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local Player = game.Players.LocalPlayer | |
local Char = Player.Character.Dummy | |
local Hum = Char:FindFirstChildOfClass'Humanoid' | |
local Torso = Char.Torso | |
local RArm = Char["Right Arm"] | |
local LArm = Char["Left Arm"] | |
local RLeg = Char["Right Leg"] | |
local LLeg = Char["Left Leg"] | |
local Root = Char:FindFirstChild'HumanoidRootPart' | |
local Head = Char.Head | |
local Sine = 0; | |
local Change = 1 | |
local attack=false | |
local NeutralAnims=true | |
local timePos=30; | |
local walking=true; | |
local legAnims=true; | |
plr = Player | |
char = Char | |
tors = char.Torso | |
hed = char.Head | |
larm = char["Left Arm"] | |
rarm = char["Right Arm"] | |
lleg = char["Left Leg"] | |
rleg = char["Right Leg"] | |
root = char["HumanoidRootPart"] | |
Hum = char["HumanoidRootPart"] | |
char.Humanoid.MaxHealth = "inf" | |
char.Humanoid.Health = "inf" | |
local camera = workspace.CurrentCamera | |
local movement = 6 | |
local footsound=0; | |
local WalkSpeed=32; | |
local Combo=0; | |
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} | |
local IN = Instance.new | |
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
function Weld(part0,part1,c0,c1) | |
local weld = IN("Weld") | |
weld.Parent = part0 | |
weld.Part0 = part0 | |
weld.Part1 = part1 | |
weld.C0 = c0 or CF.N() | |
weld.C1 = c1 or CF.N() | |
return weld | |
end | |
-- [[ ForceField ]] -- | |
local ff = Instance.new("ForceField",char) | |
ff.Visible = false | |
--[[ Theme ]]-- | |
local theme = Instance.new("Sound",char.Torso) | |
theme.SoundId = "rbxassetid://7016742974" | |
theme.Volume = "1" | |
theme.Looped = true | |
theme:Play() | |
--[[ Remove Accessories ]]-- | |
--[[table.foreach(char:GetDescendants(),function(i, v) | |
if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphics") then | |
v:Destroy() | |
end | |
if v:IsA("BasePart") then | |
v.Color = Color3.fromRGB(255, 255, 255) | |
end | |
end)]]-- | |
--[[ Taunt ]]-- | |
--[[ Instance Function ]]-- | |
local CreateInstance = function(Object, ...) | |
local Obj = Instance.new(Object) | |
for i,v in next,(...) do | |
Obj[i] = v | |
end | |
return Obj | |
end | |
--[[ Weld Function ]]-- | |
local Weld = function(Part0, Part1, Parent, CFrame) | |
local WeldInstance = CreateInstance("Weld",{ | |
Part0 = Part0, | |
Part1 = Part1, | |
Parent = Parent, | |
C0 = CFrame | |
}) | |
end | |
--[[ Script Parent ]]-- | |
script.Parent = char | |
--[[ Variables ]]-- | |
local speed = 3 | |
local num = 0 | |
local change = 2 / speed | |
local Tick = tick() | |
--[[ Character Welds ]]-- | |
function createJoint(WP0, WP1, WC0X, WC0Y, WC0Z, WC1X, WC1Y, WC1Z, Name) | |
Joint = Instance.new("Weld") | |
Joint.Parent = char | |
Joint.Part0 = WP0 | |
Joint.Part1 = WP1 | |
Joint.C0 = CFrame.new(WC0X, WC0Y, WC0Z) | |
Joint.C1 = CFrame.new(WC1X, WC1Y, WC1Z) | |
Joint.Name = Name | |
return Joint | |
end | |
local Neck = createJoint(char["Torso"], char["Head"], 0, 1, 0, 0, -1 / 2, 0, "Neck") | |
local RootJoint = createJoint(char["HumanoidRootPart"], char["Torso"], 0, 0, 0, 0, 0, 0, "RootJoint") | |
local LShoulder = createJoint(char["Torso"], char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder") | |
local RShoulder = createJoint(char["Torso"], char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder") | |
local LHip = createJoint(char["Torso"], char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip") | |
local RHip = createJoint(char["Torso"], char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip") | |
local NeckC0 = Neck.C0 | |
local RootC0 = RootJoint.C0 | |
local LShoulderC0 = LShoulder.C0 | |
local RShoulderC0 = RShoulder.C0 | |
local LHipC0 = LHip.C0 | |
local RHipC0 = RHip.C0 | |
--[[ TweenService ]]-- | |
local TweenService = game:GetService("TweenService") | |
--[[ Tween ]]-- | |
local AnimGoal = {} | |
local AnimGoal2 = {} | |
local AnimGoal3 = {} | |
local AnimGoal4 = {} | |
local AnimGoal5 = {} | |
local AnimGoal6 = {} | |
function Tween(P, I, G) | |
pcall(function() | |
local Tween = TweenService:Create(P, I, G) | |
Tween:Play() | |
end) | |
end | |
function Lerp(a,b,t)-- made by LolPotatoe12 | |
return a:Lerp(CFrame.new(b.p*tors.Size.Z)*CFrame.Angles(b:ToEulerAnglesXYZ()),t) | |
end | |
local Huma = char.Humanoid | |
--[[ Animation ]]-- | |
Mouse = Player:GetMouse() | |
local attack = false | |
local test = false | |
Mouse.KeyDown:connect(function(k) | |
if k == "f" then | |
print(Mouse.Hit.p) | |
end | |
end) | |
Mouse.KeyDown:connect(function(k) | |
if k == "e" then | |
Anim = "Wave" | |
end | |
end) | |
--[[ Waving Animation Key = E]] | |
--[[INFORMATION | |
Positions : | |
X Left to Right | |
Y Up and Down | |
Z Front to back | |
Angles: | |
X Front to back | |
Y Left to Right | |
Z Left To Right (SideWays) | |
--]] | |
print(attack) | |
game:GetService("RunService").Stepped:Connect(function() | |
Sine=Sine+Change | |
local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) | |
local State = (Huma.PlatformStand and 'Paralyzed' or Huma.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
Huma.WalkSpeed = WalkSpeed | |
local sidevec = math.clamp((Root.Velocity*Root.CFrame.rightVector).X+(Root.Velocity*Root.CFrame.rightVector).Z,-Huma.WalkSpeed,Huma.WalkSpeed) | |
local forwardvec = math.clamp((Root.Velocity*Root.CFrame.lookVector).X+(Root.Velocity*Root.CFrame.lookVector).Z,-Huma.WalkSpeed,Huma.WalkSpeed) | |
local sidevelocity = sidevec/Huma.WalkSpeed | |
local forwardvelocity = forwardvec/Huma.WalkSpeed | |
num = num + change | |
exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity)) | |
vel = Vector3.new(math.clamp(exactVel.x,-16,16),math.clamp(exactVel.y,-16,16),math.clamp(exactVel.z,-16,16)) | |
if not char["Humanoid"].Sit then | |
if char["Humanoid"]:GetState() ~= Enum.HumanoidStateType.Climbing then | |
if Hum.Velocity.y > 3 then | |
Anim = "Jump" | |
elseif Hum.Velocity.y < -3 then | |
Anim = "Fall" | |
else | |
if math.abs(Hum.Velocity.x) > 3 or math.abs(Hum.Velocity.z) > 3 and char["Humanoid"]:GetState() ~= Enum.HumanoidStateType.Freefall then | |
Anim = "Walk" | |
elseif math.abs(Hum.Velocity.x) < 3 or math.abs(Hum.Velocity.z) < 3 then | |
Anim = "Idle" | |
end | |
end | |
else | |
Anim = "Climb" | |
end | |
else | |
Anim = "Sit" | |
end | |
if Anim == "Idle" then | |
Tick = Tick + 1 | |
local Speed = 1 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0 - 0.2* math.sin(Tick/15),0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0.2 * math.sin(Tick/15),0) * CFrame.Angles(0.1,0,0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,-0.2,0 - 0.1* math.sin(Tick/15)), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0.2,0 + 0.1* math.sin(Tick/15)), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0.2,-0.2* math.sin(Tick/15),-0.2 - 0.2* math.sin(Tick/15)) * CFrame.Angles(-0.2 - 0.1* math.sin(Tick/15),-0.5,0), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(-0.2,-0.2* math.sin(Tick/15),-0.2 - 0.2* math.sin(Tick/15)) * CFrame.Angles(-0.2 - 0.1* math.sin(Tick/15),0.5,0), Speed)-- Left Leg | |
elseif Anim == "Wave"then | |
local Speed = 1 | |
Tick = Tick + 1 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Leg | |
elseif Anim == "Walk" then | |
print(attack) | |
if test == false then | |
local wsVal = 10 | |
Tick = Tick + 1 | |
local Speed = 1 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0.1 + 0.1 * math.sin(Tick/5), 0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0.2 * math.sin(Tick/5),0) * CFrame.Angles(-0.2, 0 - 0.05* math.sin(Tick/5),0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0 - 0.5 * math.sin(Tick/8)) * CFrame.Angles(0 + 1.5 * math.sin(Tick/8),0,0.2), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0 + 0.5 * math.sin(Tick/8)) * CFrame.Angles(0 - 1.5 * math.sin(Tick/8),0,-0.2), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0,0,0.2) * CFrame.Angles(0 + 1 * math.sin(Tick/5),0,0), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(0,0,0/2) * CFrame.Angles(0 - 1 * math.sin(Tick/5),0,0), Speed)-- Left Leg | |
end | |
elseif Anim == "Jump" then | |
Tick = Tick + 5 | |
local Speed = 1 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0.3,0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0,0) * CFrame.Angles(-0.2,0,0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0.2) * CFrame.Angles(0,-0.3,0.4), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0.2) * CFrame.Angles(0,0.3,-0.4), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0,0,-0.2) * CFrame.Angles(-0.2,0,0.1), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(0,0,-0.2) * CFrame.Angles(-0.2,0,-0.1), Speed)-- Left Leg | |
elseif Anim == "Fall" then | |
Tick = Tick + 2 | |
local Speed = 1 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0,0) * CFrame.Angles(-0.2,0,0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0.2) * CFrame.Angles(0,-0.3,0.4), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0.2) * CFrame.Angles(0,0.3,-0.4), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Leg | |
elseif Anim == "Climb" then | |
local Speed = 0.5 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Leg | |
elseif Anim == "Sit" then | |
local Speed = 0.2 | |
AnimGoal.C0 = Lerp(Neck.C0,NeckC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Head | |
AnimGoal2.C0 = Lerp(RootJoint.C0,RootC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Torso | |
AnimGoal3.C0 = Lerp(RShoulder.C0,RShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed) -- Right Arm | |
AnimGoal4.C0 = Lerp(LShoulder.C0,LShoulderC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Arm | |
AnimGoal5.C0 = Lerp(RHip.C0,RHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Right Leg | |
AnimGoal6.C0 = Lerp(LHip.C0,LHipC0* CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Speed)-- Left Leg | |
end | |
Tween(Neck, TweenInfo.new(0.25, Enum.EasingStyle.Circular), AnimGoal) | |
Tween(RootJoint, TweenInfo.new(0.25, Enum.EasingStyle.Circular), AnimGoal2) | |
Tween(RShoulder, TweenInfo.new(0.25, Enum.EasingStyle.Circular), AnimGoal3) | |
Tween(LShoulder, TweenInfo.new(0.25, Enum.EasingStyle.Circular), AnimGoal4) | |
Tween(RHip, TweenInfo.new(0.25, Enum.EasingStyle.Circular), AnimGoal5) | |
Tween(LHip, TweenInfo.new(0.25, Enum.EasingStyle.Circular), AnimGoal6) | |
end) |
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