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May 22, 2011 13:14
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,115 @@ <!doctype html> <title>touchevents</title> <canvas id="canvas" width="500" height="300"></canvas> <script> function isTouchDevice() { var el = document.createElement('div') el.setAttribute('ongesturestart', 'return;') return typeof el.ongesturestart == "function" } var canvas = document.getElementById('canvas') ,ctx = canvas.getContext('2d') ,w = canvas.width ,h = canvas.height ,istouch = isTouchDevice() /* circle's x, y position */ ,x = w / 2, y = h / 2 /* pointer's x, y position */ ,px = 0, py = 0 /* offset x, y */ ,ox = 0, oy = 0 /* pointer is over circle */ ,pointover = false /* pointer is grabbing circle */ ,grabbing = false /* user is touching or holding mouse button down */ ,isdown = false setInterval(function() { ctx.fillStyle = "black" ctx.fillRect(0, 0, w, h) ctx.fillStyle = 'white' ctx.font = '20px sans-serif' ctx.fillText( 'px:' + px + ' py:' + py + ' g:' + (grabbing ? '1' : '0') + ' po:' + (pointover ? '1' : '0') + ' id:' + (isdown ? '1' : '0') + ' istouchdevice:' + (istouch ? '1' : '0') , 10, 30) ctx.fillStyle = grabbing ? "red" : "white" ctx.beginPath() ctx.arc(x, y, 30, Math.PI * 2, 0, true) ctx.fill() pointover = ctx.isPointInPath(px, py) ctx.closePath() if (isdown && pointover) { grabbing = true } if (grabbing) { x = px - ox y = py - oy } }, 1000 / 60) if (!istouch) { canvas.addEventListener('mousemove', function(e) { px = e.clientX - canvas.offsetLeft py = e.clientY - canvas.offsetTop }, true) canvas.addEventListener('mousedown', function(e) { px = e.clientX - canvas.offsetLeft py = e.clientY - canvas.offsetTop ox = px - x oy = py - y isdown = true }, true) canvas.addEventListener('mouseup', function(e) { isdown = false grabbing = false }, true) } else { canvas.addEventListener('touchmove', function(e) { px = e.targetTouches[0].pageX - canvas.offsetLeft py = e.targetTouches[0].pageY - canvas.offsetTop e.preventDefault() }, true) canvas.addEventListener('touchstart', function(e) { px = e.touches[0].clientX - canvas.offsetLeft py = e.touches[0].clientY - canvas.offsetTop ox = px - x oy = py - y isdown = true }, true) canvas.addEventListener('touchend', function(e) { isdown = false grabbing = false }, true) canvas.addEventListener('touchcancel', function(e) { isdown = false grabbing = false }, true) } </script>