Created
June 30, 2016 14:45
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Unity Environment Swicher
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using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ChangeEnvironment { | |
[MenuItem("Environment/Develop")] | |
static void Develop(){ | |
var symbols = GetSymbols(); | |
symbols.Add("DEVELOP"); | |
symbols.Remove("RELEASE"); | |
SetSymbols(symbols); | |
} | |
[MenuItem("Environment/Release")] | |
static void Release(){ | |
var symbols = GetSymbols(); | |
symbols.Add("RELEASE"); | |
symbols.Remove("DEVELOP"); | |
SetSymbols(symbols); | |
} | |
static List<string> GetSymbols(){ | |
return PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';').ToList(); | |
} | |
static void SetSymbols(List<string> symbols){ | |
var symbolStr = string.Empty; | |
symbols.ForEach(s => symbolStr += s + ";"); | |
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, symbolStr); | |
} | |
} |
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System.String.Join