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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +0,0 @@ -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -544,9 +544,9 @@ Message Crates can't be pushed into water. #G.G#.$.#~Ɛ~# #...#...#~~~# ##[###*###*## #...#...~...# #F#.***.#~≤~# #...#...~...# ##[###*###*## #...#...#...# #G.G#.4.#..2# -
sfiera revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,6 @@ title Heroes of Sokoban and Other Tales: The Ranger author Chris Pickel homepage http://www.puzzlescript.net/play.html?p=6860122 text_color yellow key_repeat_interval 0.25 require_player_movement @@ -329,7 +330,7 @@ LEVELS Message Welcome. Message [You've played Jonah Ostroff's excellent original, yes?] Message [If not, this might be confusing.] (*** -
sfiera revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -338,7 +338,7 @@ Message [If not, this might be confusing.] (Temple of Sokoban) ############# ####3.F.2#### ###.......### ###.##.##.### #.*{#.{*#{.*# -
sfiera revised this gist
Oct 5, 2014 . 1 changed file with 35 additions and 15 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -231,6 +231,8 @@ G = Goal } = PurpleSwitch ≤ = Water and YellowSwitch ≥ = Water and PurpleSwitch Ɛ = Water and SWizard and Swimming ======= SOUNDS @@ -330,6 +332,10 @@ Message Welcome. Message [You've played the original, yes?] Message [If not, this might be confusing.] (*** *** Prologue ***) (Temple of Sokoban) ############# ####2.3.F#### @@ -342,6 +348,10 @@ Message [If not, this might be confusing.] ##.G..G..G.## ############# (*** *** Act I: The Ranger ***) Message Brown ranger's dog follows her. (Corridog) @@ -391,6 +401,10 @@ Message The ranger can push the dog. #.......# ######### (*** *** Act II: The Ranger and Friends ***) (Hashbang) ########## ##.#.##### @@ -451,6 +465,10 @@ Message The ranger can push the dog. #G..#.3# ######## (*** *** Act III: The Deep ***) Message Crates can't be pushed into water. (Pool Party, Fighter and Thief Edition) @@ -502,7 +520,7 @@ Message Crates can't be pushed into water. ##~~~~#.# ######### (Shameless Plug) ############ #F...*{{[..# #..##*#.#.G# @@ -520,20 +538,22 @@ Message Crates can't be pushed into water. #####~~~~### ############ (Top Dog) ############# #G.G#.$.#~Ɛ~# #...#...#~~~# ##[###*###*## #...#...~{.{# #F#.***.#~≤~# #...#...~{.{# ##[###*###*## #...#...#...# #G.G#.4.#..2# ############# (*** *** Epilogue ***) (Conga Line) ############## -
sfiera revised this gist
Oct 4, 2014 . 1 changed file with 58 additions and 12 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -330,6 +330,7 @@ Message Welcome. Message [You've played the original, yes?] Message [If not, this might be confusing.] (Temple of Sokoban) ############# ####2.3.F#### ###.......### @@ -343,6 +344,7 @@ Message [If not, this might be confusing.] Message Brown ranger's dog follows her. (Corridog) ######### #.......# #.DR..G.# @@ -351,6 +353,7 @@ Message Brown ranger's dog follows her. Message The dog can push crates. (Dog on Rails) ####### #R....# ###.### @@ -361,6 +364,7 @@ Message The dog can push crates. Message The ranger can push the dog. (Spin Dogtor) ####### #R#...# #D..#.# @@ -370,12 +374,14 @@ Message The ranger can push the dog. ###}### ####### (The Classic Levels I, Ranger Edition) ############# #.D...{.#...# #.R.*.{.[.G.# #...#...#...# ############# (The Classic Levels II, Ranger Edition) ######### #.....#G# #.#*..#[# @@ -385,6 +391,7 @@ Message The ranger can push the dog. #.......# ######### (Hashbang) ########## ##.#.##### #.$.4[..G# @@ -393,12 +400,14 @@ Message The ranger can push the dog. ##.#.##### ########## (Balancing Act) ########## ##4$...### #G.{*{..[# ##T....#G# ########## (Goblet of Crates) ######### #..{.{..# #.*#{#*.# @@ -408,12 +417,14 @@ Message The ranger can push the dog. #G.[.[.G# ######### (Ranger++) ######## ##.##G## #W}4$].# ##.##G## ######## (Spring-Loaded) ########### ####.F.#### #.{{{..[.G# @@ -422,8 +433,27 @@ Message The ranger can push the dog. ####.4$#### ########### (Alley) ######### #W....$4# #..###..# #..{.{..# ####[#### ##G.*.G## ######### (Ollie) ######## #G..#.T# #.#.[}{# #4$.#.G# ##]##}{# #G..#.3# ######## Message Crates can't be pushed into water. (Pool Party, Fighter and Thief Edition) ######### #F....#G# #.~*~.#.# @@ -432,6 +462,7 @@ Message Crates can't be pushed into water. #2....#G# ######### (Pool Party, Wizard Edition) ######### #W....#.# #.~*~.#.# @@ -440,6 +471,7 @@ Message Crates can't be pushed into water. #.....#G# ######### (Pool Party, Ranger Edition) ######### #R....#.# #D~*~.#.# @@ -448,6 +480,7 @@ Message Crates can't be pushed into water. #.....#G# ######### (Sewer Rat) ############ ##*******### #*W.~...~[G# @@ -460,14 +493,25 @@ Message Crates can't be pushed into water. ##*******### ############ (Zero Island) ######### ##~~~~#.# #*~.{~#G# ##~T3~[.# #*~.{~#G# ##~~~~#.# ######### () ############ #F...*{{[..# #..##*#.#.G# #..#~.#.#### #..#~...[.G# #$4#~~#~#~~# ############ (Two Canal) ############ #####~~~~### #T.3.{*{~[G# @@ -476,6 +520,7 @@ Message Crates can't be pushed into water. #####~~~~### ############ () ################## #####.$.#.F.###### #####...#...###### @@ -490,6 +535,7 @@ Message Crates can't be pushed into water. #####.4.#.2.###### ################## (Conga Line) ############## #............# #.D123R.GGGG.# -
sfiera revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ Play this game at http://www.puzzlescript.net/play.html?p=23f51195601e97c80e9d -
sfiera revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -460,19 +460,21 @@ Message Crates can't be pushed into water. ##*******### ############ ########## ##~~~~~#.# #*~.{.~#G# ##~T.3~[.# #*~.{.~#G# ##~~~~~#.# ########## ############ #####~~~~### #T.3.{*{~[G# #####~~~~### #G.G]~}.}$4# #####~~~~### ############ ################## #####.$.#.F.###### -
sfiera revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -399,12 +399,29 @@ Message The ranger can push the dog. ##T....#G# ########## ######### #..{.{..# #.*#{#*.# #.*###*.# #F....$4# ####.#### #G.[.[.G# ######### ####### ##.##G# #W}4$]# ##.##G# ####### ########### ####.F.#### #.{{{..[.G# ###***.#### #.}}}..].G# ####.4$#### ########### Message Crates can't be pushed into water. ######### @@ -431,6 +448,18 @@ Message Crates can't be pushed into water. #.....#G# ######### ############ ##*******### #*W.~...~[G# #*~~~~~{~*## #*....~~~*## #*~~~.~.~*## #*~{~~~.~*## #*~.....{*## #*~~~~~~~*## ##*******### ############ ############# #...........# #...........# -
sfiera revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -363,10 +363,11 @@ Message The ranger can push the dog. ####### #R#...# #D..#.# #.*.{.# ###[### #G].### ###}### ####### ############# -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1 @@ Play this game by pasting the script in http://www.puzzlescript.net/editor.html This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,467 @@ title Heroes of Sokoban and Other Tales: The Ranger author Chris Pickel & Jonah Ostroff text_color yellow key_repeat_interval 0.25 require_player_movement ======== OBJECTS ======== Background #AAA #DDD 00000 00100 00000 00010 00000 Water #03C Blue 00000 00100 00000 00010 00000 Swimming #03C ..... ..... ..... 0.0.0 00000 Goal Brown Yellow .000. 00000 00010 00000 00000 Wall Darkgrey #222 01000 11111 00010 00010 11111 Fighter #F44 Pink DarkBrown .000. .111. 00000 .000. .2.2. Wizard #26F Pink .000. .010. 00000 .000. 00000 Thief #0B0 Pink DarkBrown .000. .010. 00000 .0.0. .0.0. Ranger #A74 Green DarkBrown .222. .212. 11011 .000. .1.1. Dog #A74 DarkBrown ..... .000. 01010 00100 .0.0. SFighter #800 Pink DarkBrown .000. .111. 00000 .000. .2.2. SWizard #008 Pink .000. .010. 00000 .000. 00000 SThief #060 Pink DarkBrown .000. .010. 00000 .0.0. .0.0. SRanger #754 Green DarkBrown .222. .212. 11011 .000. .1.1. SDog #754 DarkBrown ..... .000. 01010 00100 .0.0. Crate Orange #520 .111. 10001 10001 10001 .111. YellowSwitch Yellow Black ..... .111. .101. .111. ..... YellowOpen Yellow 0...0 ..... ..... ..... 0...0 YellowDoor Yellow #A72 01010 10001 00000 10001 01010 PurpleSwitch #61C Black ..... .111. .101. .111. ..... PurpleDoor #61C #208 01010 10001 00000 10001 01010 PurpleOpen #61C 0...0 ..... ..... ..... 0...0 Teleport Pink Opening Purple ======= LEGEND ======= Player = Fighter or Wizard or Thief or Ranger SPlayer = SFighter or SWizard or SThief or SRanger Hero = Player or SPlayer Companion = Dog or SDog ClosedDoor = PurpleDoor or YellowDoor OpenDoor = YellowOpen or PurpleOpen Switch = PurpleSwitch or YellowSwitch Pusher = Fighter or Dog Moveable = Crate or SPlayer or Companion Static = Wall or ClosedDoor Sinks = Crate Swims = Hero or Companion Weighing = Sinks or Swims . = Background ~ = Water # = Wall F = Fighter W = Wizard T = Thief R = Ranger D = Dog 1 = SFighter 2 = SThief 3 = SWizard 4 = SRanger $ = SDog * = Crate G = Goal [ = YellowDoor ] = PurpleDoor { = YellowSwitch } = PurpleSwitch ≤ = Water and YellowSwitch ≥ = Water and PurpleSwitch ======= SOUNDS ======= Moveable move 82056307 Player create 66399906 ClosedDoor create 92172900 OpenDoor create 15129100 Sfx0 21221308 EndLevel 36315908 EndGame 86793500 ================ COLLISIONLAYERS ================ Background Water Teleport, Opening Goal, Switch, OpenDoor Static, Hero, Dog, SDog, Crate Swimming ====== RULES ====== (The dog follows the ranger over any distance. The ranger pushes the dog, but isn't allowed to push other objects by pushing the dog into them.) [ Dog | ... | > Ranger ] -> [ > Dog | ... | > Ranger ] [ > Ranger | Dog | Moveable ] -> [ Ranger | Moveable | Dog ] [ > Ranger | Dog ] -> [ > Ranger | > Dog ] (The fighter and dog push any number of movable objects) [ > Pusher | Moveable ] -> [ > Pusher | > Moveable ] [ > Moveable | Moveable ] -> [ > Moveable | > Moveable ] (The thief pulls one movable object) [ < Thief | Moveable ] -> [ < Thief | < Moveable ] (Anything that sinks is not allowed to move into water) [ > Sinks | Water ] -> [ Sinks | Water ] (The wizard swaps with movable objects, but not if it would put an object that sinks into water) [ > Wizard ] -> [ > Wizard > Teleport] [ > Teleport | no Moveable no Static] -> [ | > Teleport] [ > Teleport | Sinks ] [> Wizard Water] -> [ | Sinks ] [> Wizard Water] [ > Teleport | Moveable] [> Wizard] -> [ | Wizard Sfx0] [Moveable] [ > Teleport ] -> [ ] (Character switching. Try each possibility in turn; first succeeds) [Action Fighter] [SThief ] -> [SFighter] [Thief ] [Action Fighter] [SWizard ] -> [SFighter] [Wizard ] [Action Fighter] [SRanger ] -> [SFighter] [Ranger ] [Action Thief ] [SWizard ] -> [SThief ] [Wizard ] [Action Thief ] [SRanger ] -> [SThief ] [Ranger ] [Action Thief ] [SFighter] -> [SThief ] [Fighter] [Action Wizard ] [SRanger ] -> [SWizard ] [Ranger ] [Action Wizard ] [SFighter] -> [SWizard ] [Fighter] [Action Wizard ] [SThief ] -> [SWizard ] [Thief ] [Action Ranger ] [SFighter] -> [SRanger ] [Fighter] [Action Ranger ] [SThief ] -> [SRanger ] [Thief ] [Action Ranger ] [SWizard ] -> [SRanger ] [Wizard ] (Doors try to open, but are closed if any switch lacks a weight) late [YellowDoor] -> [Opening YellowDoor] late [YellowSwitch no Weighing] [Opening YellowDoor] -> [YellowSwitch] [YellowDoor] late [YellowSwitch no Weighing] [ YellowOpen] -> [YellowSwitch] [YellowDoor] late [Opening YellowDoor] -> [YellowOpen] late [PurpleDoor] -> [Opening PurpleDoor] late [PurpleSwitch no Weighing] [Opening PurpleDoor] -> [PurpleSwitch] [PurpleDoor] late [PurpleSwitch no Weighing] [ PurpleOpen] -> [PurpleSwitch] [PurpleDoor] late [Opening PurpleDoor] -> [PurpleOpen] (Copy active/inactive state from ranger to dog) late [SRanger] [Dog ] -> [SRanger] [SDog] late [Ranger ] [SDog] -> [Ranger ] [Dog] (Visual effect: cover bottom half of swimming characters with water) late [Swimming] -> [] late [Swims Water] -> [Swimming Swims Water] ============== WINCONDITIONS ============== All Hero on Goal All Goal on Hero ======= LEVELS ======= Message Welcome. Message [You've played the original, yes?] Message [If not, this might be confusing.] ############# ####2.3.F#### ###.......### ###.##.##.### #.*{#.{*#{.*# #...#...#...# #...#...#...# ###[##[##[### ##.G..G..G.## ############# Message Brown ranger's dog follows her. ######### #.......# #.DR..G.# #.......# ######### Message The dog can push crates. ####### #R....# ###.### #D*{}.# #####.# #G].[.# ####### Message The ranger can push the dog. ####### #R#...# #D..### #.*{}.# #####.# #G].[.# ####### ############# #.D...{.#...# #.R.*.{.[.G.# #...#...#...# ############# ######### #.....#G# #.#*..#[# #.*D.R..# #.......# #.{.{.{.# #.......# ######### ########## ##.#.##### #.$.4[..G# ##.#.##*.# #{F..{#.G# ##.#.##### ########## ########## ##4$...### #G.{*{..[# ##T....#G# ########## ####### ##.##G# #W}4$]# ##.##G# ####### Message Crates can't be pushed into water. ######### #F....#G# #.~*~.#.# #.~~~.[.# #.~{~.#.# #2....#G# ######### ######### #W....#.# #.~*~.#.# #.~~~.[.# #.~{~.#.# #.....#G# ######### ######### #R....#.# #D~*~.#.# #.~~~.[.# #.~≤~.#.# #.....#G# ######### ############# #...........# #...........# #..#######..# #..##*#*G#..# #..#*W~{*#..# #..##~≤~[[..# #..#*{~$*#..# #..#G*#*##..# #..#######..# #.....4.....# #...........# ############# ################## #####.$.#.F.###### #####...#...###### ######*###*####### ##..#........#G.G# ##..#.{{.###.#...# #*3...{{.*##.[...# ##..#.{{.###.#...# ##..#........#G.G# ######*###*####### #####...#...###### #####.4.#.2.###### ################## ############## #............# #.D123R.GGGG.# #............# ############## Message Thanks for playing!