shader m_fullscreenEffectShader; | |
Material m_shaderMaterial; | |
public float m_effectLerp_Amplitude = 2; |