Created
September 16, 2019 23:00
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// Remember to bring in three.js and here is the script for the trackball controls as well: | |
// https://cdn.rawgit.com/mrdoob/three.js/dev/examples/js/controls/TrackballControls.js | |
//RENDERER | |
const renderer = new THREE.WebGLRenderer({ | |
canvas: document.getElementById('canvas'), | |
antialias: true | |
}); | |
renderer.setClearColor(0x25c8ce); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
//CAMERA | |
const camera = new THREE.PerspectiveCamera( | |
35, | |
window.innerWidth / window.innerHeight, | |
0.1, | |
3000 | |
); | |
//SCENE | |
const scene = new THREE.Scene(); | |
//LIGHTS | |
const light1 = new THREE.AmbientLight(0xffffff, 0.5), | |
light2 = new THREE.PointLight(0xffffff, 1); | |
scene.add(light1); | |
scene.add(light2); | |
//OBJECT | |
const geometry = new THREE.CubeGeometry(100, 100, 100); | |
const material = new THREE.MeshLambertMaterial({ color: 0xf3ffe2 }); | |
const mesh = new THREE.Mesh(geometry, material); | |
mesh.position.set(0, 0, -1000); //set the view position backwards in space so we can see it | |
scene.add(mesh); | |
//RENDER LOOP | |
requestAnimationFrame(render); | |
function render() { | |
mesh.rotation.x += 0.01; | |
mesh.rotation.y += 0.03; | |
renderer.render(scene, camera); | |
requestAnimationFrame(render); | |
} | |
window.addEventListener( 'resize', function () { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
}, false ); |
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no idea, try copying this as boilerplate and removing the bits you don't need
https://codepen.io/vcomics/pen/yLyXQJG