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October 11, 2013 01:57
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,80 @@ // http://processing.org/examples/mandelbrot.html // Establish a range of values on the complex plane // A different range will allow us to "zoom" in or out on the fractal // float xmin = -1.5; float ymin = -.1; float wh = 0.15; float xmin = -3; float ymin = -1.25; float w = 5; float h = 2.5; void setup() { size(640, 360); background(255); frameRate(60); } float it = 0; float increment = 0.005; void draw() { // Make sure we can write to the pixels[] array. // Only need to do this once since we don't do any other drawing. loadPixels(); // Have the fractal fade in and out it = (it + increment); if (it >= 0.5 || it <= 0.0) increment = increment * -1; // Maximum number of iterations for each point on the complex plane int maxiterations = 100; // x goes from xmin to xmax float xmax = xmin + w; // y goes from ymin to ymax float ymax = ymin + h; // Calculate amount we increment x,y for each pixel float dx = (xmax - xmin) / (width); float dy = (ymax - ymin) / (height); // Start y float y = ymin; for (int j = 0; j < height; j++) { // Start x float x = xmin; for (int i = 0; i < width; i++) { // Now we test, as we iterate z = z^2 + cm does z tend towards infinity? float a = x; float b = y; int n = 0; while (n < maxiterations) { float aa = a * a; float bb = b * b; float twoab = 2.0 * a * b; a = aa - bb + x; b = twoab + y; // Infinty in our finite world is simple, let's just consider it 16 if (aa + bb > 16.0) { break; // Bail } n++; } // We color each pixel based on how long it takes to get to infinity // If we never got there, let's pick the color black if (n == maxiterations) { pixels[i+j*width] = color(0); } else { // Gosh, we could make fancy colors here if we wanted pixels[i+j*width] = color(it*n*16 % 255, 0, 0); } x += dx; } y += dy; } updatePixels(); }