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Simple program to encode ASCII punch card files for the IBM 1401 into binary (BCD) the machine understands.
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/** | |
* This is a simple program to encode ASCII punch card files for the IBM 1401 | |
* into binary the machine understands. | |
* | |
* The IBM 1401 was build before ASCII was invented, so it used its own binary | |
* encoding for characters. This program will encode all ASCII into | |
* corresponding 1401 encoding. | |
* | |
* Usage: node ibm1401-bc.js <file> | |
* | |
* The file should be a plain ASCII file containing the punch card code, e.g.: | |
* | |
* ,0080015,022029,M077211 | |
* | |
* ----------------------------------------------------------------------------- | |
* | |
* Copyright (c) 2020 Martin Albrecht <[email protected]> | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
const fs = require('fs') | |
// BCD character encodings | |
// Bit positions are: WM | C | B | A | 8 | 4 | 2 | 1 | |
const CharacterEncodings = { | |
// Default SimH encoding | |
default: { | |
'A': 0b00110001, 'B': 0b00110010, 'C': 0b01110011, 'D': 0b00110100, | |
'E': 0b01110101, 'F': 0b01110110, 'G': 0b00110111, 'H': 0b00111000, | |
'I': 0b01111001, '&': 0b01110000, '.': 0b00111011, ')': 0b01111100, | |
'J': 0b01100001, 'K': 0b01100010, 'L': 0b00100011, 'M': 0b01100100, | |
'N': 0b00100101, 'O': 0b00100110, 'P': 0b01100111, 'Q': 0b01101000, | |
'R': 0b00101001, '-': 0b00100000, '$': 0b01101011, '*': 0b00101100, | |
'/': 0b01010001, 'S': 0b01010010, 'T': 0b00010011, 'U': 0b01010100, | |
'V': 0b00010101, 'W': 0b00010110, 'X': 0b01010111, 'Y': 0b01011000, | |
'Z': 0b00011001, '\'': 0b00011010, ',': 0b01011011, '%': 0b00011100, | |
'#': 0b00001011, '@': 0b01001100, '0': 0b01001010, '1': 0b00000001, | |
'2': 0b00000010, '3': 0b01000011, '4': 0b00000100, '5': 0b01000101, | |
'6': 0b01000110, '7': 0b00000111, '8': 0b00001000, '9': 0b01001001, | |
' ': 0b01000000, ':': 0b00001101, '>': 0b00001110, '(': 0b01001111, | |
'^': 0b00010000, '\\': 0b01011110, '+': 0b00011111, '!': 0b00101010, | |
']': 0b01101101, ';': 0b01101110, '_': 0b00101111, '?': 0b01111010, | |
'[': 0b00111101, '<': 0b00111110, '"': 0b01111111 | |
}, | |
} | |
var assembly = (buffer, encoding, filename) => { | |
if (buffer && encoding && filename) { | |
let binaryData = Buffer.alloc(buffer.length) | |
// Iterate over characters | |
for (let c = 0, len = buffer.length; c < len; c++) { | |
if (buffer[c] && buffer[c] !== '\n') { | |
if (CharacterEncodings[encoding].hasOwnProperty(buffer[c])) { | |
binaryData[c] = CharacterEncodings[encoding][buffer[c]] | |
} else { | |
const err = `Aborting on unknown character: ` + | |
`${buffer[c]} at index ${c}\n` + | |
`Dec: ${c.toString(10)}` + | |
` | Hex: ${c.toString(16)}` + | |
` | Bin: ${c.toString(2)}\n` | |
throw new Error(err) | |
} | |
} | |
} | |
console.log(`\nWRITING FILE:\t${filename}.bc\nLENGTH:\t\t${binaryData.length} bytes`) | |
fs.writeFileSync(`${filename}.bc`, binaryData, 'binary') | |
} | |
} | |
var disassembly = (buffer, encoding, filename) => { | |
let asciiData = '' | |
if (buffer && encoding && filename) { | |
for (let c = 0, len = buffer.length; c < len; c++) { | |
if (buffer[c] && buffer[c] !== '\n') { | |
for (let item in CharacterEncodings[encoding]) { | |
if (CharacterEncodings[encoding].hasOwnProperty(item)) { | |
if (CharacterEncodings[encoding][item] == buffer[c]) { | |
asciiData += item | |
break | |
} | |
} | |
} | |
} | |
} | |
} | |
console.log(`\nWRITING FILE:\t${filename}.dis\nLENGTH:\t\t${asciiData.length} bytes`) | |
fs.writeFileSync(`${filename}.dis`, asciiData) | |
} | |
var usage = () => { | |
throw (`Usage: .${__filename} [-d] -f <file>`) | |
} | |
try { | |
// Parse command line arguments | |
const argv = process.argv | |
if (argv.length < 3) { | |
usage() | |
} | |
// Fetch file name and extension | |
let index = argv.indexOf('-f') | |
if (index === -1) { | |
usage() | |
} | |
const filename = argv[index + 1].trim().split('.') | |
const extension = filename.splice(-1) | |
if (!filename || !extension) { | |
throw (`Error: Invalid filename. Should be of scheme: FILENAME.EXT, but is: ${argv[index + 1]}`) | |
} | |
const disassemble = argv.indexOf('-d') !== -1 | |
// Set encoding for BCD to ASCII conversion | |
const encoding = 'default' | |
// Intro banner | |
//console.clear() | |
console.log('=========== IBM 1401 BINARY ENCODER ===========\n') | |
console.log(`READING FILE:\t${filename}\nEXTENSION:\t.${extension}`) | |
console.log(`ENCODING:\t${encoding}`) | |
console.log(`MODE:\t\t${disassemble ? 'Disassemble' : 'Assemble'}`) | |
// Read in data | |
const buffer = fs.readFileSync(argv[index + 1]) | |
if (buffer) { | |
if (disassemble) { | |
disassembly(buffer, encoding, filename) | |
} else { | |
assembly(String(buffer).trim().toUpperCase(), encoding, filename) | |
} | |
} | |
console.log('DONE\n') | |
} catch (e) { | |
console.error(e) | |
} |
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