Skip to content

Instantly share code, notes, and snippets.

@sarah-j-smith
Created May 20, 2025 06:57
Show Gist options
  • Save sarah-j-smith/3eea3fa936caddb0227a6e33fba8b36d to your computer and use it in GitHub Desktop.
Save sarah-j-smith/3eea3fa936caddb0227a6e33fba8b36d to your computer and use it in GitHub Desktop.
Unreal Engine Editor crash on deploy to iOS in FinalizeBuildSettingsForLayer
Log file open, 05/20/25 16:51:17
LogConfig: No local boot hotfix file found at: [../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Found matching target receipt: ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/Mac/CrustyPirateEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Found matching target receipt: ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/Mac/CrustyPirateEditor.target
LogAssetRegistry: Display: Asset registry cache read as 35.8 MiB from ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin DatasmithContent
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin PaperZD
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin GameplayCameras
LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin LiveLink
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin RiderLink
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogEOSSDK: Initializing EOSSDK Version:1.17.0-39599718
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor
LogInit: Build: ++UE5+Release-5.5-CL-40574608
LogInit: Platform=MacEditor
LogInit: MachineId=2199249ecd446bafaa740290fe934e8d
LogInit: DeviceId=
LogInit: Engine Version: 5.5.4-40574608+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: macOS 15.5 (24F74), CPU: Apple M3 Max, GPU: Apple M3 Max
LogInit: Compiled (64-bit): Mar 7 2025 09:48:03
LogInit: Architecture: arm64
LogInit: Compiled with Clang: 15.0.0 (clang-1500.3.9.4)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line: /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject -run=Cook -Map=/Game/Levels/Level_01+/Game/Levels/Level_01 -CookCultures=en -TargetPlatform=IOS -unversioned -fileopenlog -abslog="/Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved/Cook-2025.05.20-16.51.16.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Base Directory: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.11ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.03ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.01ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.01ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[g.TimeoutForBlockOnRenderFence:300000]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:2]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:0.000000]]
LogConfig: Set CVar [[r.Mobile.AntiAliasing:0]]
LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
LogConfig: Set CVar [[r.VirtualTextures:1]]
LogConfig: Set CVar [[r.Mobile.VirtualTextures:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: CVar [[r.RayTracing.Scene.BuildMode:1]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogInit: Selected Device Profile: [MacEditor]
LogInit: Selected Device Profile: [MacEditor]
LogHAL: Display: Platform has ~ 36 GB [38654705664 / 68719476736 / 36], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Mac]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.ZeroInitialise:1 -> 1]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.BoundsChecking:1 -> 1]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup_Mac] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
LogConfig: Set CVar [[r.SceneCulling.ExplicitCellBounds:1]]
LogConfig: Set CVar [[r.GPUStatsEnabled:0]]
LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Config/MacEditor/Editor.ini]
LogInit: macOS 15.5 (24F74)
LogInit: Model: Mac15,11
LogInit: CPU: Apple M3 Max
LogInit: CPU Page size=16384, Cores=14, HT=14
LogInit: Computer: Sarah-Personal-MacBook-2.local
LogInit: User: sez
LogInit: High frequency timer resolution =24.000000 MHz
LogInit: Power Source: AC Power
LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 16.3.0
LogInit: Memory total: Physical=36.0GB (36GB approx) Pagefile=0.0GB Virtual=36.0GB
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.12.dylib
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'VisionOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'VisionOSClient'
LogTargetPlatformManager: Display: Building Assets For IOS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogChaosDD: Chaos Debug Draw Startup
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-AU).
LogInit: Using OS detected locale (en-AU).
LogTextLocalizationManager: No specific localization for 'en-AU' exists, so 'en' will be used for the language.
LogVRS: Current RHI does not support Variable Rate Shading
LogInit: Initializing FReadOnlyCVARCache
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2758 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found subprocess environment variable UE-ZenSubprocessDataPath=/Users/sez/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/zenserver' is '5.5.7-202409111744-macosx-arm64-release-f523a01'
LogZenServiceInstance: Installed version at '/Users/sez/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver' is '5.5.7-202409111744-macosx-arm64-release-f523a01'
LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.004 seconds
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: /Users/sez/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
LogDerivedDataCache: Display: /Users/sez/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.00ms. RandomReadSpeed=387.17MBs, RandomWriteSpeed=575.20MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Local: Using data cache path /Users/sez/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Shaders/WorkingDirectory/90887/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Shaders/tmp/BE3189DDA64CFDDE52F6E3AA023227C7/'.
LogShaderCompilers: Display: Using Local Shader Compiler with 11 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ShaderAutogen/METAL_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTemp: Display: /Applications/Xcode.app/Contents/Developer
LogAssetRegistry: FAssetRegistry took 0.0012 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/CachedAssetRegistry_*.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogInit: Selected Device Profile: [MacEditor]
LogDeviceProfileManager: Active device profile: [0x3aa672e00][0x3aa65a040 66] MacEditor
LogCsvProfiler: Display: Metadata set : deviceprofile="MacEditor"
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to "ProxyLODMeshReduction" which doesn't exist.
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: No automatic mesh merging module available
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.07ms
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.210 ms
LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.06ms
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 044D3E0809D24F6B8000000000001F00 | Instance: DFD7B98ED4432A6096652EBCF12D27E3 (Sarah-Personal-MacBook-2.local-90887).
LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogMetaSound: MetaSound Engine Initialized
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.07ms
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdVolImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdSkel/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdGeom/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdUI/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdHydra/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hio/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdSkelImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdMedia/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hd/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdImagingGL/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdRi/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdRender/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hdSt/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/ndr/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdShaders/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdVol/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdProcImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdPhysics/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/glf/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hgiMetal/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usd/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdMtlx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hgiGL/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hdStorm/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdRiPxrImaging/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/sdrGlslfx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdLux/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/ar/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdAbc/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdShade/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hdGp/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usdProc/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/sdf/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/hdx/resources/plugInfo.json'
LogUsd: Updated LibraryPaths for USD plugInfo.json file '/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Mac/plugins/usd/resources/codegenTemplates/plugInfo.json'
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogCollectionManager: Loaded 0 collections in 0.001949 seconds
LogFileCache: Scanning file cache for directory '/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Content/Developers/sez/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Content/Collections/' took 0.00s
LogUObjectArray: 42818 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36678 public script object entries (993.21 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogInit: Executing Class /Script/UnrealEd.CookCommandlet
LogInit: Initializing Editor Engine...
LogEngine: Initializing Engine...
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogChaosDD: Not creating Chaos Debug Draw Scene for world Untitled
LogNiagara: UAV Float16 is not supported, compressed GPU emitters will be disabled.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogInit: Initializing Editor Engine Completed
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogEditorDataStorage: Initializing
LogEditorDataStorage: Initialized
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and iterative cooking will be invalid.
LogZenStore: Display: Establishing oplog 'CrustyPirate.a02b5b22/EditorDomain'
LogZenStore: Display: Zen project 'CrustyPirate.a02b5b22' already exists
LogZenStore: Display: Zen oplog 'CrustyPirate.a02b5b22/EditorDomain' already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: AssetRegistryGather time 0.1130s: AssetDataDiscovery 0.0729s, AssetDataGather 0.0108s, StoreResults 0.0294s. Wall time 5.6340s.
NumCachedDirectories 0. NumUncachedDirectories 1561. NumCachedFiles 7494. NumUncachedFiles 1.
BackgroundTickInterruptions 0.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform IOS and recooking all packages discovered in the current cook.
LogCook: Display: Sandbox cleanup took 0.039 seconds for platforms IOS
LogCook: Display: Compiling global changed shaders for platform 'IOS'
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogMetalShaderCompiler: Display: Creating Native Library /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Cooked/IOS/CrustyPirate/Content/global_sf_metal-metal.0.metallib
LogMetalShaderCompiler: Display: Archiving 1506 shaders for shader platform: SF_METAL
LogZipArchive: Display: Closing zip file with 0 entries.
LogMetalShaderCompiler: Display: Post-processing archive for shader platform: SF_METAL
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (SF_METAL-METAL) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 139 (13900.00%)
LogShaderLibrary: Display: Total Shaders: 1506, Unique Shaders: 1506 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 16.50mb, Unique Shaders Size: 16.50mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 205
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 863 shaders (57.30%), compressed size: 9.19 MB (10.91 KB avg per shader), uncompressed size: 15.60 MB (18.52 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 572 shaders (37.98%), compressed size: 6.94 MB (12.42 KB avg per shader), uncompressed size: 12.04 MB (21.56 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 71 shaders (4.71%), compressed size: 0.37 MB (5.40 KB avg per shader), uncompressed size: 0.65 MB (9.38 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Shaders/SF_METAL-METAL/ShaderDebug-Global-SF_METAL-METAL/Dump.txt'
LogShaderLibrary: Display: =================
LogMetalShaderCompiler: Display: Creating Native Library /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Cooked/IOS/CrustyPirate/Content/global_sf_metal_sim-metal_sim.0.metallib
LogMetalShaderCompiler: Display: Archiving 1506 shaders for shader platform: SF_METAL_SIM
LogZipArchive: Display: Closing zip file with 0 entries.
LogMetalShaderCompiler: Display: Post-processing archive for shader platform: SF_METAL_SIM
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (SF_METAL_SIM-METAL_SIM) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 139 (13900.00%)
LogShaderLibrary: Display: Total Shaders: 1506, Unique Shaders: 1506 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 16.54mb, Unique Shaders Size: 16.54mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 205
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 863 shaders (57.30%), compressed size: 9.21 MB (10.93 KB avg per shader), uncompressed size: 15.64 MB (18.56 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 572 shaders (37.98%), compressed size: 6.95 MB (12.44 KB avg per shader), uncompressed size: 12.07 MB (21.61 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 71 shaders (4.71%), compressed size: 0.38 MB (5.42 KB avg per shader), uncompressed size: 0.65 MB (9.43 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Shaders/SF_METAL_SIM-METAL_SIM/ShaderDebug-Global-SF_METAL_SIM-METAL_SIM/Dump.txt'
LogShaderLibrary: Display: =================
LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/TraceUtilities/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Bridge/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Fab/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/ChaosVD/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Developer/AnimationSharing/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/GLTFExporter/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/DatasmithContent/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/FX/NiagaraSimCaching/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/FX/Niagara/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Marketplace/PaperZDb97529903aafV18/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Cameras/GameplayCameras/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaPlate/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaCompositing/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRigSpline/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ACLPlugin/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/NNE/NNEDenoiser/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRig/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Interchange/Assets/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/RigLogic/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Interchange/Runtime/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/DeformerGraph/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/IKRig/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRigModules/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/MeshLODToolset/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/BlueprintHeaderView/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/UVEditor/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/SpeedTreeImporter/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/GeometryMode/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/UMGWidgetPreview/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/Dataflow/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosNiagara/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ToolPresets/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/GeometryFlow/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/FullBodyIK/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosCaching/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/EditorDataStorage/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/MovieScene/SequencerScripting/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/VirtualProduction/Takes/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/RigVM/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/USDCore/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioWidgets/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Synthesis/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/HairStrands/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/MeshModelingToolset/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/WaveTable/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/StateTree/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/GeometryProcessing/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioSynesthesia/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Metasound/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/Animation/SkeletalMeshModelingTools/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/TraceUtilities/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Bridge/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Fab/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/ChaosVD/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Developer/AnimationSharing/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/GLTFExporter/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Enterprise/DatasmithContent/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/FX/NiagaraSimCaching/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/FX/Niagara/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Marketplace/PaperZDb97529903aafV18/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Cameras/GameplayCameras/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaPlate/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Media/MediaCompositing/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRigSpline/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ACLPlugin/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/NNE/NNEDenoiser/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRig/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Interchange/Assets/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/RigLogic/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Interchange/Runtime/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/DeformerGraph/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/IKRig/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Animation/ControlRigModules/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/MeshLODToolset/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/BlueprintHeaderView/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/UVEditor/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/SpeedTreeImporter/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/GeometryMode/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/UMGWidgetPreview/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/Dataflow/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosNiagara/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ToolPresets/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/GeometryFlow/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/FullBodyIK/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/ChaosCaching/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/EditorDataStorage/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/MovieScene/SequencerScripting/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/VirtualProduction/Takes/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/ResonanceAudio/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/RigVM/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/USDCore/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioWidgets/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Synthesis/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/HairStrands/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/MeshModelingToolset/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/WaveTable/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/StateTree/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/GeometryProcessing/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/AudioSynesthesia/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Metasound/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/Animation/SkeletalMeshModelingTools/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/*.umap'
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: Cooked packages 0 Packages Remain 709 Total 709
LogCook: Display: Cook Diagnostics: OpenFileHandles=193, VirtualMemory=407541MiB, VirtualMemoryAvailable=17331MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 17331MiB is less than the current target for SoftGC 18432MiB.
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 45958
After GC: 45947
Freed by GC: 11
Virtual Memory:
Before GC: 427338 MB
After GC: 427332 MB
Freed by GC: 6 MB
LogMaterial: Display: Missing cached shadermap for ControlRigGizmoMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 81f00db4540362f50672d287fec9bed9cd36ccd7), compiling.
LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 7362b2a96feaca2c7604ee6f8383840a01ec7cc1), compiling.
LogComputeFramework: Loading shader for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly from DDC failed. Shader needs recompile.
LogComputeFramework: Missing cached shader map for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly, compiling.
LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly: Compilation not supported on SF_METAL.
LogComputeFramework: Loading shader for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly from DDC failed. Shader needs recompile.
LogComputeFramework: Missing cached shader map for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly, compiling.
LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_LinearBlendSkin_Morph_Cloth_PositionOnly: Compilation not supported on SF_METAL_SIM.
LogComputeFramework: Loading shader for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents from DDC failed. Shader needs recompile.
LogComputeFramework: Missing cached shader map for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents, compiling.
LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents: Compilation not supported on SF_METAL.
LogComputeFramework: Loading shader for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents from DDC failed. Shader needs recompile.
LogComputeFramework: Missing cached shader map for kernel DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents, compiling.
LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals_ComputeNormalsTangents: Compilation not supported on SF_METAL_SIM.
LogComputeFramework: Loading shader for kernel DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth from DDC failed. Shader needs recompile.
LogComputeFramework: Missing cached shader map for kernel DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth, compiling.
LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth: Compilation not supported on SF_METAL.
LogComputeFramework: Loading shader for kernel DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth from DDC failed. Shader needs recompile.
LogComputeFramework: Missing cached shader map for kernel DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth, compiling.
LogComputeFramework: DG_LinearBlendSkin_Morph_Cloth_LinearBlendSkin_Morph_Cloth: Compilation not supported on SF_METAL_SIM.
LogMaterial: Display: Missing cached shadermap for M_DynamicMeshComponentVtxColor in METAL_SIM, Default, ES3_1, Game (DDC key hash: 01b617d045cb4cd0f4d35dd6d8d583c5e0a7c918), compiling.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_AnisotropicVDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_AbsorptionVDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_MeasuredEDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_ConicalEDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_UniformEDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_ThinFilmBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_SheenBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_SubsurfaceBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_GeneralizedSchlickBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_ConductorBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_DielectricBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_TranslucentBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_BurleyDiffuseBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_OrenNayarBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_UsdPreviewSurface but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_SurfaceUnlit but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultSceneLevelPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultSceneAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultTexturePipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultMaterialPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultGLTFPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultGLTFAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultSceneLevelPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultSceneAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultTexturePipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultMaterialPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultMaterialXPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineSounds/Master but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/Diffuse_Energy but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/Sheen_Energy but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/SheenLegacy_Energy but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/GGX_TransmissionEnergyArray but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/GGX_ReflectionEnergy but never used. This is wasteful and bad for cook performance.
LogCook: Display: Cooking /Interchange/Pipelines/DefaultMaterialXPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogTextureBuildUtilities: Display: Unexpected non-BC PixelFormat: 70.
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT (ETC2_RG11 VT, 16x16 x1x1x1) (Required Memory Estimate: 2.946492 MB), EncodeSpeed: Final
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT (AutoETC2 VT, 32x32 x1x1x1) (Required Memory Estimate: 2.965047 MB), EncodeSpeed: Final
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT (AutoETC2 VT, 32x32 x1x1x1) (Required Memory Estimate: 2.965047 MB), EncodeSpeed: Final
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT (AutoETC2 VT, 32x32 x1x1x1) (Required Memory Estimate: 2.965047 MB), EncodeSpeed: Final
LogMaterial: Display: Missing cached shadermap for NaniteHiddenSectionMaterial in METAL, Default, ES3_1, Game (DDC key hash: 982136cb4add8c450a3a7249118c1df085877393), compiling.
LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 57cbce9df06274425dd0d96afdd93f742e8a3166), compiling.
LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in METAL, Default, ES3_1, Game (DDC key hash: 9a7bc954352bcbffda77e97d71504c4553123a60), compiling.
LogMaterial: Display: Missing cached shadermap for GizmoMaterial in METAL, Default, ES3_1, Game (DDC key hash: 19a59f0058bdad5b6be2f50295ceea5c3543d2f0), compiling.
LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in METAL, Default, ES3_1, Game (DDC key hash: 61acbd45acc5d5a5732e8e8f5b8774d04bbf6639), compiling.
LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 6a369b2c5445dfb65889767cb7c552bc4a6caafa), compiling.
LogMaterial: Display: Missing cached shadermap for DataflowTwoSidedVertexMaterial in METAL, Default, ES3_1, Game (DDC key hash: 05d77c32539d71c18c57a5332ae4df957d370f0a), compiling.
LogMaterial: Display: Missing cached shadermap for DataflowVertexMaterial in METAL, Default, ES3_1, Game (DDC key hash: e1fcd05230eb72ae2f3da53ed2883bcbefc72d3c), compiling.
LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in METAL, Default, ES3_1, Game (DDC key hash: 16fbc6ffadae32d225e54422cf37d45e46634cc9), compiling.
LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x0
LogMac: 0x0b699348 UnrealEditor-TextureBuildUtilities.dylib!UE::TextureBuildUtilities::GetOutputPixelFormatWithFallback(FTextureBuildSettings const&, bool) [UnknownFile])
0x1ae952d4 UnrealEditor-Engine.dylib!FinalizeBuildSettingsForLayer(UTexture const&, int, ITargetPlatform const*, ETextureEncodeSpeed, FTextureBuildSettings&, FTexturePlatformData::FTextureEncodeResultMetadata*) [UnknownFile])
0x1ae921a4 UnrealEditor-Engine.dylib!GetBuildSettingsPerFormat(UTexture const&, FTextureBuildSettings const&, FTexturePlatformData::FTextureEncodeResultMetadata const*, ITargetPlatform const*, ETextureEncodeSpeed, TArray<TArray<FTextureBuildSettings, TSizedDefaultAllocator<32>>, TSizedDefaultAllocator<32>>&, TArray<TArray<FTexturePlatformData::FTextureEncodeResultMetadata, TSizedDefaultAllocator<32>>, TSizedDefaultAllocator<32>>*) [UnknownFile])
0x1ae90608 UnrealEditor-Engine.dylib!UTexture::BeginCacheForCookedPlatformData(ITargetPlatform const*) [UnknownFile])
0x12c27dac UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::RouteBeginCacheForCookedPlatformData(UE::Cook::FPackageData&, UObject*, ITargetPlatform const*, UE::Cook::ECachedCookedPlatformDataEvent*) [UnknownFile])
0x12c26a48 UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::CallBeginCacheOnObjects(UE::Cook::FPackageData&, UPackage*, TArray<UE::Cook::FCachedObjectInOuter, TSizedDefaultAllocator<32>>&, int&, UE::Cook::FCookerTimer&) [UnknownFile])
0x12c272d4 UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::PrepareSaveInternal(UE::Cook::FPackageData&, UE::Cook::FCookerTimer&, bool) [UnknownFile])
0x12c26f00 UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::PrepareSave(UE::Cook::FPackageData&, UE::Cook::FCookerTimer&, bool) [UnknownFile])
0x12c1f3b0 UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::PumpSaves(UE::Cook::FTickStackData&, unsigned int, int&, bool&) [UnknownFile])
0x12c18dcc UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::TickMainCookLoop(UE::Cook::FTickStackData&) [UnknownFile])
0x12c0fda4 UnrealEditor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookByTheBook(float, ECookTickFlags) [UnknownFile])
0x128e2c10 UnrealEditor-UnrealEd.dylib!UCookCommandlet::RunCookByTheBookCook(UCookOnTheFlyServer*, void*, ECookByTheBookOptions) [UnknownFile])
0x128e2020 UnrealEditor-UnrealEd.dylib!UCookCommandlet::CookByTheBook(TArray<ITargetPlatform*, TSizedDefaultAllocator<32>> const&) [UnknownFile])
0x128dfde4 UnrealEditor-UnrealEd.dylib!UCookCommandlet::Main(FString const&) [UnknownFile])
0x0287e710 UnrealEditor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [UnknownFile])
0x0286df6c UnrealEditor!GuardedMain(char16_t const*) [UnknownFile])
0x02884d64 UnrealEditor!-[UEAppDelegate runGameThread:] [UnknownFile])
0x06711b94 UnrealEditor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
0x9c984ba8 Foundation!__NSThread__start__() [UnknownFile])
0x9b2d2c0c libsystem_pthread.dylib!_pthread_start() [UnknownFile])
0x9b2cdb80 libsystem_pthread.dylib!thread_start() [UnknownFile])
LogExit: Executing StaticShutdownAfterError
Log started at 20/5/2025 4:50:44 pm (2025-05-20T06:50:44Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject BuildCookRun -project=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe="/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor" -utf8output -platform=IOS -target=CrustyPirate -build -cook -map=/Game/Levels/Level_01+/Game/Levels/Level_01 -CookCultures=en -unversionedcookedcontent -stage -deploy -cmdline="/Game/Levels/Level_01 -Messaging" -device=IOS@00008030-001E4DE81A68802E -addcmdline="-SessionId=0EC5E552434F2AAD396E08A49B01E984 -SessionOwner='sez' -SessionName='Launch On Device' " -run
Found project file: /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject
Found 1 scripts to execute:
BuildCookRun(project=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject, noP4, clientconfig=Development, serverconfig=Development, nocompile, nocompileeditor, installed, unrealexe=/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor, utf8output, platform=IOS, target=CrustyPirate, build, cook, map=/Game/Levels/Level_01+/Game/Levels/Level_01, CookCultures=en, unversionedcookedcontent, stage, deploy, cmdline=/Game/Levels/Level_01 -Messaging, device=IOS@00008030-001E4DE81A68802E, addcmdline=-SessionId=0EC5E552434F2AAD396E08A49B01E984 -SessionOwner='sez' -SessionName='Launch On Device' , run)
Running on Mac as a 64-bit process.
CWD=/Users/Shared/Epic Games/UE_5.5
UnrealEngine ver. 5.5.0.0
Initializing script modules...
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/IOS.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.IoHash.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Gauntlet.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Linux.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Jupiter.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Turnkey.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/RunMutableCommandlet.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.UHT.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/SmartlingLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Horde.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/CookedEditor.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Localization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/XLocLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/OneSkyLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Win.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Core.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.MsBuild.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/UnrealBuildTool.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.UBA.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/TVOS.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.BuildGraph.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Mac.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.ProjectStore.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/LowLevelTests.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/AutomationUtils.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Build.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/LiveLinkHub.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Apple.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Perforce.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.OIDC.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/AutomationScripts.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Oodle.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Serialization.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/CrowdinLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/SteamDeck.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Android.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/VisionOS.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/BuildGraph.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/IOS.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.IoHash.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Gauntlet.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Linux.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Jupiter.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Turnkey.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/RunMutableCommandlet.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.UHT.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/SmartlingLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Horde.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/CookedEditor.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Localization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/XLocLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/OneSkyLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Win.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Core.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.MsBuild.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/UnrealBuildTool.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.UBA.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/TVOS.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.BuildGraph.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Mac.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.ProjectStore.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/LowLevelTests.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/AutomationUtils.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Build.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/LiveLinkHub.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Apple.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Perforce.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.OIDC.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/AutomationScripts.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Oodle.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/EpicGames.Serialization.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/CrowdinLocalization.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/SteamDeck.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/Android.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/VisionOS.Automation.json
Loaded script module build record /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/ScriptModules/BuildGraph.Automation.json
Total script module initialization time: 0.28 s.
IsBuildMachine=False
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=/Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=/Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=/Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs
DeleteDirectoryContents(/Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs)
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-CrustyPirate-IOS-Development.txt
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-CrustyPirate-IOS-Development.uba
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-CrustyPirate-IOS-Development.json
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Log.json
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2025.05.20-16.42.36.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=/Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs
SafeFileExists /System/robocopy.exe=False
SafeFileExists /System/robocopy.exe=False
SafeFileExists /System/mount.exe=False
SafeFileExists /System/mount.exe=False
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Using /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/dotnet
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=dotnet msbuild
CompilationEvironment.DotnetMsbuildExe=/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/dotnet
Command Environment settings:
CmdExe=/bin/sh
EngineSavedFolder=/Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=/Users/Shared/Epic Games/UE_5.5
LogFolder=/Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs
MountExe=/System/mount.exe
FrameworkMsbuildExe=dotnet msbuild
DotnetMsbuildExe=/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/dotnet
RobocopyExe=/System/robocopy.exe
TimestampAsString=2025-05-20_16.50.44
AutomationToolDll=/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationTool.dll
No config file at /usr/share/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
No config file at /Users/sez/Documents/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
Configuration will be read from:
/Users/sez/Library/Application Support/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
/Users/sez/Library/Application Support/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
IOS Installed SDK(s): MinVersion_Sdk=15.2.0, MaxVersion_Sdk=16.9.0, CurrentVersion_Sdk=16.3, Version_AutoSdk=15.2, CurrentVersion_AutoSdk=
Registering build platform: IOS - buildable: True
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Mac Installed SDK(s): MinVersion_Sdk=15.2.0, MaxVersion_Sdk=16.9.0, CurrentVersion_Sdk=16.3, Version_AutoSdk=15.2, CurrentVersion_AutoSdk=
Registering build platform: Mac - buildable: True
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
DeleteDirectoryContents(/var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/UAT/+Users+Shared+Epic+Games+UE_5.5/Rules)
SafeDeleteFile /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/UAT/+Users+Shared+Epic+Games+UE_5.5/Rules/UATRules-16de4839bf1a4e233531d39b3930178d.dll
SafeDeleteFile /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/UAT/+Users+Shared+Epic+Games+UE_5.5/Rules/UATRules-16de4839bf1a4e233531d39b3930178dManifest.json
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/IOS/IOS.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Gauntlet/Gauntlet.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Linux/Linux.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Turnkey/Turnkey.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Mutable/RunMutableCommandlet.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/SmartlingLocalization/SmartlingLocalization.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Localization/Localization.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/XLocLocalization/XLocLocalization.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/OneSkyLocalization/OneSkyLocalization.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Windows/Win.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/TVOS/TVOS.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Mac/Mac.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/LowLevelTests/LowLevelTests.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationUtils/AutomationUtils.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/LiveLinkHub.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Apple/Apple.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Scripts/AutomationScripts.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CrowdinLocalization/CrowdinLocalization.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/SteamDeck/SteamDeck.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Platforms/VisionOS/Binaries/DotNET/AutomationTool/AutomationScripts/VisionOS.Automation.dll
Loading script DLL: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/BuildGraph/BuildGraph.Automation.dll
Creating platforms.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/IOS/IOS.Automation.dll
Creating platform IOSPlatform from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/IOS/IOS.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Gauntlet/Gauntlet.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Linux.Automation.dll
Creating platform GenericLinuxPlatform from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Linux.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Turnkey/Turnkey.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Mutable/RunMutableCommandlet.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/SmartlingLocalization/SmartlingLocalization.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll.
Creating platform MacCookedEditor from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll.
Creating platform MacCookedCooker from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CookedEditor/CookedEditor.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Localization/Localization.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/XLocLocalization/XLocLocalization.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/OneSkyLocalization/OneSkyLocalization.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Win.Automation.dll
Creating platform Win64Platform from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Win.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/TVOS/TVOS.Automation.dll
Creating platform TVOSPlatform from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/TVOS/TVOS.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Mac.Automation.dll
Creating platform MacPlatform from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/Mac.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/LowLevelTests/LowLevelTests.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationUtils/AutomationUtils.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/LiveLinkHub.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Mac/Apple.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/LiveLinkHub/AutomationScripts.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/CrowdinLocalization/CrowdinLocalization.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/SteamDeck/SteamDeck.Automation.dll
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll
Creating platform AndroidPlatform from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll.
Creating platform AndroidPlatformMulti from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll.
Creating platform AndroidPlatformDXT from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll.
Creating platform AndroidPlatformETC2 from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll.
Creating platform AndroidPlatformASTC from /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/Platforms/Android/Android.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Platforms/VisionOS/Binaries/DotNET/AutomationTool/AutomationScripts/VisionOS.Automation.dll
Creating platform VisionOSPlatform from /Users/Shared/Epic Games/UE_5.5/Engine/Platforms/VisionOS/Binaries/DotNET/AutomationTool/AutomationScripts/VisionOS.Automation.dll.
Looking for platforms in /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/AutomationTool/AutomationScripts/BuildGraph/BuildGraph.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute BuildCookRun(project=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject, noP4, clientconfig=Development, serverconfig=Development, nocompile, nocompileeditor, installed, unrealexe=/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor, utf8output, platform=IOS, target=CrustyPirate, build, cook, map=/Game/Levels/Level_01+/Game/Levels/Level_01, CookCultures=en, unversionedcookedcontent, stage, deploy, cmdline=/Game/Levels/Level_01 -Messaging, device=IOS@00008030-001E4DE81A68802E, addcmdline=-SessionId=0EC5E552434F2AAD396E08A49B01E984 -SessionOwner='sez' -SessionName='Launch On Device' , run)
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
Setting up ProjectParams for /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject
Looking for targets for project /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject
Searching for target rule files in /Users/sez/depot/UnrealEngine2D/CrustyPirateGame
Found 2 target rule files:
/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Source/CrustyPirate.Target.cs
/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Source/CrustyPirateEditor.Target.cs
SafeFileExists /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/UAT/+Users+Shared+Epic+Games+UE_5.5/Rules/UATRules-16de4839bf1a4e233531d39b3930178d.dll=False
Compiling targets DLL: /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/UAT/+Users+Shared+Epic+Games+UE_5.5/Rules/UATRules-16de4839bf1a4e233531d39b3930178d.dll
Compiling /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/UAT/+Users+Shared+Epic+Games+UE_5.5/Rules/UATRules-16de4839bf1a4e233531d39b3930178d.dll: Assembly does not exist
Skipping /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/Build/BuildRules/UE5Rules.dll: File is installed
Skipping /Users/Shared/Epic Games/UE_5.5/Engine/Intermediate/Build/BuildRules/UE5ProgramRules.dll: File is installed
Creating target rules object: CrustyPirateTarget
Adding target: CrustyPirateTarget (Game)
Creating target rules object: CrustyPirateEditorTarget
Adding target: CrustyPirateEditorTarget (Editor)
Loading ini files for /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject
Project Params **************
AdditionalServerMapParams=
Archive=False
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/ArchivedBuilds
BaseStageDirectory=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=CrustyPirate
ClientTargetPlatform=IOS
Compressed=False
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=en
EditorTargets=CrustyPirateEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=True
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=/Game/Levels/Level_01
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=/Game/Levels/Level_01+/Game/Levels/Level_01
MapIniSectionsToCook=
Pak=False
IgnorePaksFromDifferentCookSource=False
IoStore=False
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=False
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[IOS, /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS]
ProjectExePaths=[IOS, /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.stub]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=False
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject
RawProgramProjectOverride=(null)
Run=True
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=IOS
ShortProjectName=CrustyPirate
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
********** BUILD COMMAND STARTED **********
Choosing MODERN XCODE based on .ini settings
************************* UnrealBuild:
************************* UseXGE: False
SafeDeleteFile /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Build/Manifest.xml
Running: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/dotnet "/Users/Shared/Epic Games/UE_5.5/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" CrustyPirate IOS Development -Project=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject -Manifest=/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Build/Manifest.xml -remoteini="/Users/sez/depot/UnrealEngine2D/CrustyPirateGame" -skipdeploy -log="/Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-CrustyPirate-IOS-Development.txt"
Log file: /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-CrustyPirate-IOS-Development.txt
Using 'git status' to determine working set for adaptive non-unity build (/Users/sez/depot/UnrealEngine2D).
Creating makefile for CrustyPirate (manifest '/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Build/Manifest.xml' not found)
Choosing MODERN XCODE based on .ini settings
Compiling against OS Version 15.0 [minimum allowed at runtime]
Compiling with iPhoneOS SDK 18.4
Writing manifest to /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Build/Manifest.xml
Building CrustyPirate...
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
[Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in CrustyPirate.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Determining max actions to execute in parallel (14 physical cores, 14 logical cores)
Executing up to 14 processes, one per physical core
Using Unreal Build Accelerator local executor to run 21 action(s)
Storage capacity 40Gb
---- Starting trace ----
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
------ Building 21 action(s) started ------
[1/21] Compile [arm64] SharedPCH.Engine.Project.NoValFmtStr.ValApi.Cpp20.h (UBA disabled)
[2/21] Compile [arm64] PlayerHUD.gen.cpp
[3/21] Compile [arm64] PlayerHUD.cpp
[4/21] Compile [arm64] PlayerCharacter.gen.cpp
[5/21] Compile [arm64] LevelExit.gen.cpp
[6/21] Compile [arm64] CollectableItem.cpp
[7/21] Compile [arm64] CollectableItem.gen.cpp
[8/21] Compile [arm64] CrustyPirateGameInstance.gen.cpp
[9/21] Compile [arm64] CrustyPirateGameInstance.cpp
[10/21] Compile [arm64] Enemy.gen.cpp
[11/21] Compile [arm64] PlayerCharacter.cpp
[12/21] Compile [arm64] CrustyPirate.init.gen.cpp
[13/21] Compile [arm64] CrustyPirate.cpp
[14/21] Compile [arm64] LevelExit.cpp
[15/21] Compile [arm64] Enemy.cpp
[16/21] Compile [arm64] TouchscreenHUD.gen.cpp
[17/21] Compile [arm64] TouchscreenHUD.cpp
[18/21] sh /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate (UBA disabled)
ld: warning: ignoring duplicate libraries: '/Users/Shared/Epic Games/UE_5.5/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/IOS/libvorbis.a', '/Users/Shared/Epic Games/UE_5.5/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/IOS/libvorbisenc.a', '/Users/Shared/Epic Games/UE_5.5/Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/IOS/libvorbisfile.a'
[19/21] Updating version file: /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Build/Versions.xcconfig (UBA disabled)
[20/21] ApplePostBuildSync Executing PostBuildSync [/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate] (UBA disabled)
Forcing MODERN XCODE with -modernxcode
Discovering modules, targets and source code for project...
GettingNativeInfo 714.464ms overall
Writing project files...
Writing xcode workspace /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFiles/CrustyPirate_IOS_CrustyPirate.xcworkspace
Writing project files... 100%
Command line invocation:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild build -workspace /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFiles/CrustyPirate_IOS_CrustyPirate.xcworkspace -scheme CrustyPirate -configuration Development -destination generic/platform=iOS -hideShellScriptEnvironment CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION=YES -allowProvisioningUpdates UE_XCODE_BUILD_MODE=PostBuildSync
Build settings from command line:
CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION = YES
UE_XCODE_BUILD_MODE = PostBuildSync
Run pre-actions
SchemeAction Touch\ UBT\ generated\ tiles /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/SchemeScriptAction-kCxiNA.sh
cd /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/
/bin/sh -c /var/folders/tn/6hbclrt96gv2_ys2s_x6x4rh0000gn/T/SchemeScriptAction-kCxiNA.sh
ComputePackagePrebuildTargetDependencyGraph
CreateBuildRequest
SendProjectDescription
CreateBuildOperation
ComputeTargetDependencyGraph
note: Building targets in dependency order
note: Target dependency graph (1 target)
Target 'CrustyPirate' in project 'CrustyPirate (IOS)' (no dependencies)
GatherProvisioningInputs
CreateBuildDescription
ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -v -E -dM -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.4.sdk -x c -c /dev/null
ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/actool --print-asset-tag-combinations --output-format xml1 /Users/Shared/Epic Games/UE_5.5/Engine/Build/IOS/Resources/Assets.xcassets
ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/actool --version --output-format xml1
ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --version --output-format xml1
Build description signature: 85d894a32f574ec17786949af664460f
Build description path: /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS/build/XCBuildData/85d894a32f574ec17786949af664460f.xcbuilddata
ProcessProductPackaging "" /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ (IOS).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent (in target 'CrustyPirate' from project 'CrustyPirate (IOS)')
cd /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS
Entitlements:
{
"application-identifier" = "4563WH9VE2.au.com.smithsoft.jumpypirate";
"com.apple.developer.team-identifier" = 4563WH9VE2;
"get-task-allow" = 1;
}
builtin-productPackagingUtility -entitlements -format xml -o /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ \(IOS\).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent
ProcessProductPackagingDER /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ (IOS).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ (IOS).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent.der (in target 'CrustyPirate' from project 'CrustyPirate (IOS)')
cd /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS
/usr/bin/derq query -f xml -i /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ \(IOS\).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent -o /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ \(IOS\).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent.der --raw
PhaseScriptExecution Copy\ Executable\ and\ Staged\ Data\ into\ .app /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ (IOS).build/IOS/CrustyPirate.build/Script-C7773005461F2F62D4DD69B8.sh (in target 'CrustyPirate' from project 'CrustyPirate (IOS)')
cd /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS
/bin/sh -c /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\\\ \\\(IOS\\\).build/IOS/CrustyPirate.build/Script-C7773005461F2F62D4DD69B8.sh
Copying executable and any standalone dylibs into /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app but do not overwrite unless src is newer
ProcessInfoPlistFile /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app/Info.plist /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Build/IOS/UBTGenerated/Info.Template.plist (in target 'CrustyPirate' from project 'CrustyPirate (IOS)')
cd /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS
builtin-infoPlistUtility /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Build/IOS/UBTGenerated/Info.Template.plist -producttype com.apple.product-type.application -genpkginfo /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app/PkgInfo -expandbuildsettings -format xml -platform iphoneos -additionalcontentfile /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ \(IOS\).build/IOS/CrustyPirate.build/assetcatalog_generated_info.plist -scanforprivacyfile /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app/Frameworks/EOSSDK.framework -requiredArchitecture arm64 -o /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app/Info.plist
CodeSign /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app (in target 'CrustyPirate' from project 'CrustyPirate (IOS)')
cd /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS
Signing Identity: "Apple Development: Sarah Smith (PQ9XU33WJU)"
Provisioning Profile: "iOS Team Provisioning Profile: au.com.smithsoft.jumpypirate"
(b4e2f4d5-90ff-4600-aae8-383daf4b1648)
/usr/bin/codesign --force --sign 206CF852E8D43CA35E75FB7791525FF84EB7656F --entitlements /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/CrustyPirate\ \(IOS\).build/IOS/CrustyPirate.build/CrustyPirate.app.xcent --timestamp\=none --generate-entitlement-der /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app
Validate /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app (in target 'CrustyPirate' from project 'CrustyPirate (IOS)')
cd /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ProjectFilesIOS
builtin-validationUtility /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.app -infoplist-subpath Info.plist
** BUILD SUCCEEDED **
[21/21] WriteMetadata CrustyPirate.target (UBA disabled)
Trace file written to /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-CrustyPirate-IOS-Development.uba with size 6.4kb
Total time in Unreal Build Accelerator local executor: 28.80 seconds
Total execution time: 30.65 seconds
Took 30.71s to run dotnet, ExitCode=0
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.target=True
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.target=True
SafeDeleteFile /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/Build/Manifest.xml
************************* UnrealBuild:
************************* UseXGE: False
Build products *******
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate=True
/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.target=True
/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Binaries/IOS/CrustyPirate.target
End Build products *******
Build command time: 30.73 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor=True
HasMapsToCook /Game/Levels/Level_01+/Game/Levels/Level_01
Params.HasMapsToCook /Game/Levels/Level_01+/Game/Levels/Level_01
Running UnrealEditor Cook for project /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject
Commandlet log file is /Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved/Cook-2025.05.20-16.51.16.txt
SafeFileExists /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor=True
SafeFileExists /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor=True
Running: /Users/Shared/Epic Games/UE_5.5/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor "/Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject" -run=Cook -Map=/Game/Levels/Level_01+/Game/Levels/Level_01 -CookCultures=en -TargetPlatform=IOS -unversioned -fileopenlog -abslog="/Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved/Cook-2025.05.20-16.51.16.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
Opening shared memory
Existing instance is the same age or newer
LogInit: Display: Running engine for game: CrustyPirate
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 33743
LogCsvProfiler: Display: Metadata set : platform="Mac"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="macOS 15.5 24F74"
LogCsvProfiler: Display: Metadata set : cpu="Apple|Apple M3 Max"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject -run=Cook -Map=/Game/Levels/Level_01+/Game/Levels/Level_01 -CookCultures=en -TargetPlatform=IOS -unversioned -fileopenlog -abslog="/Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved/Cook-2025.05.20-16.51.16.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="2199249ecd446bafaa740290fe934e8d"
LogCsvProfiler: Display: Metadata set : llm="0"
LogAssetRegistry: Display: Asset registry cache read as 35.8 MiB from ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
2025-05-20 16:51:17.453 UnrealEditor[90887:4799355] [UE4] Shutdown handler: initialize.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogHAL: Display: Platform has ~ 36 GB [38654705664 / 68719476736 / 36], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.12.dylib
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'VisionOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'VisionOSClient'
LogTargetPlatformManager: Display: Building Assets For IOS
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2758 MiB)
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: Display: /Users/sez/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.00ms. RandomReadSpeed=387.17MBs, RandomWriteSpeed=575.20MBs. Assigned SpeedClass 'Local'
LogShaderCompilers: Display: Using Local Shader Compiler with 11 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/ShaderAutogen/METAL_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTemp: Display: /Applications/Xcode.app/Contents/Developer
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/CachedAssetRegistry_*.bin.
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="MacEditor"
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 8 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 9 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 10 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 11 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 13 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 14 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 16 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 17 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 15 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_M with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/T_Default_Material_Grid_N with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 12 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/WorldGridMaterial with requester package /Engine/EngineMaterials/DefaultTextMaterialOpaque
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to "ProxyLODMeshReduction" which doesn't exist.
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: No automatic mesh merging module available
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.210 ms
LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36678 public script object entries (993.21 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
LogEditorDomain: Display: Cycle detected in parents of class /Script/LiveLinkGraphNode.K2Node_EvaluateLiveLinkFrameWithSpecificRole. Allow flags for editordomain and iterative cooking will be invalid.
LogZenStore: Display: Establishing oplog 'CrustyPirate.a02b5b22/EditorDomain'
LogZenStore: Display: Zen project 'CrustyPirate.a02b5b22' already exists
LogZenStore: Display: Zen oplog 'CrustyPirate.a02b5b22/EditorDomain' already exists
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform IOS and recooking all packages discovered in the current cook.
LogCook: Display: Sandbox cleanup took 0.039 seconds for platforms IOS
LogCook: Display: Compiling global changed shaders for platform 'IOS'
LogMetalShaderCompiler: Display: Creating Native Library /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Cooked/IOS/CrustyPirate/Content/global_sf_metal-metal.0.metallib
LogMetalShaderCompiler: Display: Archiving 1506 shaders for shader platform: SF_METAL
LogZipArchive: Display: Closing zip file with 0 entries.
LogMetalShaderCompiler: Display: Post-processing archive for shader platform: SF_METAL
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (SF_METAL-METAL) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 139 (13900.00%)
LogShaderLibrary: Display: Total Shaders: 1506, Unique Shaders: 1506 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 16.50mb, Unique Shaders Size: 16.50mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 205
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 863 shaders (57.30%), compressed size: 9.19 MB (10.91 KB avg per shader), uncompressed size: 15.60 MB (18.52 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 572 shaders (37.98%), compressed size: 6.94 MB (12.42 KB avg per shader), uncompressed size: 12.04 MB (21.56 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 71 shaders (4.71%), compressed size: 0.37 MB (5.40 KB avg per shader), uncompressed size: 0.65 MB (9.38 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Shaders/SF_METAL-METAL/ShaderDebug-Global-SF_METAL-METAL/Dump.txt'
LogShaderLibrary: Display: =================
LogMetalShaderCompiler: Display: Creating Native Library /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Cooked/IOS/CrustyPirate/Content/global_sf_metal_sim-metal_sim.0.metallib
LogMetalShaderCompiler: Display: Archiving 1506 shaders for shader platform: SF_METAL_SIM
LogZipArchive: Display: Closing zip file with 0 entries.
LogMetalShaderCompiler: Display: Post-processing archive for shader platform: SF_METAL_SIM
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (SF_METAL_SIM-METAL_SIM) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 139 (13900.00%)
LogShaderLibrary: Display: Total Shaders: 1506, Unique Shaders: 1506 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 16.54mb, Unique Shaders Size: 16.54mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 205
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
LogShaderLibrary: Display: SF_Pixel: 863 shaders (57.30%), compressed size: 9.21 MB (10.93 KB avg per shader), uncompressed size: 15.64 MB (18.56 KB avg per shader)
LogShaderLibrary: Display: SF_Compute: 572 shaders (37.98%), compressed size: 6.95 MB (12.44 KB avg per shader), uncompressed size: 12.07 MB (21.61 KB avg per shader)
LogShaderLibrary: Display: SF_Vertex: 71 shaders (4.71%), compressed size: 0.38 MB (5.42 KB avg per shader), uncompressed size: 0.65 MB (9.43 KB avg per shader)
LogShaderLibrary: Display: Textual dump saved to '../../../../../../sez/depot/UnrealEngine2D/CrustyPirateGame/Saved/Shaders/SF_METAL_SIM-METAL_SIM/ShaderDebug-Global-SF_METAL_SIM-METAL_SIM/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Found 0 localized assets
LogCook: Display: Cooked packages 0 Packages Remain 709 Total 709
LogCook: Display: Cook Diagnostics: OpenFileHandles=193, VirtualMemory=407541MiB, VirtualMemoryAvailable=17331MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 17331MiB is less than the current target for SoftGC 18432MiB.
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 45958
After GC: 45947
Freed by GC: 11
Virtual Memory:
Before GC: 427338 MB
After GC: 427332 MB
Freed by GC: 6 MB
LogMaterial: Display: Missing cached shadermap for ControlRigGizmoMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 81f00db4540362f50672d287fec9bed9cd36ccd7), compiling.
LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 7362b2a96feaca2c7604ee6f8383840a01ec7cc1), compiling.
LogMaterial: Display: Missing cached shadermap for M_DynamicMeshComponentVtxColor in METAL_SIM, Default, ES3_1, Game (DDC key hash: 01b617d045cb4cd0f4d35dd6d8d583c5e0a7c918), compiling.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_AnisotropicVDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_AbsorptionVDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_MeasuredEDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_ConicalEDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_UniformEDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_ThinFilmBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_SheenBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_SubsurfaceBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_GeneralizedSchlickBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_ConductorBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_DielectricBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_TranslucentBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_BurleyDiffuseBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_OrenNayarBSDF but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_UsdPreviewSurface but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /InterchangeAssets/Functions/MX_SurfaceUnlit but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultSceneLevelPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultSceneAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultTexturePipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultMaterialPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultGLTFPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultGLTFAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFSceneAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultSceneLevelPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultSceneAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultTexturePipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultMaterialPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultGLTFAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultMaterialXPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Interchange/Pipelines/DefaultAssetsPipeline but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineSounds/Master but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/Diffuse_Energy but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/Sheen_Energy but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/SheenLegacy_Energy but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/GGX_TransmissionEnergyArray but never used. This is wasteful and bad for cook performance.
LogCook: Display: PreloadableFile was created for /Engine/EngineMaterials/EnergyConservation/GGX_ReflectionEnergy but never used. This is wasteful and bad for cook performance.
LogCook: Display: Cooking /Interchange/Pipelines/DefaultMaterialXPipeline -> Rejected PlatformSpecificNeverCook
LogCook: Display: Cooking /Interchange/Pipelines/DefaultAssetsPipeline -> Rejected PlatformSpecificNeverCook
LogTextureBuildUtilities: Display: Unexpected non-BC PixelFormat: 70.
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT (ETC2_RG11 VT, 16x16 x1x1x1) (Required Memory Estimate: 2.946492 MB), EncodeSpeed: Final
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT (AutoETC2 VT, 32x32 x1x1x1) (Required Memory Estimate: 2.965047 MB), EncodeSpeed: Final
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT (AutoETC2 VT, 32x32 x1x1x1) (Required Memory Estimate: 2.965047 MB), EncodeSpeed: Final
LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT (AutoETC2 VT, 32x32 x1x1x1) (Required Memory Estimate: 2.965047 MB), EncodeSpeed: Final
LogMaterial: Display: Missing cached shadermap for NaniteHiddenSectionMaterial in METAL, Default, ES3_1, Game (DDC key hash: 982136cb4add8c450a3a7249118c1df085877393), compiling.
LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 57cbce9df06274425dd0d96afdd93f742e8a3166), compiling.
LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in METAL, Default, ES3_1, Game (DDC key hash: 9a7bc954352bcbffda77e97d71504c4553123a60), compiling.
LogMaterial: Display: Missing cached shadermap for GizmoMaterial in METAL, Default, ES3_1, Game (DDC key hash: 19a59f0058bdad5b6be2f50295ceea5c3543d2f0), compiling.
LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in METAL, Default, ES3_1, Game (DDC key hash: 61acbd45acc5d5a5732e8e8f5b8774d04bbf6639), compiling.
LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in METAL_SIM, Default, ES3_1, Game (DDC key hash: 6a369b2c5445dfb65889767cb7c552bc4a6caafa), compiling.
LogMaterial: Display: Missing cached shadermap for DataflowTwoSidedVertexMaterial in METAL, Default, ES3_1, Game (DDC key hash: 05d77c32539d71c18c57a5332ae4df957d370f0a), compiling.
LogMaterial: Display: Missing cached shadermap for DataflowVertexMaterial in METAL, Default, ES3_1, Game (DDC key hash: e1fcd05230eb72ae2f3da53ed2883bcbefc72d3c), compiling.
LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in METAL, Default, ES3_1, Game (DDC key hash: 16fbc6ffadae32d225e54422cf37d45e46634cc9), compiling.
LogAnalytics: Display: [CrashReporter.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = ++UE5+Release-5.5-CL-40574608
CrashReportCoreLog: Display: Applying project settings from '/Users/sez/Library/Application Support/Epic/UnrealEngine/5.5/Saved/Crashes/CrashReport-UE-CrustyPirate-pid-90887-16C521EFF84098BDD11C388936A17ADB/CrashReportClient.ini'.
LogAnalytics: Display: [CrashReporter.Release] Destroying ET Analytics provider
LogAnalytics: Display: [CrashReporter.Release] Ended ET Analytics provider session
LogAnalytics: Display: [CrashReporter.Release] Destroyed ET Analytics provider
Took 22.66s to run UnrealEditor, ExitCode=1
SafeDeleteFile /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2025.05.20-16.51.39.txt
SafeCopyFile /Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved/Cook-2025.05.20-16.51.16.txt /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2025.05.20-16.51.39.txt
SafeDeleteFile /Users/Shared/Epic Games/UE_5.5/Engine/Programs/AutomationTool/Saved/Cook-2025.05.20-16.51.16.txt
==============================================================================
Cook failed.
(see /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for /Users/sez/depot/UnrealEngine2D/CrustyPirateGame/CrustyPirate.uproject; see log /Users/sez/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2025.05.20-16.51.39.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/CommandletUtils.cs:line 477
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/CommandletUtils.cs:line 281
at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/CommandletUtils.cs:line 247
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/CommandletUtils.cs:line 93
at AutomationScripts.Project.Cook(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/CookCommand.Automation.cs:line 305
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs:line 253
at BuildCookRun.ExecuteBuild() in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs:line 372
at AutomationTool.BuildCommand.ExecuteAsync() in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs:line 381
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 284
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 308
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 168
==============================================================================
AutomationTool executed for 0h 0m 54s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment