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#include <arrayfire.h> | |
// Computes the element-wise dot product of 2 arrays | |
// The default of dim = -1 computes the dot for the first non-empty dimension | |
// otherwise, it is the dimension that the vectors are located in | |
array elem_dot(const array& a, const array& b, const int dim = -1) { | |
return sum(a * b, dim); | |
} | |
// computes the cross product of an array of vectors | |
// dim is the dimension that the vectors live in | |
// ***WARNING*** | |
// I havn't tried this with vectors of size different from 3, | |
// so be careful! it may not work | |
array elem_cross(const array& a, const array& b, const int dim = 0) { | |
array sh_a; | |
array sh_b; | |
switch (dim) { | |
case 0: | |
sh_a = shift(a, 1); | |
sh_b = shift(b, 1); | |
break; | |
case 1: | |
sh_a = shift(a, 0, 1); | |
sh_b = shift(b, 0, 1); | |
break; | |
case 2: | |
sh_a = shift(a, 0, 0, 1); | |
sh_b = shift(b, 0, 0, 1); | |
break; | |
case 3: | |
sh_a = shift(a, 0, 0, 0, 1); | |
sh_b = shift(b, 0, 0, 0, 1); | |
break; | |
} | |
array res = (b * sh_a) - (a * sh_b); | |
switch (dim) { | |
case 0: | |
res = shift(res, 1); | |
break; | |
case 1: | |
res = shift(res, 0, 1); | |
break; | |
case 2: | |
res = shift(res, 0, 0, 1); | |
break; | |
case 3: | |
res = shift(res, 0, 0, 0, 1); | |
break; | |
} | |
return res; | |
} |
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