-
-
Save sedonet/220e8c7e4b39846ba138ca9ccf1d1262 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
if (game:IsLoaded() == false) then | |
game.Loaded:Wait() | |
end | |
local plrs = game:GetService("Players") | |
local connections = {} | |
for _,anti in pairs(plrs:GetPlayers()) do | |
if anti ~= plrs.LocalPlayer then | |
connections[anti.Name] = {} | |
if workspace:FindFirstChild(anti.Name) then | |
connections[anti.Name]["connection01"] = game:GetService("RunService").Heartbeat:Connect(function() | |
for _,non in pairs(anti.Character:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection02"] = game:GetService("RunService").Stepped:Connect(function() | |
for _,non in pairs(anti.Character:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection03"] = game:GetService("RunService").RenderStepped:Connect(function() | |
for _,non in pairs(anti.Character:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
end | |
anti.CharacterAdded:Connect(function(br) | |
connections[anti.Name]["connection01"] = game:GetService("RunService").Heartbeat:Connect(function() | |
for _,non in pairs(br:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection02"] = game:GetService("RunService").Stepped:Connect(function() | |
for _,non in pairs(br:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection03"] = game:GetService("RunService").RenderStepped:Connect(function() | |
for _,non in pairs(br:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
end) | |
anti.CharacterRemoving:Connect(function() | |
for _,dis in pairs(connections[anti.Name]) do | |
dis:Disconnect() | |
end | |
end) | |
end | |
end | |
plrs.PlayerAdded:Connect(function(anti) | |
connections[anti.Name] = {} | |
if workspace:FindFirstChild(anti.Name) then | |
connections[anti.Name]["connection01"] = game:GetService("RunService").Heartbeat:Connect(function() | |
for _,non in pairs(anti.Character:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection02"] = game:GetService("RunService").Stepped:Connect(function() | |
for _,non in pairs(anti.Character:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection03"] = game:GetService("RunService").RenderStepped:Connect(function() | |
for _,non in pairs(anti.Character:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
end | |
anti.CharacterAdded:Connect(function(br) | |
connections[anti.Name]["connection01"] = game:GetService("RunService").Heartbeat:Connect(function() | |
for _,non in pairs(br:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection02"] = game:GetService("RunService").Stepped:Connect(function() | |
for _,non in pairs(br:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
connections[anti.Name]["connection03"] = game:GetService("RunService").RenderStepped:Connect(function() | |
for _,non in pairs(br:GetDescendants()) do | |
if non:IsA("BasePart") then | |
non.CanCollide = false | |
end | |
end | |
end) | |
end) | |
anti.CharacterRemoving:Connect(function() | |
for _,dis in pairs(connections[anti.Name]) do | |
dis:Disconnect() | |
end | |
end) | |
end) | |
plrs.PlayerRemoving:Connect(function(anti) | |
if table.find(connections, anti.Name) then | |
table.remove(connections, table.find(connections, anti.Name)) | |
end | |
end) | |
for _,h in pairs(workspace:GetChildren()) do | |
if h:IsA("Accessory") then | |
repeat | |
game:GetService("RunService").Stepped:Wait() | |
h:FindFirstChild("Handle").CanCollide = false | |
until (h:FindFirstChild("Handle") == nil) | |
end | |
end | |
workspace.ChildAdded:Connect(function(h) | |
if h:IsA("Accessory") then | |
repeat | |
game:GetService("RunService").Stepped:Wait() | |
h:FindFirstChild("Handle").CanCollide = false | |
until (h:FindFirstChild("Handle") == nil) | |
end | |
end) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment