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June 11, 2020 14:43
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const gameMachine = Machine( | |
{ | |
id: "pyramid", | |
initial: "play", | |
context: { | |
bet: 25, | |
levels: 3, | |
currentLevel: 1, | |
pyramid: { | |
// 0 => losing element | |
// 1 => winning element | |
// 2 => bonus element | |
1: { | |
winningProbability: 0.9, | |
payoffFactor: 100, // 1.00, | |
vector: [1, 0, 1, 1, 1, 1, 1, 1, 1, 1] | |
}, | |
2: { | |
winningProbability: 0.9, | |
payoffFactor: 100, // 1.00, | |
vector: [1, 1, 1, 0, 1, 1, 1, 1, 2, 1] | |
}, | |
3: { | |
winningProbability: 0.9, | |
payoffFactor: 100, // 1.00 | |
vector: [1, 1, 1, 1, 1, 1, 1, 1, 1, 0] | |
} | |
} | |
}, | |
states: { | |
play: { | |
on: { | |
PICK: [ | |
{ | |
target: "lost", | |
cond: "foundLosingElement" | |
}, | |
{ | |
target: "bonus", | |
cond: "foundBonusElement", | |
actions: ["incrementCurrentLevel"] | |
}, | |
{ | |
target: "celebration", | |
cond: "noMoreMoreLevels" | |
}, | |
{ target: "play", actions: ["incrementCurrentLevel"] } | |
], | |
CHANGE_BET: "play", | |
HELP: "help", | |
HISTORY: "history", | |
EXIT: "exit" | |
} | |
}, | |
bonus: { | |
after: { | |
2500: "play" | |
} | |
}, | |
celebration: { | |
after: { | |
2500: "reset" | |
} | |
}, | |
lost: { | |
after: { | |
2500: "reset" | |
} | |
}, | |
fund: { | |
on: { | |
ACCEPT: "play", | |
CANCEL: "play" | |
} | |
}, | |
history: { | |
id: "history", | |
initial: "empty", | |
states: { | |
empty: { | |
on: { | |
ACCEPT: "#pyramid.play" | |
} | |
}, | |
full: { | |
on: { | |
NEXT: "#pyramid.history", | |
PREV: "#pyramid.history", | |
EXIT: "#pyramid.play" | |
} | |
} | |
} | |
}, | |
reset: { | |
entry: ["resetBoard"], | |
after: { | |
500: "play" | |
} | |
}, | |
help: { | |
on: { | |
NEXT: "help", | |
CLOSE: "play" | |
} | |
}, | |
exit: { | |
type: "final" | |
} | |
} | |
}, | |
{ | |
guards: { | |
foundLosingElement: (_, event) => event.payload === 0, | |
foundBonusElement: (_, event) => event.payload === 2, | |
noMoreMoreLevels: (context, event) => | |
event.payload === 1 && context.currentLevel === context.levels | |
}, | |
actions: { | |
incrementCurrentLevel: assign({ | |
currentLevel: ctx => ctx.currentLevel + 1 | |
}), | |
resetBoard: assign({ | |
currentLevel: 1 | |
}) | |
} | |
} | |
) | |
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